Player Matchup

Achilles
Achilles
 
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ahania
Kukulkan
Level 157
God Stats
14W - 16L
1,574 SR
Queue Stats
307W - 352L
1,474 Elo+
Solo
Thanatos
Thanatos
Símply
Thanatos
Level 160
God Stats
7W - 1L
1,785 SR
Queue Stats
364W - 204L
1,681 Elo+
Solo
Medusa
Medusa
Zénkai
Medusa
Level 103
God Stats
6W - 4L
1,582 SR
Queue Stats
566W - 508L
1,568 Elo+
Solo
Kumbhakarna
Kumbhakarna
owwwmyovaries
Kumbhakarna
Level 155
God Stats
1W - 0L
1,818 SR
Queue Stats
10W - 20L
1,395 Elo+
Solo
Team Averages
Level 139
1,652 SR
1,524 Elo+

VS

Team Averages
Level 97
1,569 SR
1,432 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
LokiVrag
Loki
Level 127
God Stats
18W - 16L
1,573 SR
Queue Stats
389W - 495L
1,440 Elo+
Solo
Artemis
Artemis
RaILz-z
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,146 Elo+
Party 2
Ares
Ares
SlayBuny_YMG
Ares
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 49L
1,414 Elo+
Party 2
Fenrir
Fenrir
Vematron
Fenrir
Level 160
God Stats
36W - 18L
1,769 SR
Queue Stats
989W - 547L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 2 / 5
10,159
564
11,790
16,342
16,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Ahania
Kukulkan
16
3 / 3 / 7
10,078
560
7,804
8,415
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Símply
Thanatos
17
2 / 3 / 7
10,265
570
11,534
16,300
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
Zénkai
Medusa
16
16 / 4 / 3
11,037
613
16,157
10,586
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
owwwmyovaries
Kumbhakarna
14
0 / 0 / 18
9,197
511
4,060
16,252
15,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 5 / 3
10,134
563
20,788
17,084
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
16
3 / 3 / 3
9,529
529
8,704
13,490
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
RaILz-z
Artemis
9
0 / 8 / 2
6,454
359
1,539
7,959
1,007
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 6 / 3
8,068
448
3,449
13,717
11,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Vematron
Fenrir
17
2 / 2 / 3
10,121
562
11,806
19,810
14,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
24
Kills
12
12
Deaths
24
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
2
5
2.75
L
Sol
 
Sol
6
5
3
1.5
W
Kukulkan
Ahania
Kukulkan
3
3
7
2.17
L
Loki
3
3
3
1.5
L
Artemis
RaILz-z
Artemis
0
8
2
0.13
L
1
6
3
0.42
W
Thanatos
Símply
Thanatos
2
3
7
1.83
L
Fenrir
Vematron
Fenrir
2
2
3
1.75
W
Medusa
Zénkai
Medusa
16
4
3
4.38
W
Kumbhakarna
owwwmyovaries
Kumbhakarna
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,345
Damage
46,286
67,895
Taken
72,060
46,209
Mitigated
36,964
26,101
Healing
24,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,790
3,845
0
5,477
16,342
16,222
0
2,541
12,960
53
48,235
L
Sol
 
Sol
20,788
10,782
0
9,261
17,084
5,847
560
1,596
15,313
85,394
8,903
W
Kukulkan
Ahania
Kukulkan
7,804
779
0
453
8,415
3,936
1,194
2,847
5,480
68,192
0
L
Loki
8,704
2,365
0
4,508
13,490
4,358
0
3,389
10,101
0
71,702
L
Artemis
RaILz-z
Artemis
1,539
523
0
499
7,959
1,007
0
983
6,976
0
11,912
L
3,449
158
1,038
1,813
13,717
11,182
116
2,279
11,438
19,423
0
W
Thanatos
Símply
Thanatos
11,534
5,784
0
14,076
16,300
6,450
1,141
6,096
10,162
0
80,145
L
Fenrir
Vematron
Fenrir
11,806
4,252
148
7,721
19,810
14,570
14
3,670
15,315
0
68,516
W
Medusa
Zénkai
Medusa
16,157
6,820
0
2,392
10,586
4,439
1,638
3,546
7,040
0
69,702
W
Kumbhakarna
owwwmyovaries
Kumbhakarna
4,060
528
596
3,107
16,252
15,162
0
7,205
8,953
18,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,736
Gold Earned
44,306
451
Minions Killed
486
0
Camps Cleared
0
1,708,914
Distance Traveled
1,581,882
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,159
564
92
5
0
345,443
6
L
Sol
10,134
563
153
9
0
308,968
1
W
Kukulkan
10,078
560
125
7
0
302,154
10
L
Loki
9,529
529
131
7
0
383,511
4
L
Artemis
6,454
359
22
1
0
264,013
2
L
Ares
8,068
448
33
2
0
268,414
4
W
Thanatos
10,265
570
131
7
0
376,520
4
L
Fenrir
10,121
562
147
8
0
356,976
6
W
Medusa
11,037
613
85
5
0
306,981
2
W
Kumbhakarna
9,197
511
18
1
0
377,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role