Player Matchup

Izanami
Izanami
PreparedRobbo
Izanami
Level 65
God Stats
0W - 1L
1,789 SR
Queue Stats
20W - 24L
1,449 Elo+
Party 2
Odin
Odin
XxUKzSeCReTzxX
Odin
Level 45
God Stats
3W - 2L
1,627 SR
Queue Stats
15W - 24L
1,305 Elo+
Party 2
Scylla
Scylla
x_tiaa_xo
Scylla
Level 54
God Stats
2W - 7L
1,505 SR
Queue Stats
59W - 83L
1,375 Elo+
Solo
Team Averages
Level 55
1,640 SR
1,376 Elo+

VS

Team Averages
Level 93
1,415 SR
1,552 Elo+
Nox
Nox
Erisnako
Nox
Level 29
God Stats
4W - 1L
1,504 SR
Queue Stats
130W - 30L
1,636 Elo+
Party 1
Kumbhakarna
Kumbhakarna
dolar0617
Kumbhakarna
Level 121
God Stats
4W - 7L
1,353 SR
Queue Stats
212W - 294L
1,333 Elo+
Solo
Osiris
Osiris
miguel9875
Osiris
Level 129
God Stats
2W - 3L
1,387 SR
Queue Stats
375W - 174L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 5 / 2
6,301
630
3,255
7,466
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 2
5,975
598
3,512
5,668
4,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
x_tiaa_xo
Scylla
10
1 / 5 / 2
6,183
618
4,682
7,800
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 3
7,951
795
8,271
4,808
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
dolar0617
Kumbhakarna
11
2 / 3 / 7
7,656
766
2,990
8,204
6,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
miguel9875
Osiris
10
2 / 0 / 5
6,789
679
7,115
8,000
5,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
11
11
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
Izanami
1
5
2
0.4
L
1
1
2
2
W
Kumbhakarna
dolar0617
Kumbhakarna
2
3
7
1.83
W
Osiris
miguel9875
Osiris
2
0
5
4.5
L
Scylla
x_tiaa_xo
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,449
Damage
18,376
20,934
Taken
21,012
9,712
Mitigated
13,312
1,664
Healing
5,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,271
50
308
787
4,808
1,782
40
1,241
3,567
23,334
0
L
Izanami
3,255
1,934
0
359
7,466
2,557
0
3,963
3,014
0
14,935
L
3,512
576
177
129
5,668
4,724
0
2,798
2,597
0
5,645
W
Kumbhakarna
dolar0617
Kumbhakarna
2,990
372
101
1,612
8,204
6,038
0
2,565
5,639
19,874
0
W
Osiris
miguel9875
Osiris
7,115
1,265
0
2,336
8,000
5,492
170
1,431
6,569
0
15,633
L
Scylla
x_tiaa_xo
Scylla
4,682
207
0
999
7,800
2,431
0
4,258
3,051
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,459
Gold Earned
22,396
71
Minions Killed
99
3
Camps Cleared
5
470,692
Distance Traveled
581,055
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,951
795
45
5
2
185,363
3
L
Izanami
6,301
630
36
4
2
155,453
4
L
Odin
5,975
598
2
0
0
163,378
2
W
Kumbhakarna
7,656
766
31
3
3
180,287
1
W
Osiris
6,789
679
23
2
0
215,405
3
L
Scylla
6,183
618
33
3
1
151,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role