Player Matchup

Jormungandr
Jormungandr
Diamond IV
Cebola BJJ
Jormungandr
Diamond IV
Level 147
God Stats
89W - 68L
1,604 SR
Queue Stats
334W - 329L
2,043 MMR
Solo
Chang'e
Chang'e
Platinum I
DanchoYami
Chang'e
Platinum I
Level 146
God Stats
10W - 4L
1,835 SR
Queue Stats
312W - 321L
1,981 MMR
Solo
Bacchus
Bacchus
Diamond V
FallenTwelve
Bacchus
Diamond V
Level 102
God Stats
13W - 6L
1,903 SR
Queue Stats
73W - 53L
2,030 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
gilberto0726
Erlang Shen
Diamond V
Level 155
God Stats
9W - 7L
1,804 SR
Queue Stats
91W - 76L
2,002 MMR
Solo
Charybdis
Charybdis
Platinum II
kingmoss22
Charybdis
Platinum II
Level 127
God Stats
17W - 9L
1,701 SR
Queue Stats
406W - 404L
1,983 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,769 SR
2,008 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,543 SR
2,008 MMR
Kuzenbo
Kuzenbo
Diamond V
DizzAReal
Kuzenbo
Diamond V
Level 153
God Stats
2W - 2L
1,671 SR
Queue Stats
662W - 655L
1,980 MMR
Solo
Ra
Ra
Diamond V
SparklingFoot57
Ra
Diamond V
Level 160
God Stats
1W - 7L
1,312 SR
Queue Stats
436W - 429L
2,004 MMR
Solo
Kali
Kali
Diamond V
Tbuttisback
Kali
Diamond V
Level 141
God Stats
4W - 3L
1,695 SR
Queue Stats
349W - 347L
2,076 MMR
Solo
Tyr
Tyr
Platinum I
bigQoQ
Tyr
Platinum I
Level 105
God Stats
0W - 2L
1,499 SR
Queue Stats
123W - 108L
2,017 MMR
Solo
Chiron
Chiron
Platinum II
xAPΩCALYPSEx
Chiron
Platinum II
Level 105
God Stats
4W - 7L
1,537 SR
Queue Stats
67W - 58L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cebola BJJ
Jormungandr
18
4 / 1 / 8
11,930
628
13,403
19,100
21,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
DanchoYami
Chang'e
17
3 / 1 / 12
11,153
587
13,451
13,288
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
FallenTwelve
Bacchus
13
2 / 2 / 14
10,060
529
6,832
20,126
26,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Erlang Shen
gilberto0726
Erlang Shen
18
14 / 0 / 3
11,892
626
11,945
13,319
9,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
kingmoss22
Charybdis
18
2 / 0 / 8
11,408
600
14,104
12,786
4,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
MedusaLokiScylla

VS

Bans
ArtioCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DizzAReal
Kuzenbo
14
1 / 6 / 3
8,367
440
11,250
19,107
20,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 4 / 2
8,565
451
4,429
8,063
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 5 / 0
9,492
500
4,217
14,191
6,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
bigQoQ
Tyr
14
0 / 6 / 1
8,731
460
6,459
25,224
10,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 4 / 1
8,788
463
5,941
13,177
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
10
25
Kills
3
4
Deaths
25
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Cebola BJJ
Jormungandr
4
1
8
8
W
Chang'e
DanchoYami
Chang'e
3
1
12
9
L
Kuzenbo
DizzAReal
Kuzenbo
1
6
3
0.42
W
Bacchus
FallenTwelve
Bacchus
2
2
14
4.5
L
0
4
2
0.25
L
2
5
0
0.4
L
Tyr
bigQoQ
Tyr
0
6
1
0.08
W
Erlang Shen
gilberto0726
Erlang Shen
14
0
3
15.5
W
Charybdis
kingmoss22
Charybdis
2
0
8
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,735
Damage
32,296
78,619
Taken
79,762
67,892
Mitigated
44,091
37,553
Healing
21,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Cebola BJJ
Jormungandr
13,403
3,350
0
3,866
19,100
21,210
832
6,797
11,265
82,456
0
W
Chang'e
DanchoYami
Chang'e
13,451
1,070
4,642
6,941
13,288
5,414
1,737
4,341
8,621
79,046
0
L
Kuzenbo
DizzAReal
Kuzenbo
11,250
2,373
0
2,995
19,107
20,899
0
8,683
10,424
42,265
0
W
Bacchus
FallenTwelve
Bacchus
6,832
989
2,501
4,621
20,126
26,995
528
3,099
16,896
26,245
0
L
4,429
328
270
1,780
8,063
4,033
320
5,898
2,165
43,447
0
L
4,217
2,001
0
3,062
14,191
6,207
3,573
5,219
8,972
0
63,945
L
Tyr
bigQoQ
Tyr
6,459
822
1,125
7,887
25,224
10,014
0
11,362
13,862
0
51,168
W
Erlang Shen
gilberto0726
Erlang Shen
11,945
4,768
0
6,309
13,319
9,562
1,755
2,831
10,319
0
76,972
W
Charybdis
kingmoss22
Charybdis
14,104
7,771
0
8,673
12,786
4,711
3,880
1,957
10,829
0
113,213
L
5,941
2,371
459
3,777
13,177
2,938
350
2,524
10,653
0
65,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,443
Gold Earned
43,943
602
Minions Killed
519
0
Camps Cleared
0
1,813,311
Distance Traveled
1,658,388
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,930
628
172
9
0
341,693
6
W
Chang'e
11,153
587
132
7
0
346,515
1
L
Kuzenbo
8,367
440
68
4
0
317,923
1
W
Bacchus
10,060
529
31
2
0
378,537
7
L
Ra
8,565
451
101
5
0
286,920
1
L
Kali
9,492
500
129
7
0
338,501
3
L
Tyr
8,731
460
98
5
0
371,769
5
W
Erlang Shen
11,892
626
105
6
0
413,398
6
W
Charybdis
11,408
600
162
9
0
333,168
7
L
Chiron
8,788
463
123
6
0
343,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role