Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
BreezeGamer
Yemoja
Level 29
God Stats
5W - 1L
1,611 SR
Queue Stats
35W - 45L
1,431 Elo+
Party 3
Gilgamesh
Gilgamesh
Dominusek2
Gilgamesh
Level 121
God Stats
16W - 18L
1,501 SR
Queue Stats
356W - 349L
1,387 Elo+
Solo
Neith
Neith
GaBlu
Neith
Level 39
God Stats
1W - 0L
1,278 SR
Queue Stats
44W - 40L
1,469 Elo+
Solo
Team Averages
Level 71
1,478 SR
1,458 Elo+

VS

Team Averages
Level 67
1,601 SR
1,478 Elo+
Thanatos
Thanatos
 
Thanatos
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
MAPTbIX
Zhong Kui
Level 29
God Stats
5W - 4L
1,721 SR
Queue Stats
85W - 116L
1,335 Elo+
Party 2
Gilgamesh
Gilgamesh
Peterverse
Gilgamesh
Level 102
God Stats
14W - 8L
1,582 SR
Queue Stats
316W - 376L
1,477 Elo+
Party 1
Ra
Ra
cedrton
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ráwah
Hou Yi
Level 108
God Stats
3W - 2L
1,700 SR
Queue Stats
102W - 85L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 0 / 3
5,884
654
2,080
5,712
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
 
Freya
10
3 / 0 / 0
5,699
633
4,115
4,677
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Yemoja
7
0 / 0 / 3
4,863
540
794
2,803
851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Dominusek2
Gilgamesh
11
8 / 1 / 0
6,796
755
6,024
5,394
2,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
GaBlu
Neith
7
0 / 3 / 1
4,298
478
1,184
3,187
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
4
0 / 1 / 1
3,950
439
1,123
2,499
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
MAPTbIX
Zhong Kui
9
0 / 2 / 0
4,868
541
3,637
6,447
4,132
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Peterverse
Gilgamesh
7
1 / 5 / 0
4,559
507
2,580
6,250
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 4 / 1
3,903
434
145
2,969
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
ráwah
Hou Yi
11
3 / 2 / 0
5,903
656
5,337
5,935
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
4
4
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
0
3
3.5
W
Freya
 
Freya
3
0
0
3
L
Thanatos
 
Thanatos
0
1
1
0.5
W
Yemoja
0
0
3
1.5
W
Gilgamesh
Dominusek2
Gilgamesh
8
1
0
8
W
Neith
GaBlu
Neith
0
3
1
0.17
L
Zhong Kui
MAPTbIX
Zhong Kui
0
2
0
0
L
Gilgamesh
Peterverse
Gilgamesh
1
5
0
0.2
L
0
4
1
0.13
L
Hou Yi
ráwah
Hou Yi
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,197
Damage
12,822
21,773
Taken
24,100
7,803
Mitigated
10,014
8,048
Healing
6,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,080
522
0
2,922
5,712
1,875
0
458
5,254
0
30,828
W
Freya
 
Freya
4,115
1,280
0
2,626
4,677
1,414
568
2,888
1,789
24,726
0
L
Thanatos
 
Thanatos
1,123
467
0
1,662
2,499
813
0
69
2,430
0
11,883
W
Yemoja
794
214
409
681
2,803
851
0
372
2,431
3,806
0
W
Gilgamesh
Dominusek2
Gilgamesh
6,024
2,082
0
1,041
5,394
2,993
0
64
5,330
682
30,386
W
Neith
GaBlu
Neith
1,184
599
0
369
3,187
670
0
0
3,187
0
14,865
L
Zhong Kui
MAPTbIX
Zhong Kui
3,637
202
0
1,767
6,447
4,132
0
2,912
3,535
26,162
0
L
Gilgamesh
Peterverse
Gilgamesh
2,580
580
0
455
6,250
2,606
0
300
5,950
0
13,609
L
145
145
0
3
2,969
653
256
433
2,536
3,987
0
L
Hou Yi
ráwah
Hou Yi
5,337
2,607
0
2,389
5,935
1,810
1,044
1,585
4,350
0
39,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,540
Gold Earned
23,183
222
Minions Killed
203
0
Camps Cleared
0
832,393
Distance Traveled
759,079
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,884
654
71
8
0
204,736
2
W
Freya
5,699
633
47
5
0
152,272
1
L
Thanatos
3,950
439
27
3
0
83,032
1
W
Yemoja
4,863
540
7
1
0
177,003
5
W
Gilgamesh
6,796
755
67
7
0
164,756
1
W
Neith
4,298
478
30
3
0
133,626
0
L
Zhong Kui
4,868
541
53
6
0
168,979
6
L
Gilgamesh
4,559
507
28
3
0
173,339
1
L
Ra
3,903
434
8
1
0
181,900
0
L
Hou Yi
5,903
656
87
10
0
151,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role