Player Matchup

Atlas
Atlas
CrimsonKanai
Atlas
Level 75
God Stats
12W - 7L
1,643 SR
Queue Stats
149W - 137L
1,506 Elo+
Solo
Awilix
Awilix
MorallyWrong
Awilix
Level 46
God Stats
27W - 16L
1,642 SR
Queue Stats
50W - 69L
1,468 Elo+
Solo
Apollo
Apollo
TheeBlackPope
Apollo
Level 110
God Stats
2W - 5L
1,448 SR
Queue Stats
628W - 587L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Ts Mali Mali
Nu Wa
Level 46
God Stats
3W - 9L
1,527 SR
Queue Stats
28W - 27L
1,440 Elo+
Solo
King Arthur
King Arthur
leo-sanchez14
King Arthur
Level 127
God Stats
3W - 7L
1,490 SR
Queue Stats
233W - 232L
1,465 Elo+
Solo
Team Averages
Level 81
1,550 SR
1,475 Elo+

VS

Team Averages
Level 73
1,623 SR
1,528 Elo+
Izanami
Izanami
ELIT3KINGZ512
Izanami
Level 91
God Stats
41W - 36L
1,527 SR
Queue Stats
383W - 398L
1,394 Elo+
Party 2
Chaac
Chaac
IPvPeedMyself
Chaac
Level 81
God Stats
8W - 3L
1,727 SR
Queue Stats
434W - 401L
1,539 Elo+
Solo
Bastet
Bastet
OrgCodYozes
Bastet
Level 8
God Stats
4W - 2L
1,680 SR
Queue Stats
15W - 13L
1,689 Elo+
Party 1
Anubis
Anubis
Seanethan
Anubis
Level 148
God Stats
7W - 3L
1,596 SR
Queue Stats
259W - 235L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
ab50lute zero
Cthulhu
Level 39
God Stats
14W - 7L
1,585 SR
Queue Stats
66W - 70L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
9,002
450
7,142
20,244
16,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
16
6 / 6 / 3
10,175
509
11,031
16,146
5,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 3 / 5
9,984
499
10,597
14,023
5,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 0 / 3
10,301
515
9,671
6,830
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
leo-sanchez14
King Arthur
14
0 / 9 / 4
8,617
431
7,478
22,210
15,492
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
2 / 3 / 3
9,552
478
8,426
10,045
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 5 / 6
10,464
523
8,345
15,734
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
18
7 / 4 / 3
11,552
578
13,848
16,395
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Seanethan
Anubis
18
9 / 3 / 3
11,670
584
24,454
21,720
13,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
15
1 / 3 / 4
8,831
442
6,798
11,131
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
40
18
Kills
21
21
Deaths
18
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
7
1.83
W
Izanami
2
3
3
1.17
W
2
5
6
1
L
Awilix
6
6
3
1.25
W
Bastet
7
4
3
2.13
W
Anubis
Seanethan
Anubis
9
3
3
3.5
L
7
3
5
3.17
L
3
0
3
4.5
W
Cthulhu
1
3
4
1
L
King Arthur
leo-sanchez14
King Arthur
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,919
Damage
61,871
79,453
Taken
75,025
45,053
Mitigated
38,205
19,745
Healing
32,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,142
3,193
2,828
6,717
20,244
16,063
661
6,305
13,939
25,527
0
W
Izanami
8,426
4,149
0
2,850
10,045
3,342
786
4,590
5,455
46
60,563
W
8,345
2,487
67
6,692
15,734
9,114
0
3,116
12,618
0
65,207
L
Awilix
11,031
4,208
0
4,071
16,146
5,376
0
6,850
9,296
0
61,598
W
Bastet
13,848
2,573
0
4,064
16,395
6,037
0
2,719
13,676
0
87,964
W
Anubis
Seanethan
Anubis
24,454
1,593
0
12,659
21,720
13,979
295
4,345
17,375
97,686
0
L
10,597
6,594
0
3,029
14,023
5,323
848
3,018
11,005
0
56,091
L
9,671
2,007
0
1,940
6,830
2,799
0
1,925
4,905
79,633
6,438
W
Cthulhu
6,798
489
570
5,527
11,131
5,733
151
3,568
7,563
46,757
0
L
King Arthur
leo-sanchez14
King Arthur
7,478
399
0
1,160
22,210
15,492
0
13,200
9,010
0
46,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,079
Gold Earned
52,069
481
Minions Killed
598
0
Camps Cleared
0
1,845,013
Distance Traveled
1,836,166
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,002
450
35
2
0
372,854
2
W
Izanami
9,552
478
123
6
0
356,703
2
W
Chaac
10,464
523
108
5
0
369,662
3
L
Awilix
10,175
509
107
5
0
389,540
2
W
Bastet
11,552
578
120
6
0
418,859
1
W
Anubis
11,670
584
176
9
0
316,848
1
L
Apollo
9,984
499
105
5
0
380,231
3
L
Nu Wa
10,301
515
146
7
0
377,493
1
W
Cthulhu
8,831
442
71
4
0
374,094
4
L
King Arthur
8,617
431
88
4
0
324,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role