Player Matchup

Tyr
Tyr
AllGingerNoSnap
Tyr
Level 85
God Stats
3W - 8L
1,505 SR
Queue Stats
11W - 17L
1,383 Elo+
Solo
Achilles
Achilles
ChazTrinidad
Achilles
Level 160
God Stats
5W - 5L
1,479 SR
Queue Stats
148W - 156L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
JJ112289
Baron Samedi
Level 119
God Stats
2W - 4L
1,226 SR
Queue Stats
34W - 37L
1,399 Elo+
Solo
Team Averages
Level 121
1,403 SR
1,403 Elo+

VS

Team Averages
Level 125
1,533 SR
1,436 Elo+
Hel
Hel
Judeifer
Hel
Level 112
God Stats
9W - 6L
1,486 SR
Queue Stats
373W - 297L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
Uiesfhug
Sun Wukong
Level 145
God Stats
18W - 8L
1,754 SR
Queue Stats
663W - 589L
1,563 Elo+
Solo
Ra
Ra
darley83
Ra
Level 118
God Stats
33W - 51L
1,358 SR
Queue Stats
858W - 1,255L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,717
611
5,167
8,647
7,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
ChazTrinidad
Achilles
11
2 / 2 / 1
6,740
613
6,208
11,097
11,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
JJ112289
Baron Samedi
10
0 / 4 / 2
6,471
588
4,447
8,699
3,772
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,779
707
11,142
5,246
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Uiesfhug
Sun Wukong
11
1 / 3 / 7
7,146
650
7,972
12,416
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
4 / 0 / 3
7,723
702
5,069
5,454
1,901
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
8
8
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Achilles
ChazTrinidad
Achilles
2
2
1
1.25
L
Baron Samedi
JJ112289
Baron Samedi
0
4
2
0.25
W
3
0
5
5.5
W
Sun Wukong
Uiesfhug
Sun Wukong
1
3
7
1.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,822
Damage
24,183
28,443
Taken
23,116
22,336
Mitigated
13,760
9,907
Healing
12,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,167
550
0
3,065
8,647
7,354
0
4,780
3,687
0
15,616
L
Achilles
ChazTrinidad
Achilles
6,208
1,367
0
4,378
11,097
11,210
0
5,987
4,699
0
19,180
L
Baron Samedi
JJ112289
Baron Samedi
4,447
612
668
1,796
8,699
3,772
0
5,670
2,796
23,499
0
W
11,142
498
2,512
3,072
5,246
2,161
317
1,209
3,998
31,587
0
W
Sun Wukong
Uiesfhug
Sun Wukong
7,972
1,229
449
4,824
12,416
9,698
228
2,635
9,388
0
21,189
W
5,069
417
616
1,310
5,454
1,901
991
1,278
4,039
19,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,928
Gold Earned
22,648
107
Minions Killed
132
3
Camps Cleared
7
565,893
Distance Traveled
611,324
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,717
611
25
2
0
207,420
2
L
Achilles
6,740
613
23
2
2
187,521
1
L
Baron Samedi
6,471
588
59
5
1
170,952
0
W
Hel
7,779
707
69
6
5
216,926
4
W
Sun Wukong
7,146
650
20
2
1
203,615
2
W
Ra
7,723
702
43
4
1
190,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role