Player Matchup

Fenrir
Fenrir
Bangoflood
Fenrir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,512 Elo+
Party 1
Cerberus
Cerberus
Bangosushi
Cerberus
Level 4
God Stats
2W - 0L
1,691 SR
Queue Stats
6W - 4L
1,512 Elo+
Party 1
Olorun
Olorun
Bulbabless
Olorun
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,661 Elo+
Party 1
Team Averages
Level 17
1,564 SR
1,562 Elo+

VS

Team Averages
Level 135
1,465 SR
1,492 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
blackpsyk
Hel
Level 143
God Stats
8W - 11L
1,395 SR
Queue Stats
297W - 293L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bangoflood
Fenrir
11
2 / 1 / 9
7,560
756
7,427
12,463
5,733
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Bangosushi
Cerberus
11
0 / 2 / 11
7,956
796
5,539
11,282
10,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Bulbabless
Olorun
14
11 / 1 / 2
9,534
953
13,676
7,948
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 3 / 1
6,910
691
6,609
12,010
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
 
Zeus
11
2 / 5 / 1
6,756
676
13,903
8,636
3,065
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 4
6,586
659
4,214
9,048
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
1
0.83
L
Zeus
 
Zeus
2
5
1
0.5
W
Fenrir
Bangoflood
Fenrir
2
1
9
6.5
W
Cerberus
Bangosushi
Cerberus
0
2
11
2.75
W
Olorun
Bulbabless
Olorun
11
1
2
12
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,642
Damage
24,726
31,693
Taken
29,694
19,917
Mitigated
18,566
12,486
Healing
6,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,609
1,437
0
1,083
12,010
9,872
0
6,952
5,058
0
13,586
L
Zeus
 
Zeus
13,903
1,667
0
0
8,636
3,065
0
5,482
3,154
29,668
0
W
Fenrir
Bangoflood
Fenrir
7,427
1,418
0
2,685
12,463
5,733
248
7,375
4,874
0
13,059
W
Cerberus
Bangosushi
Cerberus
5,539
545
163
3,782
11,282
10,558
396
6,812
4,304
15,721
0
W
Olorun
Bulbabless
Olorun
13,676
6,946
773
5,083
7,948
3,626
1,895
4,185
3,553
43,181
3,935
L
4,214
253
2,658
2,791
9,048
5,629
0
5,679
3,369
22,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,050
Gold Earned
20,252
121
Minions Killed
113
5
Camps Cleared
5
577,731
Distance Traveled
542,817
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,910
691
17
2
2
173,264
4
L
Zeus
6,756
676
53
5
1
176,585
0
W
Fenrir
7,560
756
18
2
1
197,594
1
W
Cerberus
7,956
796
25
3
0
188,296
2
W
Olorun
9,534
953
78
8
4
191,841
5
L
Hel
6,586
659
43
4
2
192,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role