Player Matchup

Horus
Horus
Ape_NO_Chromo
Horus
Level 57
God Stats
5W - 2L
1,500 SR
Queue Stats
236W - 143L
1,568 Elo+
Party 2
Izanami
Izanami
KChain00
Izanami
Level 78
God Stats
13W - 10L
1,642 SR
Queue Stats
16W - 14L
1,518 Elo+
Solo
Scylla
Scylla
Weak3nsDad
Scylla
Level 18
God Stats
6W - 4L
1,587 SR
Queue Stats
30W - 22L
1,541 Elo+
Party 2
Poseidon
Poseidon
blazedyconfused
Poseidon
Level 150
God Stats
13W - 9L
1,432 SR
Queue Stats
315W - 281L
1,568 Elo+
Party 2
Artio
Artio
simpleBash
Artio
Level 79
God Stats
17W - 4L
1,739 SR
Queue Stats
257W - 176L
1,570 Elo+
Party 2
Team Averages
Level 76
1,580 SR
1,553 Elo+

VS

Team Averages
Level 43
1,537 SR
1,648 Elo+
Atlas
Atlas
 
Atlas
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Not Zach M
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 17L
1,719 Elo+
Party 1
Chernobog
Chernobog
SIMMONSBOI4
Chernobog
Level 99
God Stats
2W - 0L
1,683 SR
Queue Stats
39W - 43L
1,343 Elo+
Solo
Sol
Sol
TKennedyy
Sol
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 3L
1,866 Elo+
Party 1
King Arthur
King Arthur
ThorKennedy
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 14L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
8,537
502
7,537
17,713
10,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
KChain00
Izanami
15
2 / 5 / 1
9,296
547
7,593
12,988
4,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Weak3nsDad
Scylla
14
4 / 5 / 6
8,414
495
9,569
12,956
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
14
3 / 6 / 3
8,481
499
9,390
15,503
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
10
0 / 4 / 7
7,212
424
2,565
16,646
13,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 2 / 9
10,032
590
7,285
13,623
15,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Not Zach M
Amaterasu
17
8 / 3 / 5
10,852
638
9,702
17,477
8,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
SIMMONSBOI4
Chernobog
14
0 / 2 / 5
8,651
509
3,768
8,333
3,320
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 1 / 10
11,154
656
23,803
13,704
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ThorKennedy
King Arthur
17
8 / 3 / 2
10,919
642
13,383
17,402
13,305
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
11
Kills
27
27
Deaths
11
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
9
3.75
L
2
7
4
0.57
L
Izanami
KChain00
Izanami
2
5
1
0.5
W
Amaterasu
Not Zach M
Amaterasu
8
3
5
3.5
W
Chernobog
SIMMONSBOI4
Chernobog
0
2
5
1.25
W
8
1
10
13
W
King Arthur
ThorKennedy
King Arthur
8
3
2
3
L
Scylla
Weak3nsDad
Scylla
4
5
6
1.4
L
Poseidon
3
6
3
0.75
L
Artio
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,654
Damage
57,941
75,806
Taken
70,539
37,283
Mitigated
45,890
15,181
Healing
23,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,285
3,100
2,502
2,255
13,623
15,102
322
4,179
9,265
29,882
0
L
7,537
3,559
611
3,514
17,713
10,357
0
6,142
11,571
0
36,619
L
Izanami
KChain00
Izanami
7,593
5,886
0
1,601
12,988
4,010
794
4,999
7,989
0
73,578
W
Amaterasu
Not Zach M
Amaterasu
9,702
3,665
0
3,342
17,477
8,077
0
4,068
13,174
0
74,095
W
Chernobog
SIMMONSBOI4
Chernobog
3,768
2,070
898
2,219
8,333
3,320
2,517
2,739
5,501
0
47,292
W
23,803
10,990
0
7,783
13,704
6,086
4,021
5,973
7,443
79,749
8,386
W
King Arthur
ThorKennedy
King Arthur
13,383
1,277
307
4,115
17,402
13,305
165
4,064
12,804
10,072
58,058
L
Scylla
Weak3nsDad
Scylla
9,569
507
156
1,652
12,956
4,570
0
5,116
7,840
46,258
0
L
Poseidon
9,390
1,426
65
2,403
15,503
4,634
45
5,838
9,665
60,504
0
L
Artio
2,565
441
1,144
4,035
16,646
13,712
0
8,725
7,921
9,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,940
Gold Earned
51,608
420
Minions Killed
484
0
Camps Cleared
0
1,508,495
Distance Traveled
1,544,325
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,032
590
40
2
0
307,547
6
L
Horus
8,537
502
67
4
0
255,914
3
L
Izanami
9,296
547
148
9
0
284,265
3
W
Amaterasu
10,852
638
110
6
0
348,756
3
W
Chernobog
8,651
509
82
5
0
271,430
5
W
Sol
11,154
656
134
8
0
310,887
0
W
King Arthur
10,919
642
118
7
0
305,705
2
L
Scylla
8,414
495
92
5
0
300,377
1
L
Poseidon
8,481
499
104
6
0
331,121
5
L
Artio
7,212
424
9
1
0
336,818
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role