Player Matchup

Mulan
Mulan
 
Mulan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Appolo1213
Zeus
Level 89
God Stats
5W - 2L
1,632 SR
Queue Stats
267W - 247L
1,476 Elo+
Solo
Neith
Neith
Iverme
Neith
Level 69
God Stats
79W - 79L
1,521 SR
Queue Stats
289W - 336L
1,478 Elo+
Solo
Sobek
Sobek
Phycow
Sobek
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 16L
1,773 Elo+
Party 1
Team Averages
Level 106
1,530 SR
1,546 Elo+

VS

Team Averages
Level 103
1,519 SR
1,465 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DaddyGil
Bellona
Level 69
God Stats
31W - 44L
1,465 SR
Queue Stats
116W - 202L
1,400 Elo+
Party 2
Raijin
Raijin
Jimmybe
Raijin
Level 92
God Stats
3W - 0L
1,717 SR
Queue Stats
71W - 74L
1,498 Elo+
Solo
Thanatos
Thanatos
MIFR
Thanatos
Level 108
God Stats
11W - 6L
1,542 SR
Queue Stats
245W - 249L
1,466 Elo+
Solo
Bacchus
Bacchus
Rabbitonabicycle
Bacchus
Level 123
God Stats
7W - 13L
1,368 SR
Queue Stats
263W - 389L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 1 / 1
6,728
612
5,978
8,191
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
 
Mercury
10
2 / 3 / 2
6,377
580
3,163
7,651
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 6 / 1
6,195
563
6,737
7,061
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Iverme
Neith
11
1 / 4 / 2
5,924
539
7,288
7,254
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Phycow
Sobek
9
3 / 2 / 1
5,528
503
2,227
9,216
5,209
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 0 / 3
6,884
626
7,566
5,936
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
DaddyGil
Bellona
11
3 / 3 / 1
6,548
595
5,632
8,077
5,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Jimmybe
Raijin
12
1 / 2 / 7
6,802
618
5,176
7,302
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
MIFR
Thanatos
11
4 / 5 / 3
6,636
603
5,099
10,047
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 5
6,664
606
4,561
9,814
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
16
16
Deaths
11
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
1
1
2.5
L
Mercury
 
Mercury
2
3
2
1
W
Izanami
 
Izanami
5
0
3
6.5
L
3
6
1
0.58
W
Bellona
DaddyGil
Bellona
3
3
1
1.17
L
Neith
Iverme
Neith
1
4
2
0.5
W
Raijin
Jimmybe
Raijin
1
2
7
2.25
W
Thanatos
MIFR
Thanatos
4
5
3
1.1
L
Sobek
Phycow
Sobek
3
2
1
1.75
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,393
Damage
28,034
39,373
Taken
41,176
14,889
Mitigated
20,548
8,257
Healing
19,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,978
937
0
2,693
8,191
4,320
0
754
7,379
1,007
36,756
L
Mercury
 
Mercury
3,163
1,788
0
250
7,651
2,117
0
1,222
6,342
0
38,258
W
Izanami
 
Izanami
7,566
5,347
0
2,370
5,936
1,787
1,652
372
5,564
0
52,265
L
6,737
712
0
990
7,061
1,530
685
3,068
3,626
30,973
0
W
Bellona
DaddyGil
Bellona
5,632
1,226
0
3,206
8,077
5,214
0
689
7,388
0
29,723
L
Neith
Iverme
Neith
7,288
4,148
0
2,341
7,254
1,713
156
1,501
5,708
0
37,336
W
Raijin
Jimmybe
Raijin
5,176
730
0
2,495
7,302
2,430
0
4,499
2,399
37,853
0
W
Thanatos
MIFR
Thanatos
5,099
336
0
7,323
10,047
3,377
0
1,428
8,503
0
29,111
L
Sobek
Phycow
Sobek
2,227
379
0
1,983
9,216
5,209
0
2,560
6,581
6,952
0
W
4,561
408
546
3,885
9,814
7,740
105
1,559
8,218
10,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
33,534
302
Minions Killed
334
0
Camps Cleared
0
1,043,603
Distance Traveled
1,117,044
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,728
612
87
8
0
214,711
6
L
Mercury
6,377
580
74
7
0
232,712
3
W
Izanami
6,884
626
117
11
0
210,595
4
L
Zeus
6,195
563
60
5
0
182,355
2
W
Bellona
6,548
595
65
6
0
215,647
4
L
Neith
5,924
539
70
6
0
197,873
5
W
Raijin
6,802
618
86
8
0
216,778
1
W
Thanatos
6,636
603
58
5
0
239,473
1
L
Sobek
5,528
503
11
1
0
215,952
4
W
Bacchus
6,664
606
8
1
0
234,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role