Player Matchup

Sol
Sol
 
Sol
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
PIKASSO1857
Pele
Level 57
God Stats
4W - 4L
1,535 SR
Queue Stats
168W - 224L
1,372 Elo+
Solo
Fafnir
Fafnir
halo_nave14
Fafnir
Level 63
God Stats
13W - 15L
1,407 SR
Queue Stats
189W - 288L
1,322 Elo+
Party 1
Team Averages
Level 61
1,481 SR
1,398 Elo+

VS

Team Averages
Level 101
1,459 SR
1,387 Elo+
Sol
Sol
LunarSicario
Sol
Level 89
God Stats
15W - 12L
1,571 SR
Queue Stats
149W - 212L
1,340 Elo+
Party 2
Thor
Thor
Nanatsunoumi
Thor
Level 106
God Stats
5W - 7L
1,307 SR
Queue Stats
98W - 152L
1,331 Elo+
Party 2
Cu Chulainn
Cu Chulainn
uExPandable
Cu Chulainn
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 84L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 1 / 5
10,747
716
17,109
13,016
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 8 / 7
9,177
612
9,118
14,792
6,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
13
2 / 4 / 10
9,945
663
5,611
18,769
22,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 9
10,272
685
16,120
9,255
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
8 / 6 / 5
10,982
732
11,675
12,872
4,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
uExPandable
Cu Chulainn
14
1 / 4 / 10
9,666
644
11,088
21,654
14,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
12
Kills
13
13
Deaths
13
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
8
1
5
10.5
W
4
3
9
2.83
W
8
6
5
1.75
L
2
8
7
0.69
L
Fafnir
2
4
10
1.75
W
Cu Chulainn
uExPandable
Cu Chulainn
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,838
Damage
38,883
46,577
Taken
43,781
34,295
Mitigated
21,240
8,734
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,109
3,447
0
4,834
13,016
5,283
973
4,434
8,582
53,751
0
W
16,120
6,515
131
3,048
9,255
2,850
2,217
5,658
3,597
34,419
2,323
W
11,675
1,050
0
620
12,872
4,218
819
7,116
5,756
0
33,507
L
9,118
1,020
0
1,000
14,792
6,269
0
3,421
11,371
0
23,821
L
Fafnir
5,611
1,283
0
2,900
18,769
22,743
145
6,998
11,771
11,793
0
W
Cu Chulainn
uExPandable
Cu Chulainn
11,088
1,805
721
7,793
21,654
14,172
353
10,430
11,224
0
33,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
30,920
129
Minions Killed
138
4
Camps Cleared
6
707,099
Distance Traveled
727,613
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,747
716
84
6
3
275,356
2
W
Sol
10,272
685
50
3
0
222,370
0
W
Thor
10,982
732
33
2
4
244,777
1
L
Pele
9,177
612
33
2
1
170,998
0
L
Fafnir
9,945
663
12
1
0
260,745
1
W
Cu Chulainn
9,666
644
55
4
2
260,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role