Player Matchup

Sol
Sol
Dandiercrib1767
Sol
Level 109
God Stats
16W - 17L
1,525 SR
Queue Stats
255W - 253L
1,489 Elo+
Party 2
King Arthur
King Arthur
ItalianBreadMan
King Arthur
Level 121
God Stats
1W - 6L
1,375 SR
Queue Stats
465W - 509L
1,525 Elo+
Solo
Sylvanus
Sylvanus
J Blalock
Sylvanus
Level 123
God Stats
62W - 78L
1,475 SR
Queue Stats
249W - 250L
1,495 Elo+
Party 2
Hou Yi
Hou Yi
JeffStrongman
Hou Yi
Level 105
God Stats
7W - 11L
1,410 SR
Queue Stats
307W - 327L
1,490 Elo+
Solo
Ravana
Ravana
OutlawVoid
Ravana
Level 101
God Stats
3W - 5L
1,508 SR
Queue Stats
87W - 74L
1,525 Elo+
Solo
Team Averages
Level 112
1,459 SR
1,505 Elo+

VS

Team Averages
Level 111
1,482 SR
1,465 Elo+
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Bayzon08
Ares
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 435L
1,414 Elo+
Solo
Chiron
Chiron
Gold-Llama1080
Chiron
Level 119
God Stats
6W - 10L
1,493 SR
Queue Stats
552W - 530L
1,490 Elo+
Party 1
Ravana
Ravana
MadWorld739
Ravana
Level 127
God Stats
6W - 8L
1,420 SR
Queue Stats
576W - 560L
1,453 Elo+
Party 1
Vulcan
Vulcan
Vershen
Vulcan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 235L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,887
611
1,851
4,133
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
ItalianBreadMan
King Arthur
7
0 / 4 / 0
4,145
518
2,022
4,712
2,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
J Blalock
Sylvanus
7
1 / 1 / 1
4,514
564
1,685
6,094
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

5
0 / 3 / 1
3,656
457
3,524
5,299
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
OutlawVoid
Ravana
7
1 / 3 / 0
4,406
551
2,762
5,174
1,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 0 / 0
5,609
701
2,696
4,747
3,123
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
8
3 / 0 / 2
5,260
658
2,227
6,112
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 2
5,483
685
4,431
4,286
1,214
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
9
1 / 1 / 2
5,216
652
4,037
4,235
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Vershen
Vulcan
9
0 / 1 / 0
5,134
642
2,949
3,284
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
11
11
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
0
4
W
Ares
3
0
2
4
L
1
0
0
1
W
3
1
2
4
L
King Arthur
ItalianBreadMan
King Arthur
0
4
0
0
L
Sylvanus
J Blalock
Sylvanus
1
1
1
1.5
L
0
3
1
0.17
W
Ravana
1
1
2
2
L
Ravana
OutlawVoid
Ravana
1
3
0
0.33
W
Vulcan
Vershen
Vulcan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,844
Damage
16,340
25,412
Taken
22,664
8,286
Mitigated
10,229
9,292
Healing
7,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,696
927
0
1,275
4,747
3,123
593
0
4,466
22,011
0
W
Ares
2,227
494
431
1,918
6,112
3,620
0
899
5,213
12,548
0
L
1,851
204
0
1,229
4,133
1,099
0
2,625
1,184
27,189
0
W
4,431
1,850
763
777
4,286
1,214
99
775
3,511
0
30,518
L
King Arthur
ItalianBreadMan
King Arthur
2,022
398
0
754
4,712
2,706
0
2,696
2,016
0
14,350
L
Sylvanus
J Blalock
Sylvanus
1,685
591
995
3,126
6,094
2,215
0
857
5,237
13,053
0
L
3,524
2,031
0
1,456
5,299
1,135
0
888
4,411
0
13,800
W
Ravana
4,037
1,560
0
1,646
4,235
1,260
0
226
4,009
0
24,762
L
Ravana
OutlawVoid
Ravana
2,762
1,086
0
1,732
5,174
1,131
0
482
4,692
0
17,870
W
Vulcan
Vershen
Vulcan
2,949
497
0
840
3,284
1,012
814
1,786
1,498
25,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,608
Gold Earned
26,702
189
Minions Killed
233
0
Camps Cleared
0
690,381
Distance Traveled
768,728
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,609
701
38
5
0
136,431
0
W
Ares
5,260
658
22
3
0
166,026
2
L
Sol
4,887
611
61
8
0
148,532
3
W
Chiron
5,483
685
66
8
0
162,669
1
L
King Arthur
4,145
518
29
4
0
136,358
0
L
Sylvanus
4,514
564
25
3
0
136,581
0
L
Hou Yi
3,656
457
25
3
0
104,826
2
W
Ravana
5,216
652
58
7
0
166,509
3
L
Ravana
4,406
551
49
6
0
164,084
2
W
Vulcan
5,134
642
49
6
0
137,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role