Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
FuzzyPeachMan
Cernunnos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,492 Elo+
Solo
Raijin
Raijin
Jokoo
Raijin
Level 143
God Stats
6W - 6L
1,603 SR
Queue Stats
398W - 372L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
WhiteAmba
Danzaburou
Level 146
God Stats
1W - 5L
1,033 SR
Queue Stats
226W - 222L
1,541 Elo+
Solo
Tiamat
Tiamat
iBastos
Tiamat
Level 157
God Stats
4W - 7L
1,412 SR
Queue Stats
129W - 117L
1,564 Elo+
Party 3
Team Averages
Level 141
1,409 SR
1,517 Elo+

VS

Team Averages
Level 126
1,594 SR
1,543 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Imperiorxs
King Arthur
Level 133
God Stats
1W - 1L
1,704 SR
Queue Stats
43W - 34L
1,588 Elo+
Party 2
Mercury
Mercury
Mamory
Mercury
Level 129
God Stats
2W - 3L
1,662 SR
Queue Stats
405W - 360L
1,542 Elo+
Party 1
Medusa
Medusa
MirabiIis
Medusa
Level 142
God Stats
18W - 15L
1,503 SR
Queue Stats
506W - 472L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
Morvont
Zhong Kui
Level 69
God Stats
2W - 1L
1,603 SR
Queue Stats
32W - 32L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 4 / 17
10,093
721
9,039
24,027
26,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
FuzzyPeachMan
Cernunnos
18
0 / 3 / 24
10,570
755
18,202
13,073
6,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Jokoo
Raijin
19
8 / 5 / 14
12,236
874
17,114
13,117
5,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WhiteAmba
Danzaburou
16
0 / 5 / 22
10,295
735
10,022
11,240
5,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
iBastos
Tiamat
20
17 / 3 / 7
12,978
927
15,661
10,384
8,161
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
1 / 5 / 13
9,210
658
8,472
16,117
23,534
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Imperiorxs
King Arthur
14
0 / 8 / 11
8,649
618
7,900
19,798
19,285
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Mamory
Mercury
19
7 / 4 / 11
11,015
787
13,213
11,272
5,290
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
MirabiIis
Medusa
16
4 / 5 / 10
10,112
722
16,395
12,939
5,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Morvont
Zhong Kui
19
8 / 5 / 8
11,628
831
18,102
16,136
12,172
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
73
27
Kills
20
20
Deaths
27
84
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
4
17
2.63
L
Cabrakan
 
Cabrakan
1
5
13
1.5
W
Cernunnos
FuzzyPeachMan
Cernunnos
0
3
24
4
L
King Arthur
Imperiorxs
King Arthur
0
8
11
0.69
W
Raijin
Jokoo
Raijin
8
5
14
3
L
Mercury
Mamory
Mercury
7
4
11
3.13
L
Medusa
MirabiIis
Medusa
4
5
10
1.8
L
Zhong Kui
Morvont
Zhong Kui
8
5
8
2.4
W
Danzaburou
WhiteAmba
Danzaburou
0
5
22
2.2
W
Tiamat
iBastos
Tiamat
17
3
7
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,038
Damage
64,082
71,841
Taken
76,262
51,224
Mitigated
65,586
22,940
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,039
201
2,497
7,796
24,027
26,264
249
6,575
17,046
11,838
0
L
Cabrakan
 
Cabrakan
8,472
501
886
1,998
16,117
23,534
124
8,728
7,389
13,382
0
W
Cernunnos
FuzzyPeachMan
Cernunnos
18,202
7,530
931
2,891
13,073
6,111
2,839
4,126
8,899
0
33,746
L
King Arthur
Imperiorxs
King Arthur
7,900
167
1,033
2,170
19,798
19,285
0
9,568
10,230
0
17,406
W
Raijin
Jokoo
Raijin
17,114
1,357
1,612
1,386
13,117
5,563
1,225
6,390
6,598
39,485
0
L
Mercury
Mamory
Mercury
13,213
3,363
1,191
2,069
11,272
5,290
1,117
5,504
5,768
0
24,099
L
Medusa
MirabiIis
Medusa
16,395
4,257
0
1,881
12,939
5,305
1,345
9,497
3,442
0
34,231
L
Zhong Kui
Morvont
Zhong Kui
18,102
1,111
1,004
4,062
16,136
12,172
920
8,517
7,619
33,112
0
W
Danzaburou
WhiteAmba
Danzaburou
10,022
4,149
377
1,363
11,240
5,125
553
3,579
7,489
0
29,400
W
Tiamat
iBastos
Tiamat
15,661
998
1,207
2,880
10,384
8,161
697
5,019
5,235
33,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,172
Gold Earned
50,614
163
Minions Killed
138
0
Camps Cleared
0
1,221,742
Distance Traveled
1,269,279
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,093
721
13
1
0
251,119
0
L
Cabrakan
9,210
658
15
1
0
231,179
2
W
Cernunnos
10,570
755
26
2
0
248,726
1
L
King Arthur
8,649
618
16
1
0
256,161
3
W
Raijin
12,236
874
53
4
0
231,593
4
L
Mercury
11,015
787
28
2
0
310,877
3
L
Medusa
10,112
722
37
3
0
244,949
1
L
Zhong Kui
11,628
831
42
3
0
226,113
2
W
Danzaburou
10,295
735
28
2
0
228,974
6
W
Tiamat
12,978
927
43
3
0
261,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role