Player Matchup

Chaac
Chaac
Asertiv Sway
Chaac
Level 128
God Stats
6W - 3L
1,578 SR
Queue Stats
589W - 407L
1,580 Elo+
Party 2
Olorun
Olorun
FJbruiser007
Olorun
Level 61
God Stats
20W - 17L
1,617 SR
Queue Stats
98W - 84L
1,473 Elo+
Party 2
Da Ji
Da Ji
VuaqzQueen
Da Ji
Level 149
God Stats
4W - 4L
1,410 SR
Queue Stats
242W - 170L
1,642 Elo+
Party 2
Team Averages
Level 113
1,535 SR
1,565 Elo+

VS

Team Averages
Level 64
1,466 SR
1,415 Elo+
Poseidon
Poseidon
Fadedhomieeee
Poseidon
Level 16
God Stats
0W - 2L
1,120 SR
Queue Stats
6W - 6L
1,402 Elo+
Party 1
Vulcan
Vulcan
Florida_Boyy91
Vulcan
Level 137
God Stats
3W - 3L
1,663 SR
Queue Stats
81W - 107L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
TTVwild944
Gilgamesh
Level 38
God Stats
9W - 4L
1,615 SR
Queue Stats
21W - 18L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 9
9,571
870
8,156
13,388
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
13
5 / 1 / 9
9,077
825
5,180
7,582
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
13
6 / 5 / 9
9,144
831
10,077
8,570
2,971
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Fadedhomieeee
Poseidon
10
3 / 10 / 3
7,396
672
3,401
11,105
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 6 / 4
7,275
661
9,961
7,322
2,316
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
TTVwild944
Gilgamesh
10
2 / 4 / 4
7,057
642
3,955
7,059
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
20
Kills
7
7
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
W
Olorun
5
1
9
9.5
L
Poseidon
Fadedhomieeee
Poseidon
3
10
3
0.45
L
2
6
4
0.67
L
Gilgamesh
TTVwild944
Gilgamesh
2
4
4
1
W
Da Ji
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,413
Damage
17,317
29,540
Taken
25,486
15,506
Mitigated
8,176
12,236
Healing
3,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,156
1,939
337
6,728
13,388
9,546
429
5,552
7,544
0
28,247
W
Olorun
5,180
1,719
767
3,279
7,582
2,989
1,690
3,372
4,140
29,175
2,548
L
Poseidon
Fadedhomieeee
Poseidon
3,401
962
0
914
11,105
2,777
0
2,285
8,472
12,394
0
L
9,961
5,048
0
1,490
7,322
2,316
0
1,171
6,014
24,506
0
L
Gilgamesh
TTVwild944
Gilgamesh
3,955
794
82
1,507
7,059
3,083
0
1,624
5,205
0
9,981
W
Da Ji
10,077
3,926
0
1,125
8,570
2,971
356
4,641
3,792
0
27,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
21,728
123
Minions Killed
80
7
Camps Cleared
3
663,001
Distance Traveled
499,194
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,571
870
31
3
2
239,148
2
W
Olorun
9,077
825
57
5
2
215,425
3
L
Poseidon
7,396
672
35
3
0
164,195
3
L
Vulcan
7,275
661
33
3
1
190,087
0
L
Gilgamesh
7,057
642
12
1
2
144,912
2
W
Da Ji
9,144
831
35
3
3
208,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role