Player Matchup

Erlang Shen
Erlang Shen
BlueDynamite524
Erlang Shen
Level 83
God Stats
21W - 40L
1,371 SR
Queue Stats
390W - 646L
1,300 Elo+
Party 1
Hel
Hel
Gi_JANe4077
Hel
Level 106
God Stats
14W - 12L
1,495 SR
Queue Stats
76W - 110L
1,350 Elo+
Solo
Nemesis
Nemesis
Killakowsky
Nemesis
Level 76
God Stats
4W - 4L
1,531 SR
Queue Stats
36W - 44L
1,413 Elo+
Solo
Hou Yi
Hou Yi
NaTiVe_SkItZ
Hou Yi
Level 111
God Stats
33W - 28L
1,386 SR
Queue Stats
290W - 337L
1,324 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zomboy2286
Morgan Le Fay
Level 64
God Stats
3W - 8L
1,282 SR
Queue Stats
89W - 125L
1,307 Elo+
Solo
Team Averages
Level 88
1,413 SR
1,339 Elo+

VS

Team Averages
Level 49
1,420 SR
1,300 Elo+
Chang'e
Chang'e
Copy OWB
Chang'e
Level 53
God Stats
5W - 8L
1,240 SR
Queue Stats
74W - 84L
1,339 Elo+
Party 2
Mulan
Mulan
CurbsideKey144
Mulan
Level 43
God Stats
57W - 41L
1,542 SR
Queue Stats
139W - 139L
1,417 Elo+
Party 2
Danzaburou
Danzaburou
JuuicyLeaf
Danzaburou
Level 17
God Stats
3W - 2L
1,619 SR
Queue Stats
24W - 30L
1,223 Elo+
Party 2
Nemesis
Nemesis
PendantAlpaca82
Nemesis
Level 21
God Stats
12W - 22L
1,197 SR
Queue Stats
31W - 50L
1,258 Elo+
Party 2
Cthulhu
Cthulhu
XAERV
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlueDynamite524
Erlang Shen
14
5 / 9 / 3
8,806
463
7,521
16,374
8,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 6 / 6
7,535
397
4,864
11,906
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Killakowsky
Nemesis
15
5 / 8 / 4
9,996
526
9,978
16,080
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
16
9 / 1 / 6
9,604
505
20,678
12,322
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Zomboy2286
Morgan Le Fay
14
0 / 7 / 4
8,353
440
8,369
12,119
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Copy OWB
Chang'e
15
3 / 4 / 6
9,398
495
10,681
12,798
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 4 / 4
11,310
595
18,851
16,688
14,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
JuuicyLeaf
Danzaburou
13
3 / 5 / 5
8,801
463
6,494
10,394
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 2 / 6
10,700
563
10,171
14,547
7,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
XAERV
Cthulhu
13
2 / 6 / 5
8,951
471
6,011
18,947
15,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
21
Kills
30
31
Deaths
21
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BlueDynamite524
Erlang Shen
5
9
3
0.72
W
Chang'e
Copy OWB
Chang'e
3
4
6
1.5
W
11
4
4
3.25
L
2
6
6
0.83
W
Danzaburou
JuuicyLeaf
Danzaburou
3
5
5
1.1
L
Nemesis
Killakowsky
Nemesis
5
8
4
0.88
L
Hou Yi
9
1
6
12
W
11
2
6
7
W
Cthulhu
XAERV
Cthulhu
2
6
5
0.75
L
Morgan Le Fay
Zomboy2286
Morgan Le Fay
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,410
Damage
52,208
68,801
Taken
73,374
29,341
Mitigated
44,005
19,914
Healing
20,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BlueDynamite524
Erlang Shen
7,521
4,051
385
3,336
16,374
8,904
0
2,432
13,391
0
25,421
W
Chang'e
Copy OWB
Chang'e
10,681
392
471
5,183
12,798
3,805
720
4,536
7,854
51,767
0
W
18,851
6,368
0
6,886
16,688
14,920
3,194
1,069
15,611
0
62,449
L
4,864
174
1,031
3,556
11,906
3,131
297
3,084
8,731
28,509
0
W
Danzaburou
JuuicyLeaf
Danzaburou
6,494
2,926
0
1,494
10,394
2,368
789
998
9,376
0
38,134
L
Nemesis
Killakowsky
Nemesis
9,978
4,833
176
3,676
16,080
7,757
0
1,475
14,172
0
48,779
L
Hou Yi
20,678
12,234
188
5,347
12,322
4,819
893
3,413
8,735
0
61,056
W
10,171
5,510
0
4,018
14,547
7,174
1,144
1,900
12,477
0
55,567
W
Cthulhu
XAERV
Cthulhu
6,011
618
96
2,069
18,947
15,738
81
4,014
14,823
34,601
0
L
Morgan Le Fay
Zomboy2286
Morgan Le Fay
8,369
530
0
2,219
12,119
4,730
0
5,558
6,151
55,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,294
Gold Earned
49,160
355
Minions Killed
414
0
Camps Cleared
0
1,479,145
Distance Traveled
1,701,169
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,806
463
42
2
0
265,014
0
W
Chang'e
9,398
495
85
4
0
319,298
4
W
Mulan
11,310
595
120
6
0
336,976
3
L
Hel
7,535
397
48
3
0
276,785
0
W
Danzaburou
8,801
463
69
4
0
313,115
2
L
Nemesis
9,996
526
78
4
0
293,171
1
L
Hou Yi
9,604
505
92
5
0
339,096
0
W
Nemesis
10,700
563
93
5
0
396,149
4
W
Cthulhu
8,951
471
47
2
0
335,631
3
L
Morgan Le Fay
8,353
440
95
5
0
305,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role