Player Matchup

Cthulhu
Cthulhu
Backrolls5
Cthulhu
Level 87
God Stats
2W - 1L
1,820 SR
Queue Stats
133W - 123L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
FaV Cpl Kiwi
Zhong Kui
Level 71
God Stats
4W - 6L
1,513 SR
Queue Stats
340W - 342L
1,504 Elo+
Solo
Artio
Artio
Xz_-THE_KING_-z
Artio
Level 104
God Stats
7W - 6L
1,415 SR
Queue Stats
297W - 308L
1,458 Elo+
Solo
Loki
Loki
eCxLoony
Loki
Level 123
God Stats
1W - 5L
1,448 SR
Queue Stats
464W - 470L
1,504 Elo+
Solo
Artemis
Artemis
kazimk32
Artemis
Level 83
God Stats
0W - 1L
1,594 SR
Queue Stats
18W - 17L
1,557 Elo+
Solo
Team Averages
Level 94
1,558 SR
1,505 Elo+

VS

Team Averages
Level 94
1,527 SR
1,486 Elo+
Achilles
Achilles
 
Achilles
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Alexx_SFC
Arachne
Level 96
God Stats
16W - 8L
1,692 SR
Queue Stats
151W - 160L
1,438 Elo+
Party 1
Chiron
Chiron
Broutinator
Chiron
Level 45
God Stats
2W - 1L
1,494 SR
Queue Stats
100W - 77L
1,578 Elo+
Solo
Thoth
Thoth
Rezyl_Azzyr
Thoth
Level 156
God Stats
8W - 6L
1,487 SR
Queue Stats
259W - 251L
1,469 Elo+
Solo
Chaac
Chaac
trian397
Chaac
Level 69
God Stats
12W - 14L
1,465 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Backrolls5
Cthulhu
12
1 / 3 / 2
7,552
420
3,930
16,501
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
FaV Cpl Kiwi
Zhong Kui
14
1 / 4 / 1
8,984
499
8,543
15,524
9,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 1 / 2
8,777
488
5,967
9,298
9,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
16
3 / 4 / 0
9,261
515
7,219
11,313
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
kazimk32
Artemis
12
0 / 6 / 3
7,664
426
6,941
10,206
2,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 0 / 6
8,208
456
5,573
10,908
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Alexx_SFC
Arachne
17
8 / 2 / 3
10,401
578
10,979
16,054
7,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
17
7 / 2 / 2
10,154
564
9,480
9,893
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 4
9,526
529
12,481
8,252
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
trian397
Chaac
16
1 / 0 / 4
8,345
464
5,930
7,481
8,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
18
18
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
6
3
W
Arachne
Alexx_SFC
Arachne
8
2
3
4.75
L
Cthulhu
Backrolls5
Cthulhu
1
3
2
0.67
W
Chiron
7
2
2
4
L
Zhong Kui
FaV Cpl Kiwi
Zhong Kui
1
4
1
0.38
W
2
2
4
2
L
1
1
2
2
L
Loki
3
4
0
0.75
L
Artemis
kazimk32
Artemis
0
6
3
0.25
W
Chaac
trian397
Chaac
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,600
Damage
44,443
62,842
Taken
52,588
35,834
Mitigated
33,054
24,017
Healing
21,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,573
1,165
443
4,405
10,908
10,310
76
4,049
6,859
12,153
27,387
W
Arachne
Alexx_SFC
Arachne
10,979
5,875
0
7,554
16,054
7,581
0
4,202
11,852
0
84,950
L
Cthulhu
Backrolls5
Cthulhu
3,930
528
201
5,933
16,501
9,574
214
4,020
12,272
28,440
0
W
Chiron
9,480
4,362
319
4,431
9,893
4,025
1,321
2,822
7,071
0
73,832
L
Zhong Kui
FaV Cpl Kiwi
Zhong Kui
8,543
1,161
0
6,228
15,524
9,997
6
6,670
8,854
63,687
0
W
12,481
79
0
976
8,252
3,023
0
4,352
3,900
74,186
0
L
5,967
545
222
6,523
9,298
9,584
296
1,671
7,327
52,512
0
L
Loki
7,219
1,835
0
3,909
11,313
4,015
0
1,323
9,945
0
55,933
L
Artemis
kazimk32
Artemis
6,941
3,470
0
1,001
10,206
2,664
0
325
9,748
0
41,257
W
Chaac
trian397
Chaac
5,930
366
0
3,642
7,481
8,115
0
3,015
4,466
0
48,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,238
Gold Earned
46,634
487
Minions Killed
564
0
Camps Cleared
0
1,690,704
Distance Traveled
1,796,780
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,208
456
56
3
0
371,619
3
W
Arachne
10,401
578
145
8
0
401,881
2
L
Cthulhu
7,552
420
46
3
0
356,544
7
W
Chiron
10,154
564
146
8
0
321,066
1
L
Zhong Kui
8,984
499
127
7
0
307,717
3
W
Thoth
9,526
529
116
6
0
340,712
5
L
Artio
8,777
488
109
6
0
344,484
5
L
Loki
9,261
515
115
6
0
376,834
6
L
Artemis
7,664
426
90
5
0
305,125
2
W
Chaac
8,345
464
101
6
0
361,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role