Player Matchup

Fenrir
Fenrir
Cutny
Fenrir
Level 82
God Stats
3W - 6L
1,438 SR
Queue Stats
332W - 321L
1,471 Elo+
Party 4
Hercules
Hercules
FIN_Pommi
Hercules
Level 84
God Stats
7W - 9L
1,524 SR
Queue Stats
176W - 172L
1,497 Elo+
Party 4
Artemis
Artemis
Jmesuisfaitban94
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,652 Elo+
Party 2
Neith
Neith
MappeThePlayer
Neith
Level 16
God Stats
9W - 8L
1,543 SR
Queue Stats
11W - 13L
1,390 Elo+
Party 4
Hades
Hades
karenALVP19
Hades
Level 85
God Stats
6W - 10L
1,454 SR
Queue Stats
310W - 345L
1,387 Elo+
Party 2
Team Averages
Level 54
1,492 SR
1,479 Elo+

VS

Team Averages
Level 56
1,479 SR
1,451 Elo+
Hachiman
Hachiman
AaronCK02
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,439 Elo+
Party 3
Kali
Kali
C4V4NM4NSNTNL
Kali
Level 140
God Stats
6W - 5L
1,697 SR
Queue Stats
593W - 568L
1,503 Elo+
Party 3
Achilles
Achilles
FN Keane
Achilles
Level 72
God Stats
1W - 1L
1,235 SR
Queue Stats
47W - 54L
1,397 Elo+
Party 1
Vulcan
Vulcan
JamesG546
Vulcan
Level 24
God Stats
2W - 3L
1,605 SR
Queue Stats
42W - 35L
1,529 Elo+
Party 3
Sylvanus
Sylvanus
Vienta z
Sylvanus
Level 28
God Stats
6W - 6L
1,359 SR
Queue Stats
34W - 37L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cutny
Fenrir
15
8 / 3 / 1
9,758
542
8,252
18,038
8,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
FIN_Pommi
Hercules
15
1 / 2 / 1
9,299
517
10,770
15,641
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 6 / 1
8,207
456
10,875
13,900
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 7 / 2
6,744
375
2,171
8,570
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 6 / 3
8,428
468
8,454
16,292
7,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AaronCK02
Hachiman
13
5 / 2 / 3
8,815
490
6,318
9,380
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
11 / 1 / 4
11,495
639
16,252
17,422
8,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
FN Keane
Achilles
17
1 / 2 / 1
10,202
567
10,651
16,570
13,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
JamesG546
Vulcan
17
6 / 5 / 3
10,470
582
16,195
9,942
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Vienta z
Sylvanus
14
1 / 2 / 9
9,064
504
3,332
13,137
10,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
12
Kills
24
24
Deaths
12
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AaronCK02
Hachiman
5
2
3
3.25
W
11
1
4
13
L
Fenrir
Cutny
Fenrir
8
3
1
2.83
L
Hercules
FIN_Pommi
Hercules
1
2
1
0.75
W
Achilles
FN Keane
Achilles
1
2
1
0.75
W
Vulcan
JamesG546
Vulcan
6
5
3
1.5
L
2
6
1
0.42
L
0
7
2
0.14
W
Sylvanus
Vienta z
Sylvanus
1
2
9
2.75
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,522
Damage
52,748
72,441
Taken
66,451
35,060
Mitigated
39,016
25,657
Healing
21,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AaronCK02
Hachiman
6,318
2,668
0
3,329
9,380
2,643
607
266
9,114
0
46,854
W
16,252
8,670
0
5,202
17,422
8,974
21
2,305
15,117
0
86,477
L
Fenrir
Cutny
Fenrir
8,252
1,820
0
6,528
18,038
8,466
0
5,119
12,745
0
62,244
L
Hercules
FIN_Pommi
Hercules
10,770
3,893
0
7,606
15,641
13,180
0
1,830
12,485
0
63,966
W
Achilles
FN Keane
Achilles
10,651
3,495
0
6,607
16,570
13,362
140
0
15,466
5,602
67,527
W
Vulcan
JamesG546
Vulcan
16,195
5,281
0
1,830
9,942
3,936
618
3,368
6,574
79,983
0
L
10,875
4,705
0
4,691
13,900
3,842
210
4,477
9,329
0
57,530
L
2,171
619
0
763
8,570
2,551
0
1,190
7,378
0
31,857
W
Sylvanus
Vienta z
Sylvanus
3,332
555
854
4,062
13,137
10,101
892
2,515
10,622
30,325
0
L
8,454
705
0
6,069
16,292
7,021
0
8,551
7,452
48,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,436
Gold Earned
50,046
492
Minions Killed
537
0
Camps Cleared
0
1,596,008
Distance Traveled
1,589,471
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,815
490
78
4
0
237,886
5
W
Kali
11,495
639
117
7
0
395,403
2
L
Fenrir
9,758
542
98
5
0
369,815
10
L
Hercules
9,299
517
133
7
0
341,179
7
W
Achilles
10,202
567
158
9
0
307,252
4
W
Vulcan
10,470
582
130
7
0
351,692
2
L
Artemis
8,207
456
106
6
0
298,411
1
L
Neith
6,744
375
51
3
0
294,727
5
W
Sylvanus
9,064
504
54
3
0
297,238
3
L
Hades
8,428
468
104
6
0
291,876
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role