Player Matchup

Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
A12LetterTag
Olorun
Level 68
God Stats
15W - 15L
1,473 SR
Queue Stats
106W - 145L
1,365 Elo+
Party 1
Bellona
Bellona
MutantSquirrell
Bellona
Level 60
God Stats
1W - 1L
1,349 SR
Queue Stats
60W - 101L
1,369 Elo+
Party 1
Ra
Ra
RstCore
Ra
Level 91
God Stats
2W - 4L
1,409 SR
Queue Stats
101W - 103L
1,512 Elo+
Solo
Atlas
Atlas
c0d0ps
Atlas
Level 80
God Stats
8W - 12L
1,344 SR
Queue Stats
261W - 220L
1,527 Elo+
Solo
Team Averages
Level 81
1,415 SR
1,455 Elo+

VS

Team Averages
Level 101
1,502 SR
1,556 Elo+
Atlas
Atlas
Aresjk
Atlas
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
287W - 291L
1,548 Elo+
Solo
Neith
Neith
Ciostek
Neith
Level 118
God Stats
1W - 1L
1,360 SR
Queue Stats
9W - 14L
1,645 Elo+
Party 2
Ratatoskr
Ratatoskr
P3DR0PR089
Ratatoskr
Level 82
God Stats
18W - 16L
1,509 SR
Queue Stats
47W - 52L
1,457 Elo+
Solo
Thoth
Thoth
Teraformeur
Thoth
Level 89
God Stats
69W - 59L
1,640 SR
Queue Stats
377W - 366L
1,516 Elo+
Solo
Geb
Geb
zawados
Geb
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 2 / 1
4,898
490
1,600
6,633
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
8
0 / 3 / 0
4,823
482
4,248
5,704
1,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 1 / 0
4,724
472
2,879
4,464
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 7 / 0
5,302
530
1,833
7,038
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
c0d0ps
Atlas
8
1 / 1 / 1
5,422
542
1,587
8,248
2,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aresjk
Atlas
11
1 / 0 / 0
5,734
573
2,168
5,090
2,190
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Ciostek
Neith
8
2 / 0 / 2
5,041
504
4,701
4,361
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
P3DR0PR089
Ratatoskr
10
3 / 1 / 6
5,887
589
4,322
5,264
1,444
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 1 / 1
7,110
711
9,301
4,135
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
9
0 / 0 / 6
5,293
529
2,787
5,549
2,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
14
14
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
1
0.25
L
Olorun
0
3
0
0
W
Atlas
Aresjk
Atlas
1
0
0
1
W
Neith
Ciostek
Neith
2
0
2
3
L
0
1
0
0
W
Ratatoskr
P3DR0PR089
Ratatoskr
3
1
6
6
L
1
7
0
0.14
W
8
1
1
8.5
L
Atlas
c0d0ps
Atlas
1
1
1
1.5
W
Geb
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,147
Damage
23,279
32,087
Taken
24,399
9,922
Mitigated
8,513
9,229
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,600
268
0
1,665
6,633
1,777
0
3,047
3,455
0
23,311
L
Olorun
4,248
2,076
0
1,056
5,704
1,302
0
1,415
4,233
30,030
0
W
Atlas
Aresjk
Atlas
2,168
796
0
2,664
5,090
2,190
0
187
4,903
29,505
0
W
Neith
Ciostek
Neith
4,701
2,183
0
1,889
4,361
1,342
0
1,841
2,520
0
25,467
L
2,879
208
0
1,785
4,464
2,382
0
1,954
2,510
1,492
16,962
W
Ratatoskr
P3DR0PR089
Ratatoskr
4,322
652
0
3,035
5,264
1,444
0
1,116
4,126
0
27,178
L
1,833
242
184
795
7,038
2,012
0
4,761
1,999
15,611
0
W
9,301
180
0
431
4,135
1,264
0
1,676
2,311
41,992
0
L
Atlas
c0d0ps
Atlas
1,587
345
1,187
2,557
8,248
2,449
0
2,520
5,634
8,793
0
W
Geb
2,787
572
226
2,266
5,549
2,273
0
3,003
2,466
13,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
29,065
203
Minions Killed
267
0
Camps Cleared
0
948,410
Distance Traveled
998,379
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,898
490
54
5
0
230,256
1
L
Olorun
4,823
482
57
6
0
176,667
1
W
Atlas
5,734
573
57
6
0
171,334
0
W
Neith
5,041
504
49
5
0
181,922
2
L
Bellona
4,724
472
38
4
0
169,162
2
W
Ratatoskr
5,887
589
60
6
0
245,431
3
L
Ra
5,302
530
42
4
0
178,360
1
W
Thoth
7,110
711
79
8
0
200,648
3
L
Atlas
5,422
542
12
1
0
193,965
2
W
Geb
5,293
529
22
2
0
199,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role