Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Silver I
KOAX2000
Neith
Silver I
Level 107
God Stats
2W - 0L
1,777 SR
Queue Stats
20W - 12L
1,494 MMR
Party 1
Odin
Odin
Gold III
xPapiJuanchox
Odin
Gold III
Level 65
God Stats
3W - 1L
1,610 SR
Queue Stats
14W - 11L
1,720 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,629 SR
1,571 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,662 SR
1,526 MMR
Bacchus
Bacchus
Gold IV
LeeroyJ3nk1ns
Bacchus
Gold IV
Level 154
God Stats
0W - 1L
1,777 SR
Queue Stats
4W - 6L
1,671 MMR
Party 2
Discordia
Discordia
Gold IV
he1neken
Discordia
Gold IV
Level 152
God Stats
1W - 2L
1,638 SR
Queue Stats
5W - 6L
1,622 MMR
Party 2
Izanami
Izanami
Gold V
lMelo
Izanami
Gold V
Level 144
God Stats
0W - 1L
1,572 SR
Queue Stats
17W - 17L
1,285 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 3
10,151
677
11,997
10,894
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
KOAX2000
Neith
14
4 / 2 / 5
10,087
672
7,449
8,959
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 2 / 8
9,105
607
4,823
12,859
8,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
GebAchillesThothBastetGilgamesh

VS

Bans
SobekAnhurKhepriHou YiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 1 / 3
9,359
624
8,121
13,167
17,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
he1neken
Discordia
13
4 / 3 / 2
9,288
619
14,435
7,281
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
lMelo
Izanami
11
1 / 5 / 3
8,792
586
4,469
8,246
2,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
6
6
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
3
3.25
W
Neith
KOAX2000
Neith
4
2
5
3.25
L
Bacchus
1
1
3
2.5
L
Discordia
he1neken
Discordia
4
3
2
1.67
L
Izanami
lMelo
Izanami
1
5
3
0.5
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,269
Damage
27,025
32,712
Taken
28,694
14,991
Mitigated
22,882
12,481
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,997
3,696
0
4,721
10,894
4,089
1,096
7,493
3,401
44,476
2,641
W
Neith
KOAX2000
Neith
7,449
2,745
0
2,163
8,959
2,775
1,782
6,799
2,160
0
46,887
L
Bacchus
8,121
372
0
3,118
13,167
17,255
0
4,737
8,190
23,278
0
L
Discordia
he1neken
Discordia
14,435
400
0
1,115
7,281
2,703
0
3,305
3,891
35,438
0
L
Izanami
lMelo
Izanami
4,469
2,038
0
548
8,246
2,924
0
3,237
4,752
0
32,437
W
4,823
713
635
4,962
12,859
8,127
138
8,521
4,338
0
20,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,343
Gold Earned
27,439
191
Minions Killed
164
7
Camps Cleared
6
838,573
Distance Traveled
776,124
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,151
677
58
4
4
268,377
4
W
Neith
10,087
672
88
6
1
263,592
2
L
Bacchus
9,359
624
26
2
1
304,490
4
L
Discordia
9,288
619
53
4
3
271,095
4
L
Izanami
8,792
586
85
6
2
200,539
4
W
Odin
9,105
607
45
3
2
306,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role