Player Matchup

Danzaburou
Danzaburou
DepthDefying
Danzaburou
Level 126
God Stats
4W - 3L
1,621 SR
Queue Stats
46W - 43L
1,429 Elo+
Solo
King Arthur
King Arthur
Sticky Dead
King Arthur
Level 125
God Stats
22W - 18L
1,566 SR
Queue Stats
265W - 233L
1,625 Elo+
Party 2
Pele
Pele
Sticky Drezick
Pele
Level 147
God Stats
15W - 3L
1,711 SR
Queue Stats
334W - 324L
1,579 Elo+
Party 2
Hera
Hera
crudegold
Hera
Level 124
God Stats
9W - 3L
1,748 SR
Queue Stats
109W - 96L
1,559 Elo+
Party 2
Khepri
Khepri
invisiblez0mbe
Khepri
Level 86
God Stats
9W - 5L
1,676 SR
Queue Stats
173W - 138L
1,593 Elo+
Party 2
Team Averages
Level 122
1,665 SR
1,557 Elo+

VS

Team Averages
Level 97
1,569 SR
1,530 Elo+
Apollo
Apollo
Cwirk_112
Apollo
Level 114
God Stats
21W - 35L
1,451 SR
Queue Stats
357W - 344L
1,511 Elo+
Party 1
Odin
Odin
PTER0DACTYLMAN
Odin
Level 133
God Stats
0W - 2L
1,465 SR
Queue Stats
447W - 435L
1,509 Elo+
Party 3
Baron Samedi
Baron Samedi
TheLastMrBIGG
Baron Samedi
Level 86
God Stats
14W - 7L
1,591 SR
Queue Stats
252W - 241L
1,530 Elo+
Party 3
Loki
Loki
Ttv-_-not_good
Loki
Level 66
God Stats
16W - 13L
1,538 SR
Queue Stats
261W - 286L
1,542 Elo+
Party 1
Anubis
Anubis
Wolfzuv
Anubis
Level 85
God Stats
13W - 5L
1,799 SR
Queue Stats
324W - 300L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DepthDefying
Danzaburou
14
3 / 0 / 4
8,021
617
7,940
9,461
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Sticky Dead
King Arthur
14
4 / 0 / 0
8,333
641
8,071
6,804
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
10 / 0 / 0
8,753
673
6,905
6,643
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hera
12
1 / 2 / 6
7,281
560
5,815
4,686
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 5
6,731
518
2,372
8,278
3,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cwirk_112
Apollo
10
1 / 5 / 1
6,175
475
7,765
9,486
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 2
6,339
488
3,840
10,303
5,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TheLastMrBIGG
Baron Samedi
11
1 / 5 / 0
6,263
482
2,878
6,944
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 1
6,584
506
2,186
7,437
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Wolfzuv
Anubis
11
1 / 4 / 2
6,330
487
3,207
9,147
3,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
4
4
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
Cwirk_112
Apollo
1
5
1
0.3
W
Danzaburou
DepthDefying
Danzaburou
3
0
4
5
L
0
4
2
0.25
W
King Arthur
Sticky Dead
King Arthur
4
0
0
4
W
10
0
0
10
L
Baron Samedi
TheLastMrBIGG
Baron Samedi
1
5
0
0.2
L
1
1
1
1.5
L
Anubis
Wolfzuv
Anubis
1
4
2
0.5
W
Hera
1
2
6
2
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,103
Damage
19,876
35,872
Taken
43,317
14,273
Mitigated
15,459
17,936
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Cwirk_112
Apollo
7,765
5,685
0
2,069
9,486
1,935
49
803
8,683
0
38,386
W
Danzaburou
DepthDefying
Danzaburou
7,940
4,095
0
6,266
9,461
2,477
0
580
8,881
0
58,437
L
3,840
755
0
2,974
10,303
5,116
0
41
9,586
0
31,544
W
King Arthur
Sticky Dead
King Arthur
8,071
1,289
0
3,162
6,804
4,481
30
0
6,278
0
53,688
W
6,905
1,953
0
2,876
6,643
2,251
87
1,507
5,048
0
52,477
L
Baron Samedi
TheLastMrBIGG
Baron Samedi
2,878
0
513
1,264
6,944
2,490
0
2,754
4,083
31,745
0
L
2,186
327
0
4,007
7,437
2,433
0
1,720
5,618
0
37,317
L
Anubis
Wolfzuv
Anubis
3,207
419
756
3,098
9,147
3,485
0
2,539
6,484
29,573
0
W
Hera
5,815
1,577
161
1,096
4,686
1,197
351
2,327
2,193
43,029
0
W
2,372
260
2,050
2,325
8,278
3,867
0
1,543
6,662
11,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,119
Gold Earned
31,691
439
Minions Killed
349
0
Camps Cleared
0
1,328,782
Distance Traveled
1,266,478
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,175
475
72
6
0
235,742
2
W
Danzaburou
8,021
617
100
8
0
246,147
4
L
Odin
6,339
488
66
5
0
241,688
5
W
King Arthur
8,333
641
121
9
0
265,199
2
W
Pele
8,753
673
103
8
0
317,921
4
L
Baron Samedi
6,263
482
81
6
0
238,245
6
L
Loki
6,584
506
90
7
0
317,409
2
L
Anubis
6,330
487
40
3
0
233,394
2
W
Hera
7,281
560
100
8
0
248,232
4
W
Khepri
6,731
518
15
1
0
251,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role