Player Matchup

Hachiman
Hachiman
CowboysRcool
Hachiman
Level 144
God Stats
14W - 12L
1,677 SR
Queue Stats
373W - 298L
1,660 Elo+
Party 2
Raijin
Raijin
Genbune
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,472 Elo+
Party 2
Bacchus
Bacchus
Gtato
Bacchus
Level 153
God Stats
1W - 1L
1,514 SR
Queue Stats
22W - 25L
1,516 Elo+
Party 3
Ra
Ra
bigBoi6343
Ra
Level 8
God Stats
5W - 12L
1,288 SR
Queue Stats
6W - 14L
1,401 Elo+
Party 3
King Arthur
King Arthur
zuzurip
King Arthur
Level 43
God Stats
9W - 10L
1,513 SR
Queue Stats
302W - 288L
1,444 Elo+
Solo
Team Averages
Level 73
1,498 SR
1,499 Elo+

VS

Team Averages
Level 43
1,493 SR
1,530 Elo+
Nike
Nike
AquaStrikerZero
Nike
Level 46
God Stats
21W - 39L
1,262 SR
Queue Stats
319W - 328L
1,506 Elo+
Solo
Thanatos
Thanatos
Freddy334
Thanatos
Level 41
God Stats
4W - 3L
1,538 SR
Queue Stats
239W - 242L
1,520 Elo+
Solo
Skadi
Skadi
Hotweiners
Skadi
Level 40
God Stats
3W - 1L
1,762 SR
Queue Stats
60W - 60L
1,599 Elo+
Solo
Chang'e
Chang'e
Keviam
Chang'e
Level 61
God Stats
43W - 47L
1,509 SR
Queue Stats
188W - 192L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
killerbub70
Baron Samedi
Level 29
God Stats
4W - 4L
1,395 SR
Queue Stats
64W - 79L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CowboysRcool
Hachiman
16
1 / 1 / 4
10,173
1,017
11,054
8,450
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Genbune
Raijin
16
2 / 5 / 2
9,603
960
8,169
7,974
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Gtato
Bacchus
15
3 / 6 / 0
9,650
965
10,076
13,606
13,268
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 5 / 3
9,723
972
2,352
9,274
2,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
zuzurip
King Arthur
15
1 / 7 / 4
10,132
1,013
9,620
17,601
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

159

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
11,372
1,137
8,643
8,216
4,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Freddy334
Thanatos
17
4 / 2 / 12
10,785
1,079
10,737
8,671
3,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
18
5 / 0 / 14
10,955
1,096
14,295
8,485
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Keviam
Chang'e
18
7 / 2 / 10
11,324
1,132
11,169
7,975
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
killerbub70
Baron Samedi
17
2 / 2 / 15
10,328
1,033
9,302
10,645
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
7
Kills
24
24
Deaths
7
13
Assists
61
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Hachiman
CowboysRcool
Hachiman
1
1
4
3
W
Thanatos
Freddy334
Thanatos
4
2
12
5
L
Raijin
Genbune
Raijin
2
5
2
0.6
L
Bacchus
Gtato
Bacchus
3
6
0
0.5
W
Skadi
5
0
14
12
W
Chang'e
Keviam
Chang'e
7
2
10
6
L
0
5
3
0.3
W
Baron Samedi
killerbub70
Baron Samedi
2
2
15
4.75
L
King Arthur
zuzurip
King Arthur
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,271
Damage
54,146
56,905
Taken
43,992
36,986
Mitigated
19,440
4,249
Healing
15,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,643
1,250
0
663
8,216
4,949
0
4,151
3,927
0
33,206
L
Hachiman
CowboysRcool
Hachiman
11,054
7,506
0
1,594
8,450
2,450
0
1,631
6,705
0
42,641
W
Thanatos
Freddy334
Thanatos
10,737
2,743
0
4,792
8,671
3,449
0
4,198
4,329
0
22,630
L
Raijin
Genbune
Raijin
8,169
728
74
394
7,974
2,349
0
2,369
5,386
16,513
0
L
Bacchus
Gtato
Bacchus
10,076
388
0
400
13,606
13,268
0
3,558
9,774
16,028
0
W
Skadi
14,295
6,313
0
656
8,485
3,241
0
5,766
2,573
0
27,891
W
Chang'e
Keviam
Chang'e
11,169
909
3,691
2,365
7,975
2,967
0
3,980
3,871
34,570
0
L
2,352
277
753
415
9,274
2,915
0
3,767
5,124
41,004
0
W
Baron Samedi
killerbub70
Baron Samedi
9,302
947
1,041
2,247
10,645
4,834
0
4,387
6,176
22,116
0
L
King Arthur
zuzurip
King Arthur
9,620
1,371
0
619
17,601
16,004
0
8,526
8,603
4,383
12,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,281
Gold Earned
54,764
202
Minions Killed
198
6
Camps Cleared
11
974,232
Distance Traveled
1,047,655
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,372
1,137
53
5
1
205,750
0
L
Hachiman
10,173
1,017
76
8
1
202,993
0
W
Thanatos
10,785
1,079
32
3
2
228,281
0
L
Raijin
9,603
960
20
2
0
168,345
0
L
Bacchus
9,650
965
16
2
5
198,028
0
W
Skadi
10,955
1,096
25
3
4
216,634
0
W
Chang'e
11,324
1,132
55
6
3
198,046
0
L
Ra
9,723
972
86
9
0
208,293
2
W
Baron Samedi
10,328
1,033
33
3
1
198,944
0
L
King Arthur
10,132
1,013
4
0
0
196,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role