Player Matchup

Ymir
Ymir
A Red Harlow
Ymir
Level 36
God Stats
1W - 0L
1,241 SR
Queue Stats
34W - 31L
1,436 Elo+
Party 2
Atlas
Atlas
Hit Skooma
Atlas
Level 128
God Stats
1W - 0L
1,273 SR
Queue Stats
412W - 394L
1,469 Elo+
Party 2
Fenrir
Fenrir
ImmaresWorld
Fenrir
Level 107
God Stats
2W - 1L
1,553 SR
Queue Stats
164W - 177L
1,336 Elo+
Solo
Nox
Nox
Niksch85
Nox
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 47L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
xsteviix
Zhong Kui
Level 108
God Stats
6W - 5L
1,536 SR
Queue Stats
199W - 204L
1,393 Elo+
Solo
Team Averages
Level 108
1,420 SR
1,412 Elo+

VS

Team Averages
Level 66
1,544 SR
1,396 Elo+
Nike
Nike
CaroleBaskin42
Nike
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,419 Elo+
Solo
Thoth
Thoth
ITz-Legit-Trick
Thoth
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,339 Elo+
Party 1
Kali
Kali
SkisWrld
Kali
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,422 Elo+
Party 1
Zeus
Zeus
ctz422
Zeus
Level 82
God Stats
1W - 1L
1,722 SR
Queue Stats
9W - 11L
1,402 Elo+
Party 1
Thanatos
Thanatos
草莓圣代
Thanatos
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 100L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 15
10,883
680
6,033
14,650
19,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
20
6 / 1 / 22
12,713
795
15,789
17,843
22,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
18
6 / 4 / 15
11,720
733
11,728
21,833
17,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
11 / 4 / 13
12,557
785
11,568
12,525
5,779
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
xsteviix
Zhong Kui
19
4 / 4 / 15
12,012
751
15,960
18,995
12,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 10
9,971
623
7,957
13,920
19,963
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
5 / 5 / 5
11,801
738
18,317
11,199
5,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
19
7 / 5 / 6
12,376
774
13,019
22,253
11,782
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
ctz422
Zeus
18
2 / 5 / 9
11,046
690
16,129
11,496
5,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
草莓圣代
Thanatos
14
1 / 10 / 2
9,140
571
8,485
13,501
6,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
47
30
Kills
15
15
Deaths
30
80
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
2
15
5.25
L
0
5
10
1
W
Atlas
6
1
22
17
L
5
5
5
1.5
W
Fenrir
6
4
15
3.38
W
11
4
13
4.38
L
Kali
7
5
6
2
L
Zeus
ctz422
Zeus
2
5
9
1.3
W
Zhong Kui
xsteviix
Zhong Kui
4
4
15
2.88
L
Thanatos
草莓圣代
Thanatos
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,078
Damage
63,907
85,846
Taken
72,369
77,996
Mitigated
48,925
40,386
Healing
26,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,033
800
1,068
2,126
14,650
19,525
541
5,354
9,296
8,812
0
L
7,957
1,757
1,305
1,210
13,920
19,963
0
8,332
5,588
0
16,141
W
Atlas
15,789
5,651
5,525
5,913
17,843
22,553
987
6,991
10,852
31,865
0
L
18,317
840
746
1,314
11,199
5,514
898
7,859
3,340
40,216
0
W
Fenrir
11,728
2,748
2,292
7,013
21,833
17,295
1,039
8,774
13,059
0
21,294
W
11,568
877
2,595
3,372
12,525
5,779
1,763
5,702
6,823
34,304
0
L
Kali
13,019
6,211
1,689
11,830
22,253
11,782
1,385
15,044
7,209
0
25,098
L
Zeus
ctz422
Zeus
16,129
2,236
2,532
2,715
11,496
5,616
759
9,150
2,346
32,028
0
W
Zhong Kui
xsteviix
Zhong Kui
15,960
2,091
1,521
8,961
18,995
12,844
1,087
7,625
11,370
41,870
0
L
Thanatos
草莓圣代
Thanatos
8,485
1,872
0
3,263
13,501
6,050
422
8,965
4,536
0
12,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,885
Gold Earned
54,334
155
Minions Killed
130
0
Camps Cleared
0
1,320,012
Distance Traveled
1,304,463
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,883
680
4
0
0
241,963
0
L
Nike
9,971
623
15
1
0
258,833
0
W
Atlas
12,713
795
34
2
0
321,689
1
L
Thoth
11,801
738
44
3
0
272,057
1
W
Fenrir
11,720
733
19
1
0
281,783
0
W
Nox
12,557
785
38
2
0
246,240
0
L
Kali
12,376
774
24
2
0
286,855
0
L
Zeus
11,046
690
37
2
0
242,587
0
W
Zhong Kui
12,012
751
60
4
0
228,337
0
L
Thanatos
9,140
571
10
1
0
244,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role