Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Angellipa
Yemoja
Level 84
God Stats
1W - 1L
1,520 SR
Queue Stats
28W - 23L
1,565 Elo+
Solo
Thoth
Thoth
JoJo_3612
Thoth
Level 61
God Stats
5W - 10L
1,367 SR
Queue Stats
359W - 306L
1,482 Elo+
Party 2
Hachiman
Hachiman
Vall-tera
Hachiman
Level 15
God Stats
6W - 17L
1,343 SR
Queue Stats
13W - 30L
1,356 Elo+
Party 2
He Bo
He Bo
aMaGoKu
He Bo
Level 160
God Stats
27W - 23L
1,612 SR
Queue Stats
493W - 530L
1,546 Elo+
Solo
Team Averages
Level 82
1,468 SR
1,490 Elo+

VS

Team Averages
Level 99
1,539 SR
1,528 Elo+
Sun Wukong
Sun Wukong
ChildishAlbino12
Sun Wukong
Level 96
God Stats
2W - 0L
1,395 SR
Queue Stats
14W - 10L
1,696 Elo+
Solo
The Morrigan
The Morrigan
LT_kuscio-_-
The Morrigan
Level 84
God Stats
3W - 1L
1,424 SR
Queue Stats
168W - 166L
1,389 Elo+
Solo
Medusa
Medusa
SiMo-Al
Medusa
Level 123
God Stats
15W - 11L
1,594 SR
Queue Stats
221W - 199L
1,523 Elo+
Party 1
Zeus
Zeus
hamoudahaili
Zeus
Level 132
God Stats
22W - 4L
1,734 SR
Queue Stats
231W - 207L
1,560 Elo+
Party 1
Neith
Neith
sunfender
Neith
Level 60
God Stats
187W - 172L
1,548 SR
Queue Stats
332W - 340L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 8 / 1
8,971
897
5,463
21,883
19,902
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Angellipa
Yemoja
15
0 / 2 / 1
9,863
986
2,134
14,717
20,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
JoJo_3612
Thoth
15
0 / 4 / 1
8,565
857
3,497
12,540
4,809
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Vall-tera
Hachiman
15
1 / 5 / 1
9,017
902
2,589
15,038
6,002
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
aMaGoKu
He Bo
15
1 / 6 / 0
8,863
886
7,849
12,683
3,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

119

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChildishAlbino12
Sun Wukong
16
5 / 1 / 12
10,111
1,011
10,289
8,085
4,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
LT_kuscio-_-
The Morrigan
17
2 / 0 / 16
9,829
983
8,168
2,646
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SiMo-Al
Medusa
16
3 / 1 / 15
10,044
1,004
7,337
4,668
1,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 0 / 16
10,545
1,055
29,851
2,258
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
sunfender
Neith
17
10 / 1 / 9
11,595
1,160
13,833
6,321
2,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
92
3
Kills
24
25
Deaths
3
4
Assists
68
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
8
1
0.19
L
Yemoja
Angellipa
Yemoja
0
2
1
0.25
W
Sun Wukong
ChildishAlbino12
Sun Wukong
5
1
12
11
L
Thoth
JoJo_3612
Thoth
0
4
1
0.13
W
The Morrigan
LT_kuscio-_-
The Morrigan
2
0
16
10
W
Medusa
SiMo-Al
Medusa
3
1
15
10.5
L
Hachiman
Vall-tera
Hachiman
1
5
1
0.3
L
He Bo
aMaGoKu
He Bo
1
6
0
0.17
W
4
0
16
12
W
Neith
sunfender
Neith
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
69,478
76,861
Taken
23,978
54,565
Mitigated
11,051
11,778
Healing
3,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,463
529
0
0
21,883
19,902
0
6,622
14,944
0
27,163
L
Yemoja
Angellipa
Yemoja
2,134
658
7,046
2,951
14,717
20,086
0
7,644
6,931
16,507
0
W
Sun Wukong
ChildishAlbino12
Sun Wukong
10,289
2,067
0
1,235
8,085
4,632
0
3,887
4,198
0
18,297
L
Thoth
JoJo_3612
Thoth
3,497
410
140
217
12,540
4,809
0
6,643
5,808
27,243
0
W
The Morrigan
LT_kuscio-_-
The Morrigan
8,168
1,917
0
416
2,646
1,105
0
1,601
1,045
16,291
5,721
W
Medusa
SiMo-Al
Medusa
7,337
3,671
0
29
4,668
1,809
0
2,365
2,303
0
26,115
L
Hachiman
Vall-tera
Hachiman
2,589
890
0
833
15,038
6,002
0
10,051
4,904
0
21,663
L
He Bo
aMaGoKu
He Bo
7,849
243
54
537
12,683
3,766
0
3,638
7,956
26,014
0
W
29,851
449
99
725
2,258
768
0
990
1,268
48,324
0
W
Neith
sunfender
Neith
13,833
9,273
0
1,291
6,321
2,737
0
4,637
1,684
0
40,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,279
Gold Earned
52,124
193
Minions Killed
217
4
Camps Cleared
10
854,713
Distance Traveled
955,281
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,971
897
41
4
2
187,715
0
L
Yemoja
9,863
986
26
3
1
160,830
0
W
Sun Wukong
10,111
1,011
23
2
0
200,525
1
L
Thoth
8,565
857
42
4
0
188,467
0
W
The Morrigan
9,829
983
33
3
2
181,159
2
W
Medusa
10,044
1,004
48
5
4
187,667
0
L
Hachiman
9,017
902
50
5
0
174,976
0
L
He Bo
8,863
886
34
3
1
142,725
1
W
Zeus
10,545
1,055
44
4
1
203,098
0
W
Neith
11,595
1,160
69
7
3
182,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role