Player Matchup

Hercules
Hercules
CHICKEN FRIED69
Hercules
Level 159
God Stats
1W - 2L
1,408 SR
Queue Stats
113W - 128L
1,357 Elo+
Solo
Cliodhna
Cliodhna
DevGo
Cliodhna
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 37L
1,281 Elo+
Party 1
Discordia
Discordia
OtakuOnzo
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
SenpaiPanduh_
Cthulhu
Level 69
God Stats
14W - 10L
1,519 SR
Queue Stats
60W - 71L
1,402 Elo+
Solo
Danzaburou
Danzaburou
spacehoneybunny
Danzaburou
Level 69
God Stats
1W - 2L
1,486 SR
Queue Stats
149W - 204L
1,307 Elo+
Solo
Team Averages
Level 85
1,483 SR
1,309 Elo+

VS

Team Averages
Level 115
1,569 SR
1,375 Elo+
Chang'e
Chang'e
DKPress
Chang'e
Level 106
God Stats
2W - 0L
1,475 SR
Queue Stats
51W - 31L
1,475 Elo+
Solo
Chronos
Chronos
Ls KIRA UCHIHA
Chronos
Level 148
God Stats
5W - 4L
1,538 SR
Queue Stats
90W - 103L
1,373 Elo+
Solo
Zeus
Zeus
Steve2410
Zeus
Level 111
God Stats
5W - 4L
1,443 SR
Queue Stats
362W - 413L
1,342 Elo+
Party 2
Odin
Odin
Tryhard_10_gg
Odin
Level 107
God Stats
4W - 0L
1,849 SR
Queue Stats
257W - 314L
1,347 Elo+
Party 2
Arachne
Arachne
Unknown-Zpider
Arachne
Level 103
God Stats
15W - 11L
1,539 SR
Queue Stats
257W - 353L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
1 / 4 / 0
12,608
467
11,273
32,432
35,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
DevGo
Cliodhna
16
10 / 12 / 1
11,567
428
22,293
23,547
8,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
OtakuOnzo
Discordia
16
2 / 9 / 0
10,257
380
8,794
15,376
5,163
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
16
1 / 5 / 6
10,653
395
17,575
19,621
17,449
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
spacehoneybunny
Danzaburou
14
2 / 6 / 6
10,374
384
7,529
14,981
4,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DKPress
Chang'e
20
11 / 5 / 14
14,709
545
25,992
33,239
11,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 3 / 12
13,647
505
19,836
26,692
11,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
20
13 / 4 / 9
15,007
556
29,993
16,847
6,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 1 / 8
11,731
434
6,280
16,495
18,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
3 / 3 / 8
13,050
483
8,444
22,049
14,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
87
16
Kills
36
36
Deaths
16
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
4
0
0.25
W
Chang'e
DKPress
Chang'e
11
5
14
3.6
L
Cliodhna
DevGo
Cliodhna
10
12
1
0.88
W
8
3
12
4.67
L
Discordia
OtakuOnzo
Discordia
2
9
0
0.22
L
Cthulhu
1
5
6
0.8
W
Zeus
13
4
9
4.38
W
1
1
8
5
W
3
3
8
2.33
L
Danzaburou
spacehoneybunny
Danzaburou
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,464
Damage
90,545
105,957
Taken
115,322
72,233
Mitigated
63,243
16,234
Healing
61,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
11,273
1,222
0
5,071
32,432
35,793
0
19,840
12,292
14,374
72,088
W
Chang'e
DKPress
Chang'e
25,992
3,671
7,826
21,806
33,239
11,614
1,351
8,967
23,996
122,677
0
L
Cliodhna
DevGo
Cliodhna
22,293
3,726
15
3,386
23,547
8,946
0
15,784
7,489
0
72,817
W
19,836
8,524
884
12,818
26,692
11,578
5,306
8,417
18,030
87,356
9,662
L
Discordia
OtakuOnzo
Discordia
8,794
0
0
44
15,376
5,163
77
12,899
2,115
36,790
0
L
Cthulhu
17,575
201
658
2,204
19,621
17,449
436
14,307
5,152
59,069
0
W
Zeus
29,993
3,242
680
5,568
16,847
6,584
1,455
4,379
12,270
120,925
0
W
6,280
712
0
3,642
16,495
18,939
1,102
5,831
10,220
5,517
49,290
W
8,444
6,189
0
8,063
22,049
14,528
3,705
5,551
16,445
0
74,613
L
Danzaburou
spacehoneybunny
Danzaburou
7,529
2,800
145
4,711
14,981
4,882
616
10,652
4,263
0
37,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,459
Gold Earned
68,144
495
Minions Killed
667
0
Camps Cleared
0
2,118,131
Distance Traveled
2,554,539
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,608
467
179
7
0
409,104
2
W
Chang'e
14,709
545
149
6
0
500,854
7
L
Cliodhna
11,567
428
99
4
0
437,363
0
W
Chronos
13,647
505
136
5
0
492,044
3
L
Discordia
10,257
380
58
2
0
415,115
0
L
Cthulhu
10,653
395
90
3
0
510,170
3
W
Zeus
15,007
556
186
7
0
463,438
1
W
Odin
11,731
434
97
4
0
532,968
2
W
Arachne
13,050
483
99
4
0
565,235
2
L
Danzaburou
10,374
384
69
3
0
346,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role