Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Makenosense5490
Jing Wei
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
630W - 640L
1,562 Elo+
Solo
Ao Kuang
Ao Kuang
Malvakrai
Ao Kuang
Level 128
God Stats
44W - 42L
1,537 SR
Queue Stats
385W - 406L
1,511 Elo+
Solo
Atlas
Atlas
Tomorroworld
Atlas
Level 149
God Stats
1W - 3L
1,433 SR
Queue Stats
286W - 276L
1,562 Elo+
Solo
Baba Yaga
Baba Yaga
josiasfpk
Baba Yaga
Level 158
God Stats
0W - 1L
1,709 SR
Queue Stats
3W - 4L
1,450 Elo+
Solo
Team Averages
Level 147
1,536 SR
1,517 Elo+

VS

Team Averages
Level 134
1,527 SR
1,506 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JudasLeo
Sol
Level 117
God Stats
6W - 6L
1,445 SR
Queue Stats
244W - 247L
1,450 Elo+
Solo
Nemesis
Nemesis
LaneOp
Nemesis
Level 145
God Stats
19W - 6L
1,689 SR
Queue Stats
219W - 185L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 4 / 0
6,842
489
7,456
10,799
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
12
2 / 2 / 1
7,100
507
5,712
8,213
2,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Malvakrai
Ao Kuang
12
1 / 11 / 0
6,993
500
4,310
12,656
3,372
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 3 / 2
6,003
429
5,969
12,705
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
josiasfpk
Baba Yaga
9
0 / 5 / 2
5,846
418
3,370
8,799
3,067
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
14 / 0 / 3
9,866
705
11,462
8,277
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
 
Hel
14
2 / 1 / 7
8,161
583
6,685
7,906
2,733
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
 
Baron Samedi
13
3 / 2 / 5
7,642
546
6,152
13,555
12,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 2 / 1
7,017
501
5,874
9,520
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
LaneOp
Nemesis
14
6 / 3 / 4
8,517
608
10,121
11,626
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
8
Kills
25
25
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
0
1.25
W
Bastet
 
Bastet
14
0
3
15.5
W
Hel
 
Hel
2
1
7
5.5
W
Baron Samedi
 
Baron Samedi
3
2
5
2.75
W
0
2
1
0.25
W
Nemesis
LaneOp
Nemesis
6
3
4
2.67
L
Jing Wei
2
2
1
1.25
L
Ao Kuang
Malvakrai
Ao Kuang
1
11
0
0.09
L
0
3
2
0.33
L
Baba Yaga
josiasfpk
Baba Yaga
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,817
Damage
40,294
53,172
Taken
50,884
19,838
Mitigated
27,236
12,910
Healing
30,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,456
1,930
0
3,252
10,799
3,498
0
2,752
7,920
0
29,439
W
Bastet
 
Bastet
11,462
1,952
0
3,898
8,277
5,327
1,384
1,929
6,348
4,983
44,762
W
Hel
 
Hel
6,685
126
3,674
5,706
7,906
2,733
1,051
2,300
5,606
59,851
0
W
Baron Samedi
 
Baron Samedi
6,152
1,155
1,758
4,927
13,555
12,742
313
2,986
10,569
30,371
0
W
5,874
2,159
0
4,794
9,520
2,539
0
2,280
7,240
51,663
0
W
Nemesis
LaneOp
Nemesis
10,121
4,947
0
5,661
11,626
3,895
30
4,245
7,381
0
54,611
L
Jing Wei
5,712
3,965
0
2,878
8,213
2,376
0
5,469
2,696
0
46,304
L
Ao Kuang
Malvakrai
Ao Kuang
4,310
1,303
0
2,596
12,656
3,372
1,374
170
12,062
35,252
0
L
5,969
2,141
71
2,867
12,705
7,525
0
7,490
5,122
17,166
0
L
Baba Yaga
josiasfpk
Baba Yaga
3,370
266
0
1,246
8,799
3,067
0
3,164
5,564
31,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,784
Gold Earned
41,203
300
Minions Killed
468
0
Camps Cleared
0
1,300,912
Distance Traveled
1,390,392
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,842
489
62
4
0
260,754
4
W
Bastet
9,866
705
98
7
0
273,258
6
W
Hel
8,161
583
121
9
0
293,955
2
W
Baron Samedi
7,642
546
40
3
0
254,903
3
W
Sol
7,017
501
112
8
0
260,456
3
W
Nemesis
8,517
608
97
7
0
307,820
4
L
Jing Wei
7,100
507
82
6
0
286,471
4
L
Ao Kuang
6,993
500
83
6
0
236,338
6
L
Atlas
6,003
429
17
1
0
267,553
5
L
Baba Yaga
5,846
418
56
4
0
249,796
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role