Player Matchup

Kumbhakarna
Kumbhakarna
Cronamut
Kumbhakarna
Level 88
God Stats
7W - 3L
1,500 SR
Queue Stats
301W - 329L
1,340 Elo+
Solo
Izanami
Izanami
KSAcerola
Izanami
Level 127
God Stats
11W - 7L
1,623 SR
Queue Stats
64W - 49L
1,561 Elo+
Party 1
Tiamat
Tiamat
King Lazywatt
Tiamat
Level 83
God Stats
7W - 2L
1,797 SR
Queue Stats
70W - 56L
1,605 Elo+
Solo
Fenrir
Fenrir
MattChungus
Fenrir
Level 129
God Stats
7W - 7L
1,492 SR
Queue Stats
43W - 34L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
Swirlwind
Gilgamesh
Level 128
God Stats
5W - 6L
1,431 SR
Queue Stats
79W - 67L
1,525 Elo+
Party 1
Team Averages
Level 111
1,569 SR
1,512 Elo+

VS

Team Averages
Level 83
1,475 SR
1,444 Elo+
Cupid
Cupid
AngelusMortis_77
Cupid
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
513W - 505L
1,505 Elo+
Solo
Anubis
Anubis
ChuckaDuck96
Anubis
Level 97
God Stats
39W - 32L
1,519 SR
Queue Stats
228W - 281L
1,472 Elo+
Party 2
Kukulkan
Kukulkan
POR Ichigo
Kukulkan
Level 69
God Stats
12W - 16L
1,376 SR
Queue Stats
25W - 36L
1,417 Elo+
Solo
Hercules
Hercules
PunchitPungent
Hercules
Level 62
God Stats
7W - 7L
1,482 SR
Queue Stats
216W - 273L
1,394 Elo+
Party 2
Atlas
Atlas
XBOXDuke7
Atlas
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 343L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cronamut
Kumbhakarna
18
2 / 3 / 25
10,995
1,000
7,615
21,620
12,751
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
KSAcerola
Izanami
19
14 / 3 / 18
13,235
1,203
33,969
10,831
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

19
8 / 0 / 22
13,003
1,182
25,569
7,150
7,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
19
17 / 2 / 16
13,928
1,266
27,099
19,764
15,454
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Swirlwind
Gilgamesh
18
1 / 2 / 16
10,472
952
8,796
11,871
9,550
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

234

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 6
10,508
955
7,471
16,874
9,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
16
2 / 8 / 6
10,279
934
17,026
21,963
9,589
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
POR Ichigo
Kukulkan
16
1 / 11 / 6
10,368
943
8,671
19,442
7,825
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
16
1 / 11 / 8
10,140
922
13,804
34,734
22,352
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
XBOXDuke7
Atlas
16
3 / 5 / 7
11,473
1,043
14,149
17,810
19,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
43
42
Kills
10
10
Deaths
42
97
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
L
Anubis
2
8
6
0.63
W
Kumbhakarna
Cronamut
Kumbhakarna
2
3
25
4.83
W
Izanami
KSAcerola
Izanami
14
3
18
7.67
W
8
0
22
19
W
Fenrir
17
2
16
12.5
L
Kukulkan
POR Ichigo
Kukulkan
1
11
6
0.36
L
Hercules
1
11
8
0.45
W
Gilgamesh
Swirlwind
Gilgamesh
1
2
16
4.5
L
Atlas
XBOXDuke7
Atlas
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,048
Damage
61,121
71,236
Taken
110,823
48,801
Mitigated
69,197
18,594
Healing
17,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,471
2,605
1,426
1,561
16,874
9,756
0
3,363
13,451
0
24,326
L
Anubis
17,026
1,189
1,179
3,273
21,963
9,589
0
4,931
16,740
39,273
0
W
Kumbhakarna
Cronamut
Kumbhakarna
7,615
1,829
159
5,162
21,620
12,751
0
14,746
6,800
11,861
0
W
Izanami
KSAcerola
Izanami
33,969
26,107
0
1,424
10,831
3,943
0
6,078
4,739
0
54,319
W
25,569
1,167
480
4,136
7,150
7,103
0
4,150
2,957
61,780
0
W
Fenrir
27,099
7,939
0
4,536
19,764
15,454
0
8,769
10,915
443
42,180
L
Kukulkan
POR Ichigo
Kukulkan
8,671
642
130
1,154
19,442
7,825
0
5,027
14,293
42,014
0
L
Hercules
13,804
6,726
0
7,915
34,734
22,352
0
11,708
22,602
179
20,302
W
Gilgamesh
Swirlwind
Gilgamesh
8,796
2,628
1,443
1,254
11,871
9,550
0
6,011
5,800
594
13,969
L
Atlas
XBOXDuke7
Atlas
14,149
3,020
0
545
17,810
19,675
0
7,671
9,834
24,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,633
Gold Earned
52,768
212
Minions Killed
185
10
Camps Cleared
5
1,003,160
Distance Traveled
949,094
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,508
955
34
3
2
209,719
0
L
Anubis
10,279
934
40
4
0
173,093
0
W
Kumbhakarna
10,995
1,000
9
1
1
205,453
0
W
Izanami
13,235
1,203
51
5
2
162,937
0
W
Tiamat
13,003
1,182
104
9
3
218,361
0
W
Fenrir
13,928
1,266
39
4
2
219,836
2
L
Kukulkan
10,368
943
82
7
1
172,459
0
L
Hercules
10,140
922
13
1
1
188,773
0
W
Gilgamesh
10,472
952
9
1
2
196,573
0
L
Atlas
11,473
1,043
16
1
1
205,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role