Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bogman101
Ah Muzen Cab
Level 129
God Stats
12W - 13L
1,467 SR
Queue Stats
682W - 705L
1,592 Elo+
Solo
Medusa
Medusa
FuManSquirrel
Medusa
Level 144
God Stats
5W - 2L
1,632 SR
Queue Stats
397W - 394L
1,622 Elo+
Solo
The Morrigan
The Morrigan
SUNNYxSUNNY
The Morrigan
Level 144
God Stats
5W - 15L
1,343 SR
Queue Stats
498W - 528L
1,619 Elo+
Solo
Team Averages
Level 144
1,488 SR
1,567 Elo+

VS

Team Averages
Level 158
1,372 SR
1,620 Elo+
Bacchus
Bacchus
Akbarg
Bacchus
Level 157
God Stats
0W - 2L
1,147 SR
Queue Stats
82W - 75L
1,629 Elo+
Solo
Khepri
Khepri
DynamoSp
Khepri
Level 160
God Stats
3W - 1L
1,653 SR
Queue Stats
47W - 42L
1,605 Elo+
Party 1
Pele
Pele
RayzTour
Pele
Level 156
God Stats
1W - 1L
1,507 SR
Queue Stats
73W - 62L
1,627 Elo+
Solo
Merlin
Merlin
Tøkørø
Merlin
Level 159
God Stats
0W - 1L
1,300 SR
Queue Stats
30W - 26L
1,625 Elo+
Party 1
Gilgamesh
Gilgamesh
best_name_ever17
Gilgamesh
Level 156
God Stats
0W - 2L
1,253 SR
Queue Stats
91W - 93L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
13 / 2 / 16
10,715
893
16,881
20,498
25,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
 
Thor
16
4 / 3 / 17
9,427
786
12,373
12,475
14,315
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
Bogman101
Ah Muzen Cab
16
3 / 4 / 18
9,649
804
12,777
12,158
6,552
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 3 / 17
10,488
874
17,424
11,015
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
SUNNYxSUNNY
The Morrigan
15
3 / 4 / 15
9,425
785
10,041
8,160
4,551
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akbarg
Bacchus
15
2 / 6 / 5
8,781
732
5,745
15,969
18,377
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
DynamoSp
Khepri
14
2 / 9 / 4
8,676
723
4,657
23,528
23,870
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
16
3 / 5 / 6
9,377
781
14,895
14,649
7,139
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Tøkørø
Merlin
16
3 / 4 / 8
8,840
737
13,123
10,317
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
15
4 / 5 / 4
9,058
755
11,109
16,558
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
41
29
Kills
14
16
Deaths
29
83
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
13
2
16
10.5
W
Thor
 
Thor
4
3
17
4.17
L
Bacchus
Akbarg
Bacchus
2
6
5
0.75
W
Ah Muzen Cab
Bogman101
Ah Muzen Cab
3
4
18
3
L
Khepri
DynamoSp
Khepri
2
9
4
0.44
W
6
3
17
4.83
L
Pele
3
5
6
1.2
W
The Morrigan
SUNNYxSUNNY
The Morrigan
3
4
15
2.63
L
Merlin
Tøkørø
Merlin
3
4
8
1.75
L
Gilgamesh
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,496
Damage
49,529
64,306
Taken
81,021
57,174
Mitigated
69,372
29,299
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
16,881
3,649
2,561
9,951
20,498
25,245
257
6,211
13,769
20,502
0
W
Thor
 
Thor
12,373
1,595
0
1,814
12,475
14,315
688
5,136
7,224
370
14,596
L
Bacchus
Akbarg
Bacchus
5,745
256
148
1,158
15,969
18,377
150
5,059
10,176
11,249
0
W
Ah Muzen Cab
Bogman101
Ah Muzen Cab
12,777
6,062
2,663
5,259
12,158
6,552
1,811
4,615
7,349
0
27,775
L
Khepri
DynamoSp
Khepri
4,657
319
2,773
1,505
23,528
23,870
18
6,500
16,013
11,512
0
W
17,424
8,182
275
2,822
11,015
6,511
1,519
4,877
6,138
0
33,839
L
Pele
14,895
1,200
0
2,834
14,649
7,139
202
4,299
9,803
0
32,057
W
The Morrigan
SUNNYxSUNNY
The Morrigan
10,041
1,267
2,905
1,049
8,160
4,551
1,030
3,612
4,389
24,312
698
L
Merlin
Tøkørø
Merlin
13,123
204
527
1,606
10,317
4,124
376
3,800
6,150
32,637
0
L
Gilgamesh
11,109
1,447
744
2,008
16,558
15,862
0
4,827
10,972
1,738
14,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,704
Gold Earned
44,732
131
Minions Killed
135
0
Camps Cleared
0
1,138,894
Distance Traveled
1,009,506
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,715
893
5
0
0
235,476
2
W
Thor
9,427
786
12
1
0
218,891
0
L
Bacchus
8,781
732
18
2
0
197,562
4
W
Ah Muzen Cab
9,649
804
41
3
0
232,743
0
L
Khepri
8,676
723
9
1
0
178,445
1
W
Medusa
10,488
874
38
3
0
240,314
0
L
Pele
9,377
781
54
5
0
215,362
0
W
The Morrigan
9,425
785
35
3
0
211,470
0
L
Merlin
8,840
737
36
3
0
208,955
0
L
Gilgamesh
9,058
755
18
2
0
209,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role