Player Matchup

Terra
Terra
 
Terra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DjoleIlic
Apollo
Level 131
God Stats
1W - 1L
1,712 SR
Queue Stats
15W - 20L
1,311 Elo+
Solo
Susano
Susano
Laura-Suli
Susano
Level 106
God Stats
4W - 4L
1,551 SR
Queue Stats
780W - 687L
1,445 Elo+
Party 1
Nox
Nox
Sharkikiii
Nox
Level 76
God Stats
2W - 2L
1,548 SR
Queue Stats
375W - 296L
1,453 Elo+
Party 1
Tyr
Tyr
maitre_yoda_333
Tyr
Level 107
God Stats
6W - 10L
1,315 SR
Queue Stats
238W - 215L
1,390 Elo+
Party 1
Team Averages
Level 108
1,525 SR
1,420 Elo+

VS

Team Averages
Level 95
1,491 SR
1,419 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Alcavebeast
Sobek
Level 126
God Stats
2W - 1L
1,396 SR
Queue Stats
133W - 170L
1,297 Elo+
Solo
Cthulhu
Cthulhu
Zhronaxko
Cthulhu
Level 82
God Stats
6W - 6L
1,373 SR
Queue Stats
333W - 362L
1,457 Elo+
Solo
Chang'e
Chang'e
aidan26
Chang'e
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 135L
1,455 Elo+
Solo
Sol
Sol
josh211292
Sol
Level 106
God Stats
7W - 1L
1,687 SR
Queue Stats
301W - 364L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
1 / 2 / 11
9,552
796
7,255
19,051
15,255
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
DjoleIlic
Apollo
14
3 / 4 / 6
8,598
717
13,363
13,399
5,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Laura-Suli
Susano
16
8 / 7 / 3
10,002
834
12,645
15,649
6,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 6 / 8
8,561
713
10,786
11,904
4,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 12
8,471
706
10,449
14,764
12,702
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 2 / 13
10,111
843
16,832
17,564
13,477
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 6 / 13
9,048
754
7,629
17,331
12,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Zhronaxko
Cthulhu
17
5 / 2 / 15
10,148
846
14,290
16,393
17,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
aidan26
Chang'e
14
1 / 2 / 11
8,617
718
5,560
8,223
2,907
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 2 / 9
10,952
913
23,707
10,488
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
83
14
Kills
22
22
Deaths
14
40
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
11
3.25
W
Chaac
 
Chaac
6
2
13
6.25
W
1
6
13
1.25
L
Apollo
DjoleIlic
Apollo
3
4
6
1.5
L
Susano
Laura-Suli
Susano
8
7
3
1.36
L
2
6
8
1
W
Cthulhu
Zhronaxko
Cthulhu
5
2
15
6.25
W
Chang'e
aidan26
Chang'e
1
2
11
3.25
W
9
2
9
6.75
L
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,498
Damage
68,018
74,767
Taken
69,999
44,595
Mitigated
51,185
26,150
Healing
35,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,255
1,012
6,002
5,891
19,051
15,255
348
12,930
5,494
13,286
0
W
Chaac
 
Chaac
16,832
1,195
2,230
7,997
17,564
13,477
503
4,952
12,612
0
33,538
W
7,629
181
1,035
3,841
17,331
12,783
15
3,668
13,663
10,941
0
L
Apollo
DjoleIlic
Apollo
13,363
5,959
663
2,111
13,399
5,229
0
8,511
4,407
0
32,219
L
Susano
Laura-Suli
Susano
12,645
1,701
2,346
1,499
15,649
6,602
335
10,065
5,052
0
20,265
L
10,786
1,060
1,181
1,226
11,904
4,807
0
7,848
3,572
17,703
0
W
Cthulhu
Zhronaxko
Cthulhu
14,290
240
2,940
3,667
16,393
17,152
0
4,080
12,067
23,045
0
W
Chang'e
aidan26
Chang'e
5,560
1,545
7,750
3,147
8,223
2,907
1,002
2,368
5,855
9,099
0
W
23,707
9,200
812
2,379
10,488
4,866
3,501
3,443
7,045
44,596
3,639
L
10,449
751
2,032
3,199
14,764
12,702
932
8,355
5,737
470
21,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,184
Gold Earned
48,876
110
Minions Killed
130
0
Camps Cleared
0
1,113,930
Distance Traveled
1,102,139
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,552
796
16
1
0
264,793
2
W
Chaac
10,111
843
29
2
0
233,085
1
W
Sobek
9,048
754
13
1
0
223,175
0
L
Apollo
8,598
717
45
4
0
199,179
0
L
Susano
10,002
834
16
1
0
214,220
0
L
Nox
8,561
713
11
1
0
198,254
0
W
Cthulhu
10,148
846
27
2
0
238,173
0
W
Chang'e
8,617
718
13
1
0
198,099
0
W
Sol
10,952
913
48
4
0
209,607
1
L
Tyr
8,471
706
22
2
0
237,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role