Player Matchup

Nu Wa
Nu Wa
Bronze III
El_g0rd0_69x
Nu Wa
Bronze III
Level 50
God Stats
0W - 1L
1,541 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,541 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,588 SR
1,364 MMR
Baron Samedi
Baron Samedi
Gold IV
Modatron-
Baron Samedi
Gold IV
Level 119
God Stats
20W - 11L
1,588 SR
Queue Stats
96W - 89L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,442
716
4,348
6,885
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PoseidonBakasuraLokiKaliAgni

VS

Bans
Ah Muzen CabVulcanIzanamiHadesHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Modatron-
Baron Samedi
14
4 / 0 / 0
8,220
913
5,777
6,884
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Baron Samedi
Modatron-
Baron Samedi
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,348
Damage
5,777
6,885
Taken
6,884
3,252
Mitigated
2,700
970
Healing
4,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,348
2,586
0
970
6,885
3,252
0
5,520
1,012
25,131
0
W
Baron Samedi
Modatron-
Baron Samedi
5,777
707
0
4,254
6,884
2,700
339
4,939
1,945
44,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,442
Gold Earned
8,220
48
Minions Killed
89
4
Camps Cleared
5
145,174
Distance Traveled
141,042
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,442
716
48
5
4
145,174
3
W
Baron Samedi
8,220
913
89
10
5
141,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role