Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
LicaneKawaii
Thor
Level 23
God Stats
2W - 2L
1,545 SR
Queue Stats
59W - 31L
1,703 Elo+
Party 1
Neith
Neith
MastaZeK
Neith
Level 87
God Stats
6W - 8L
1,488 SR
Queue Stats
19W - 32L
1,307 Elo+
Solo
Rama
Rama
Poqie
Rama
Level 140
God Stats
3W - 0L
1,935 SR
Queue Stats
283W - 239L
1,548 Elo+
Party 1
Sylvanus
Sylvanus
Sp0rNy
Sylvanus
Level 122
God Stats
11W - 13L
1,458 SR
Queue Stats
257W - 254L
1,368 Elo+
Solo
Team Averages
Level 99
1,585 SR
1,485 Elo+

VS

Team Averages
Level 74
1,558 SR
1,460 Elo+
Osiris
Osiris
ALLIENT
Osiris
Level 67
God Stats
1W - 3L
1,573 SR
Queue Stats
35W - 43L
1,431 Elo+
Solo
Heimdallr
Heimdallr
ConagSnake
Heimdallr
Level 66
God Stats
7W - 7L
1,408 SR
Queue Stats
188W - 224L
1,383 Elo+
Solo
Anubis
Anubis
CultDrew
Anubis
Level 120
God Stats
13W - 6L
1,666 SR
Queue Stats
219W - 224L
1,534 Elo+
Solo
Tyr
Tyr
Thyrfingx
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,496 Elo+
Solo
Nemesis
Nemesis
WeLikeCows
Nemesis
Level 68
God Stats
10W - 7L
1,645 SR
Queue Stats
157W - 170L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 2 / 3
11,057
527
11,121
12,582
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 1 / 6
12,655
603
14,928
16,996
6,856
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MastaZeK
Neith
16
2 / 4 / 8
10,973
523
11,942
13,087
3,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
Poqie
Rama
19
3 / 1 / 4
11,938
568
11,397
17,931
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Sp0rNy
Sylvanus
16
3 / 2 / 10
10,130
482
9,998
23,361
12,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ALLIENT
Osiris
14
2 / 5 / 4
9,232
440
11,802
18,259
18,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
ConagSnake
Heimdallr
15
4 / 8 / 3
9,504
453
15,419
18,346
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
CultDrew
Anubis
16
0 / 4 / 4
9,661
460
11,305
13,764
5,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 2 / 0
9,757
465
12,954
20,031
15,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
WeLikeCows
Nemesis
17
2 / 1 / 1
9,944
474
6,852
9,796
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
9
10
Deaths
20
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
3
3.25
L
Osiris
ALLIENT
Osiris
2
5
4
0.8
L
Heimdallr
ConagSnake
Heimdallr
4
8
3
0.69
L
Anubis
CultDrew
Anubis
0
4
4
0.5
W
7
1
6
10
W
Neith
MastaZeK
Neith
2
4
8
1.5
W
Rama
Poqie
Rama
3
1
4
5
W
Sylvanus
Sp0rNy
Sylvanus
3
2
10
4
L
1
2
0
0.5
L
Nemesis
WeLikeCows
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,386
Damage
58,332
83,957
Taken
80,196
33,184
Mitigated
49,691
37,004
Healing
25,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,121
866
0
2,360
12,582
3,723
833
3,829
8,661
61,860
0
L
Osiris
ALLIENT
Osiris
11,802
2,398
0
1,029
18,259
18,863
97
8,669
9,388
8,487
33,142
L
Heimdallr
ConagSnake
Heimdallr
15,419
5,597
0
5,345
18,346
5,843
2,109
4,740
13,485
0
66,525
L
Anubis
CultDrew
Anubis
11,305
775
0
5,762
13,764
5,463
0
3,482
9,866
79,571
0
W
14,928
2,040
0
5,790
16,996
6,856
605
3,133
13,696
0
104,922
W
Neith
MastaZeK
Neith
11,942
6,479
0
3,021
13,087
3,970
1,343
1,054
12,033
0
64,882
W
Rama
Poqie
Rama
11,397
10,080
0
9,870
17,931
6,374
4,568
637
16,782
0
100,952
W
Sylvanus
Sp0rNy
Sylvanus
9,998
1,324
3,864
12,099
23,361
12,261
1,207
6,052
17,074
37,626
7,827
L
12,954
1,703
61
9,965
20,031
15,209
0
2,354
17,589
138
67,709
L
Nemesis
WeLikeCows
Nemesis
6,852
2,227
0
3,098
9,796
4,313
0
582
9,124
0
78,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,753
Gold Earned
48,098
657
Minions Killed
572
0
Camps Cleared
0
2,030,749
Distance Traveled
1,957,823
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,057
527
125
6
0
400,698
6
L
Osiris
9,232
440
51
2
0
416,311
6
L
Heimdallr
9,504
453
120
6
0
315,452
1
L
Anubis
9,661
460
145
7
0
324,948
8
W
Thor
12,655
603
176
8
0
457,364
2
W
Neith
10,973
523
126
6
0
409,341
5
W
Rama
11,938
568
178
8
0
368,670
0
W
Sylvanus
10,130
482
52
2
0
394,676
4
L
Tyr
9,757
465
137
7
0
443,135
5
L
Nemesis
9,944
474
119
6
0
457,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role