Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlvinYakit0ri
Cthulhu
Level 3
God Stats
3W - 3L
1,322 SR
Queue Stats
15W - 14L
1,222 Elo+
Party 2
Nu Wa
Nu Wa
Pogowitnostick
Nu Wa
Level 114
God Stats
228W - 249L
1,500 SR
Queue Stats
243W - 272L
1,439 Elo+
Solo
Vulcan
Vulcan
TUMAMACDUCHA
Vulcan
Level 130
God Stats
4W - 3L
1,547 SR
Queue Stats
108W - 89L
1,499 Elo+
Party 2
Amaterasu
Amaterasu
kingpin9203
Amaterasu
Level 110
God Stats
1W - 5L
1,362 SR
Queue Stats
623W - 738L
1,447 Elo+
Solo
Team Averages
Level 85
1,446 SR
1,421 Elo+

VS

Team Averages
Level 90
1,614 SR
1,505 Elo+
Bastet
Bastet
IIKNUCKII
Bastet
Level 87
God Stats
44W - 20L
1,681 SR
Queue Stats
250W - 242L
1,520 Elo+
Party 1
Khepri
Khepri
MopishGrunt
Khepri
Level 108
God Stats
27W - 21L
1,641 SR
Queue Stats
184W - 172L
1,522 Elo+
Solo
Achilles
Achilles
ToXiCc007
Achilles
Level 108
God Stats
1W - 1L
1,367 SR
Queue Stats
170W - 142L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
onallah
Hun Batz
Level 48
God Stats
67W - 83L
1,497 SR
Queue Stats
204W - 224L
1,469 Elo+
Solo
Nu Wa
Nu Wa
xmalloryknoxx
Nu Wa
Level 101
God Stats
3W - 2L
1,885 SR
Queue Stats
58W - 61L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 1
7,057
470
6,558
9,758
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
11
0 / 1 / 3
6,596
440
3,042
8,982
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 3 / 0
6,727
448
6,842
5,332
3,536
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
14
4 / 1 / 0
8,697
580
7,406
5,329
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
kingpin9203
Amaterasu
11
1 / 2 / 1
6,695
446
2,613
9,675
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
IIKNUCKII
Bastet
15
3 / 1 / 2
8,423
562
6,823
11,467
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
11
0 / 1 / 2
6,675
445
3,336
7,778
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
ToXiCc007
Achilles
16
3 / 0 / 1
9,530
635
3,330
11,788
7,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
onallah
Hun Batz
13
3 / 2 / 1
7,563
504
7,611
7,997
2,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 1
7,443
496
4,763
7,496
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
9
9
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
1
1.25
L
Cthulhu
0
1
3
1.5
W
Bastet
IIKNUCKII
Bastet
3
1
2
4
W
Khepri
0
1
2
1
L
0
3
0
0
L
Vulcan
4
1
0
4
W
Achilles
ToXiCc007
Achilles
3
0
1
3.5
L
Amaterasu
kingpin9203
Amaterasu
1
2
1
0.75
W
Hun Batz
onallah
Hun Batz
3
2
1
1.75
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,461
Damage
25,863
39,076
Taken
46,526
17,653
Mitigated
21,003
5,709
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,558
1,934
0
3,085
9,758
2,649
0
2,393
7,365
0
46,969
L
Cthulhu
3,042
530
140
937
8,982
6,266
0
1,669
7,313
17,528
0
W
Bastet
IIKNUCKII
Bastet
6,823
1,954
0
7,006
11,467
3,920
0
3,129
8,314
0
69,974
W
Khepri
3,336
170
0
1,849
7,778
5,181
0
1,779
5,985
18,170
0
L
6,842
3,815
0
0
5,332
3,536
0
843
4,097
41,426
0
L
Vulcan
7,406
2,053
0
734
5,329
1,907
142
1,974
3,355
66,619
0
W
Achilles
ToXiCc007
Achilles
3,330
613
0
4,460
11,788
7,010
0
4,769
7,019
0
70,102
L
Amaterasu
kingpin9203
Amaterasu
2,613
833
0
813
9,675
3,295
0
1,220
8,396
0
34,883
W
Hun Batz
onallah
Hun Batz
7,611
612
0
335
7,997
2,494
0
1,688
6,309
0
46,456
W
4,763
697
0
414
7,496
2,398
0
5,493
1,609
57,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,772
Gold Earned
39,634
380
Minions Killed
502
0
Camps Cleared
0
1,443,687
Distance Traveled
1,538,125
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,057
470
84
6
0
268,841
0
L
Cthulhu
6,596
440
26
2
0
314,546
3
W
Bastet
8,423
562
120
8
0
359,727
3
W
Khepri
6,675
445
22
1
0
299,995
6
L
Nu Wa
6,727
448
58
4
0
260,550
10
L
Vulcan
8,697
580
140
9
0
300,304
1
W
Achilles
9,530
635
162
11
0
300,341
1
L
Amaterasu
6,695
446
72
5
0
299,446
5
W
Hun Batz
7,563
504
93
6
0
294,357
0
W
Nu Wa
7,443
496
105
7
0
283,705
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role