Player Matchup

Chaac
Chaac
Clark234567
Chaac
Level 88
God Stats
4W - 0L
1,737 SR
Queue Stats
35W - 43L
1,345 Elo+
Solo
King Arthur
King Arthur
Fileossur
King Arthur
Level 106
God Stats
5W - 3L
1,579 SR
Queue Stats
394W - 242L
1,601 Elo+
Party 1
Ra
Ra
bearjun
Ra
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 18L
1,496 Elo+
Party 1
Janus
Janus
poseifreak
Janus
Level 69
God Stats
3W - 3L
1,173 SR
Queue Stats
514W - 537L
1,492 Elo+
Solo
Heimdallr
Heimdallr
sldpsu
Heimdallr
Level 78
God Stats
2W - 2L
1,418 SR
Queue Stats
378W - 237L
1,587 Elo+
Party 1
Team Averages
Level 69
1,482 SR
1,504 Elo+

VS

Team Averages
Level 100
1,550 SR
1,464 Elo+
Thor
Thor
Herik-acosta017
Thor
Level 82
God Stats
1W - 2L
1,690 SR
Queue Stats
66W - 72L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MedicalMarlin39
Ah Muzen Cab
Level 32
God Stats
20W - 35L
1,385 SR
Queue Stats
40W - 76L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
TheHitt-Man
Kuzenbo
Level 117
God Stats
2W - 6L
1,666 SR
Queue Stats
81W - 87L
1,430 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zeddii
Kumbhakarna
Level 127
God Stats
17W - 15L
1,532 SR
Queue Stats
359W - 339L
1,526 Elo+
Party 2
Cliodhna
Cliodhna
ska8erboy
Cliodhna
Level 144
God Stats
4W - 10L
1,479 SR
Queue Stats
490W - 431L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 23
13,689
978
27,112
24,816
25,095
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

King Arthur
Fileossur
King Arthur
20
11 / 0 / 20
15,709
1,122
28,043
26,552
24,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
7 / 3 / 22
14,035
1,003
27,095
15,525
5,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
20
6 / 5 / 23
14,527
1,038
23,271
14,117
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
sldpsu
Heimdallr
20
11 / 2 / 20
15,425
1,102
44,284
16,861
6,836
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

163

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 8
11,619
830
3,069
16,983
12,033
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
MedicalMarlin39
Ah Muzen Cab
20
3 / 14 / 6
13,300
950
16,958
27,086
11,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
TheHitt-Man
Kuzenbo
19
4 / 12 / 9
14,361
1,026
26,586
44,359
42,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kumbhakarna
Zeddii
Kumbhakarna
20
3 / 4 / 9
13,511
965
13,823
39,423
23,955
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
ska8erboy
Cliodhna
20
4 / 7 / 6
13,655
975
29,671
31,917
13,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
52
40
Kills
14
14
Deaths
40
108
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
4
23
4.13
W
King Arthur
Fileossur
King Arthur
11
0
20
21
L
0
3
8
1.33
L
Ah Muzen Cab
MedicalMarlin39
Ah Muzen Cab
3
14
6
0.43
L
Kuzenbo
TheHitt-Man
Kuzenbo
4
12
9
0.71
L
Kumbhakarna
Zeddii
Kumbhakarna
3
4
9
1.88
W
7
3
22
6
W
Janus
6
5
23
3.5
L
Cliodhna
ska8erboy
Cliodhna
4
7
6
1
W
Heimdallr
sldpsu
Heimdallr
11
2
20
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,805
Damage
90,107
97,871
Taken
159,768
66,751
Mitigated
104,048
36,492
Healing
7,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,112
4,941
811
11,263
24,816
25,095
0
9,264
15,552
8,704
31,109
W
King Arthur
Fileossur
King Arthur
28,043
1,542
0
7,135
26,552
24,724
0
9,595
16,957
7,829
52,947
L
3,069
349
0
0
16,983
12,033
0
4,816
11,970
0
7,559
L
Ah Muzen Cab
MedicalMarlin39
Ah Muzen Cab
16,958
6,359
376
4,006
27,086
11,697
0
8,375
18,301
0
46,270
L
Kuzenbo
TheHitt-Man
Kuzenbo
26,586
4,582
32
3,257
44,359
42,397
0
20,440
22,982
46,590
0
L
Kumbhakarna
Zeddii
Kumbhakarna
13,823
1,496
0
0
39,423
23,955
0
15,007
23,703
29,679
0
W
27,095
3,028
5,634
7,407
15,525
5,759
0
7,241
8,284
45,683
0
W
Janus
23,271
324
0
1,362
14,117
4,337
0
6,899
7,218
39,311
0
L
Cliodhna
ska8erboy
Cliodhna
29,671
3,177
0
0
31,917
13,966
0
9,503
21,847
0
74,061
W
Heimdallr
sldpsu
Heimdallr
44,284
26,142
0
2,880
16,861
6,836
0
7,410
9,451
0
78,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,385
Gold Earned
66,446
296
Minions Killed
223
8
Camps Cleared
7
1,349,468
Distance Traveled
1,470,370
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,689
978
50
4
0
260,594
0
W
King Arthur
15,709
1,122
57
4
2
289,709
0
L
Thor
11,619
830
13
1
1
291,373
0
L
Ah Muzen Cab
13,300
950
50
4
0
202,339
0
L
Kuzenbo
14,361
1,026
37
3
2
332,329
0
L
Kumbhakarna
13,511
965
23
2
1
352,248
0
W
Ra
14,035
1,003
45
3
1
278,738
2
W
Janus
14,527
1,038
55
4
0
252,493
2
L
Cliodhna
13,655
975
100
7
3
292,081
3
W
Heimdallr
15,425
1,102
89
6
5
267,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role