Player Matchup

Hachiman
Hachiman
BeastoDarkness
Hachiman
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 79L
1,283 Elo+
Party 2
Cthulhu
Cthulhu
ToastyStoifan
Cthulhu
Level 142
God Stats
11W - 13L
1,546 SR
Queue Stats
100W - 183L
1,364 Elo+
Party 2
Ra
Ra
theEvilPole
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 132L
1,325 Elo+
Party 2
Team Averages
Level 98
1,515 SR
1,324 Elo+

VS

Team Averages
Level 109
1,451 SR
1,445 Elo+
Odin
Odin
Eddvardo
Odin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 174L
1,489 Elo+
Party 1
Fenrir
Fenrir
FangedOstrich14
Fenrir
Level 63
God Stats
66W - 88L
1,407 SR
Queue Stats
170W - 332L
1,359 Elo+
Solo
Anubis
Anubis
KrIpTiCzzzz
Anubis
Level 142
God Stats
4W - 5L
1,446 SR
Queue Stats
276W - 366L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
1 / 6 / 1
6,639
604
2,957
8,070
1,773
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
10
3 / 1 / 0
7,270
661
5,380
6,992
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 3 / 2
6,650
605
4,454
3,822
1,788
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
3 / 2 / 6
7,896
718
6,708
10,261
5,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 7
8,414
765
3,294
6,159
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
12
4 / 2 / 4
7,838
713
7,384
6,638
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
10
10
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
6
1
0.25
W
Odin
3
2
6
3
W
3
0
7
6.5
W
Anubis
4
2
4
3
L
Cthulhu
3
1
0
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,791
Damage
17,386
18,884
Taken
23,058
9,019
Mitigated
11,459
2,950
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
2,957
1,752
0
1,034
8,070
1,773
0
2,874
4,887
0
7,802
W
Odin
6,708
1,522
0
2,011
10,261
5,411
69
4,245
5,730
0
27,947
W
3,294
56
395
2,011
6,159
2,967
624
1,557
4,460
0
12,079
W
Anubis
7,384
70
0
2,353
6,638
3,081
464
4,258
2,189
31,548
0
L
Cthulhu
5,380
541
0
936
6,992
5,458
0
3,682
3,030
13,983
0
L
4,454
412
414
566
3,822
1,788
0
1,144
2,641
23,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,559
Gold Earned
24,148
93
Minions Killed
120
1
Camps Cleared
8
574,203
Distance Traveled
629,991
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,639
604
16
1
0
170,169
3
W
Odin
7,896
718
50
5
3
212,182
2
W
Fenrir
8,414
765
14
1
1
222,918
0
W
Anubis
7,838
713
56
5
4
194,891
5
L
Cthulhu
7,270
661
19
2
1
199,432
0
L
Ra
6,650
605
58
5
0
204,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role