Player Matchup

Artio
Artio
 
Artio
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ChristianL98
Vamana
Level 131
God Stats
6W - 8L
1,426 SR
Queue Stats
217W - 206L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
TScar
Nu Wa
Level 125
God Stats
1W - 4L
1,335 SR
Queue Stats
184W - 161L
1,585 Elo+
Party 2
Thor
Thor
TuNii53
Thor
Level 157
God Stats
5W - 9L
1,389 SR
Queue Stats
333W - 319L
1,554 Elo+
Solo
Hercules
Hercules
trxskills
Hercules
Level 139
God Stats
3W - 3L
1,637 SR
Queue Stats
388W - 381L
1,542 Elo+
Solo
Team Averages
Level 135
1,457 SR
1,549 Elo+

VS

Team Averages
Level 125
1,603 SR
1,567 Elo+
Danzaburou
Danzaburou
Patty_My_Groin88
Danzaburou
Level 69
God Stats
7W - 4L
1,605 SR
Queue Stats
240W - 201L
1,644 Elo+
Solo
Zhong Kui
Zhong Kui
Zarata
Zhong Kui
Level 160
God Stats
9W - 9L
1,566 SR
Queue Stats
968W - 1,028L
1,492 Elo+
Solo
Ymir
Ymir
jemaili
Ymir
Level 143
God Stats
1W - 0L
1,688 SR
Queue Stats
47W - 41L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
lstriderl
Cthulhu
Level 106
God Stats
4W - 3L
1,582 SR
Queue Stats
351W - 349L
1,560 Elo+
Solo
Thor
Thor
mata55
Thor
Level 149
God Stats
3W - 4L
1,574 SR
Queue Stats
63W - 58L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 5 / 4
8,646
721
7,195
21,171
22,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
15
1 / 3 / 7
9,138
762
18,204
21,834
23,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
TScar
Nu Wa
16
3 / 6 / 6
9,480
790
12,518
9,232
3,532
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
TuNii53
Thor
14
4 / 5 / 3
8,220
685
12,605
13,618
7,851
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
trxskills
Hercules
14
2 / 6 / 5
8,435
703
9,877
23,692
21,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Patty_My_Groin88
Danzaburou
18
8 / 2 / 12
11,138
928
21,337
13,827
7,547
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
Zarata
Zhong Kui
15
3 / 2 / 15
9,411
784
11,338
14,892
13,632
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ymir
jemaili
Ymir
17
3 / 1 / 19
10,249
854
9,905
18,272
19,622
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
lstriderl
Cthulhu
16
1 / 3 / 21
9,394
783
14,422
18,624
20,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Thor
mata55
Thor
17
10 / 4 / 12
10,785
899
22,969
13,664
6,615
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
104
11
Kills
25
25
Deaths
12
25
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
4
0.6
L
Vamana
1
3
7
1.5
W
Danzaburou
Patty_My_Groin88
Danzaburou
8
2
12
7
L
Nu Wa
TScar
Nu Wa
3
6
6
1
L
Thor
TuNii53
Thor
4
5
3
1.1
W
Zhong Kui
Zarata
Zhong Kui
3
2
15
5.25
W
Ymir
jemaili
Ymir
3
1
19
12.5
W
Cthulhu
lstriderl
Cthulhu
1
3
21
3.83
W
Thor
mata55
Thor
10
4
12
4
L
Hercules
trxskills
Hercules
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,399
Damage
79,971
89,547
Taken
79,279
78,703
Mitigated
67,580
36,309
Healing
32,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,195
807
4,991
6,281
21,171
22,901
308
7,895
12,949
12,815
0
L
Vamana
18,204
8,197
3,785
9,510
21,834
23,060
904
8,504
12,802
0
31,816
W
Danzaburou
Patty_My_Groin88
Danzaburou
21,337
10,958
1,594
5,509
13,827
7,547
3,804
2,680
10,995
0
46,734
L
Nu Wa
TScar
Nu Wa
12,518
3,140
143
301
9,232
3,532
690
3,287
5,858
25,889
0
L
Thor
TuNii53
Thor
12,605
922
0
1,890
13,618
7,851
0
5,380
7,912
0
19,631
W
Zhong Kui
Zarata
Zhong Kui
11,338
1,012
919
3,757
14,892
13,632
712
3,551
11,306
23,844
0
W
Ymir
jemaili
Ymir
9,905
1,223
3,680
3,899
18,272
19,622
316
7,474
10,393
16,551
0
W
Cthulhu
lstriderl
Cthulhu
14,422
1,571
5,205
4,461
18,624
20,164
237
3,398
14,918
32,778
0
W
Thor
mata55
Thor
22,969
3,928
1,887
1,726
13,664
6,615
1,253
2,729
10,790
0
34,633
L
Hercules
trxskills
Hercules
9,877
1,498
1,118
8,290
23,692
21,359
0
8,859
14,361
119
13,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,919
Gold Earned
50,977
103
Minions Killed
148
0
Camps Cleared
0
1,084,980
Distance Traveled
1,159,241
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,646
721
12
1
0
240,341
1
L
Vamana
9,138
762
26
2
0
246,975
0
W
Danzaburou
11,138
928
57
5
0
228,371
0
L
Nu Wa
9,480
790
36
3
0
203,187
1
L
Thor
8,220
685
14
1
0
193,195
1
W
Zhong Kui
9,411
784
32
3
0
224,597
0
W
Ymir
10,249
854
13
1
0
237,654
1
W
Cthulhu
9,394
783
31
3
0
233,495
3
W
Thor
10,785
899
15
1
0
235,124
2
L
Hercules
8,435
703
15
1
0
201,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role