Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arqtekt
Ah Muzen Cab
Level 156
God Stats
9W - 4L
1,710 SR
Queue Stats
167W - 160L
1,555 Elo+
Solo
Zeus
Zeus
dandaog3
Zeus
Level 78
God Stats
14W - 20L
1,418 SR
Queue Stats
437W - 385L
1,597 Elo+
Solo
Sylvanus
Sylvanus
gustavo23381
Sylvanus
Level 154
God Stats
1W - 0L
1,527 SR
Queue Stats
23W - 16L
1,574 Elo+
Solo
Team Averages
Level 129
1,552 SR
1,575 Elo+

VS

Team Averages
Level 104
1,456 SR
1,398 Elo+
Medusa
Medusa
Forest1908
Medusa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,388 Elo+
Party 1
Arachne
Arachne
Maury96
Arachne
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,462 Elo+
Party 1
Janus
Janus
VandaloArg
Janus
Level 105
God Stats
47W - 81L
1,367 SR
Queue Stats
93W - 151L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arqtekt
Ah Muzen Cab
14
6 / 2 / 12
10,270
790
10,691
8,281
3,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
16
10 / 2 / 10
10,766
828
18,434
7,003
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
gustavo23381
Sylvanus
13
6 / 4 / 12
10,613
816
7,403
16,018
22,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Forest1908
Medusa
13
2 / 9 / 5
9,312
716
7,442
13,817
3,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Maury96
Arachne
12
3 / 8 / 4
9,320
717
4,842
13,849
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Janus
12
3 / 5 / 5
9,154
704
8,835
12,189
2,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
22
Kills
8
8
Deaths
22
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Arqtekt
Ah Muzen Cab
6
2
12
6
L
Medusa
Forest1908
Medusa
2
9
5
0.5
L
Arachne
Maury96
Arachne
3
8
4
0.63
L
Janus
3
5
5
1.1
W
Zeus
10
2
10
7.5
W
Sylvanus
gustavo23381
Sylvanus
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,528
Damage
21,119
31,302
Taken
39,855
28,547
Mitigated
9,259
10,173
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Arqtekt
Ah Muzen Cab
10,691
1,889
0
3,990
8,281
3,437
1,872
2,518
5,763
0
52,740
L
Medusa
Forest1908
Medusa
7,442
3,789
0
1,015
13,817
3,321
0
9,667
4,150
0
32,015
L
Arachne
Maury96
Arachne
4,842
2,967
0
2,393
13,849
3,345
0
9,214
4,635
0
8,046
L
Janus
8,835
84
0
1,367
12,189
2,593
0
7,359
4,830
28,273
0
W
Zeus
18,434
1,104
0
338
7,003
2,525
1,096
1,215
5,788
55,390
0
W
Sylvanus
gustavo23381
Sylvanus
7,403
1,847
1,248
4,597
16,018
22,585
150
5,580
10,438
9,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,649
Gold Earned
27,786
181
Minions Killed
154
8
Camps Cleared
3
693,213
Distance Traveled
679,804
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,270
790
92
7
2
245,810
5
L
Medusa
9,312
716
79
6
0
195,654
2
L
Arachne
9,320
717
18
1
0
235,699
0
L
Janus
9,154
704
57
4
3
248,451
4
W
Zeus
10,766
828
83
6
6
239,987
2
W
Sylvanus
10,613
816
6
0
0
207,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role