Player Matchup

Mulan
Mulan
CNEDlA
Mulan
Level 89
God Stats
12W - 14L
1,534 SR
Queue Stats
228W - 224L
1,622 Elo+
Solo
Ra
Ra
Hyperiollo
Ra
Level 85
God Stats
3W - 6L
1,342 SR
Queue Stats
68W - 104L
1,454 Elo+
Solo
Cthulhu
Cthulhu
TheJeselnik
Cthulhu
Level 127
God Stats
2W - 2L
1,518 SR
Queue Stats
96W - 96L
1,624 Elo+
Solo
Team Averages
Level 100
1,465 SR
1,567 Elo+

VS

Team Averages
Level 80
1,664 SR
1,578 Elo+
Gilgamesh
Gilgamesh
Rippitx
Gilgamesh
Level 43
God Stats
2W - 3L
1,729 SR
Queue Stats
13W - 28L
1,338 Elo+
Party 1
Zeus
Zeus
Sw1ftshade
Zeus
Level 93
God Stats
4W - 6L
1,603 SR
Queue Stats
290W - 195L
1,733 Elo+
Party 1
Fenrir
Fenrir
outage1
Fenrir
Level 104
God Stats
28W - 23L
1,660 SR
Queue Stats
267W - 199L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CNEDlA
Mulan
16
7 / 4 / 10
11,729
733
19,265
17,392
23,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 6 / 8
11,454
716
11,908
14,793
6,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
TheJeselnik
Cthulhu
17
7 / 1 / 12
13,167
823
16,508
24,054
31,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Rippitx
Gilgamesh
14
1 / 6 / 9
10,006
625
10,302
18,675
15,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 9 / 4
11,429
714
23,007
16,446
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
outage1
Fenrir
14
3 / 5 / 5
10,141
634
11,698
21,172
13,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
20
Kills
11
11
Deaths
20
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mulan
CNEDlA
Mulan
7
4
10
3
W
6
6
8
1.67
L
Gilgamesh
Rippitx
Gilgamesh
1
6
9
0.92
L
7
9
4
1
W
Cthulhu
TheJeselnik
Cthulhu
7
1
12
13
L
Fenrir
outage1
Fenrir
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,681
Damage
45,007
56,239
Taken
56,293
61,685
Mitigated
34,490
18,447
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
CNEDlA
Mulan
19,265
2,509
0
4,371
17,392
23,393
353
7,552
8,737
0
35,612
W
11,908
1,415
3,383
3,221
14,793
6,330
0
8,177
5,760
40,538
0
L
Gilgamesh
Rippitx
Gilgamesh
10,302
2,187
192
3,908
18,675
15,225
0
11,355
7,056
7,862
20,189
L
23,007
2,092
0
4,329
16,446
6,188
0
6,684
9,393
61,197
0
W
Cthulhu
TheJeselnik
Cthulhu
16,508
2,890
683
6,789
24,054
31,962
376
8,742
13,799
42,097
0
L
Fenrir
outage1
Fenrir
11,698
2,539
0
5,365
21,172
13,077
237
10,849
9,925
792
28,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
31,576
173
Minions Killed
161
6
Camps Cleared
7
926,166
Distance Traveled
844,755
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,729
733
43
3
2
290,914
8
W
Ra
11,454
716
75
5
4
276,953
0
L
Gilgamesh
10,006
625
28
2
2
297,079
0
L
Zeus
11,429
714
107
7
4
235,178
4
W
Cthulhu
13,167
823
55
3
0
358,299
5
L
Fenrir
10,141
634
26
2
1
312,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role