Player Matchup

Olorun
Olorun
Diamond V
EurasiaBlossom
Olorun
Diamond V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,930 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
HyphenPMastaC
Kuzenbo
Diamond II
Level 147
God Stats
11W - 14L
1,621 SR
Queue Stats
250W - 247L
2,372 MMR
Solo
Kali
Kali
Masters
Khastik
Kali
Masters
Level 160
God Stats
13W - 14L
1,626 SR
Queue Stats
1,598W - 1,625L
2,450 MMR
Party 1
Medusa
Medusa
Masters
WordsAsWeapons
Medusa
Masters
Level 158
God Stats
6W - 5L
1,363 SR
Queue Stats
297W - 258L
2,574 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
blurdemon
Xing Tian
Platinum III
Level 123
God Stats
22W - 15L
1,586 SR
Queue Stats
75W - 66L
1,947 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,539 SR
2,254 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,649 SR
2,194 MMR
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
FarmBoyBarry
Ullr
Diamond II
Level 69
God Stats
5W - 3L
1,884 SR
Queue Stats
56W - 28L
2,432 MMR
Solo
Thoth
Thoth
Diamond II
GvldenJay
Thoth
Diamond II
Level 144
God Stats
10W - 4L
1,764 SR
Queue Stats
102W - 76L
2,330 MMR
Solo
Hercules
Hercules
Masters
Nagatari
Hercules
Masters
Level 160
God Stats
9W - 12L
1,513 SR
Queue Stats
371W - 344L
2,270 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Vigilantwolf1
Hun Batz
Diamond II
Level 154
God Stats
4W - 1L
1,582 SR
Queue Stats
59W - 40L
2,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,200
554
3,704
8,067
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
11
2 / 0 / 2
6,991
538
5,737
8,044
8,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
Khastik
Kali
13
2 / 2 / 0
6,819
525
4,782
8,523
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 2
6,966
536
5,649
5,973
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
blurdemon
Xing Tian
11
0 / 5 / 0
5,742
442
3,879
12,303
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CliodhnaSolFreya

VS

Bans
GebBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 3
6,503
500
3,281
9,953
6,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 3 / 2
8,315
640
6,315
8,045
2,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thoth
GvldenJay
Thoth
12
0 / 1 / 0
6,900
531
4,669
4,277
1,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Nagatari
Hercules
14
5 / 0 / 1
8,229
633
9,896
11,115
8,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Vigilantwolf1
Hun Batz
13
3 / 1 / 1
7,307
562
4,938
7,583
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
11
11
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
3
2.5
L
2
4
0
0.5
W
2
3
2
1
W
Thoth
GvldenJay
Thoth
0
1
0
0
L
Kuzenbo
2
0
2
3
L
Kali
Khastik
Kali
2
2
0
1
W
Hercules
Nagatari
Hercules
5
0
1
5.5
W
Hun Batz
Vigilantwolf1
Hun Batz
3
1
1
3.5
L
0
0
2
1
L
Xing Tian
blurdemon
Xing Tian
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,751
Damage
29,099
42,910
Taken
40,973
23,284
Mitigated
20,398
13,957
Healing
18,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,281
385
1,324
4,123
9,953
6,277
0
3,918
6,035
9,814
0
L
3,704
2,066
47
2,243
8,067
3,346
0
602
7,465
46,725
0
W
6,315
2,309
0
2,366
8,045
2,533
0
3,141
4,904
0
71,783
W
Thoth
GvldenJay
Thoth
4,669
205
0
1,746
4,277
1,167
691
1,271
3,006
55,274
0
L
Kuzenbo
5,737
2,875
129
2,909
8,044
8,254
0
4,214
3,830
28,182
0
L
Kali
Khastik
Kali
4,782
1,748
0
3,132
8,523
4,612
0
981
7,407
0
47,147
W
Hercules
Nagatari
Hercules
9,896
4,973
0
5,952
11,115
8,272
399
3,879
7,236
0
48,551
W
Hun Batz
Vigilantwolf1
Hun Batz
4,938
1,885
0
3,486
7,583
2,149
0
1,111
6,472
0
47,407
L
5,649
2,292
0
2,158
5,973
1,826
144
2,153
3,820
0
56,669
L
Xing Tian
blurdemon
Xing Tian
3,879
168
0
3,339
12,303
5,246
0
0
11,625
30,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,718
Gold Earned
37,254
410
Minions Killed
494
0
Camps Cleared
0
1,293,421
Distance Traveled
1,343,366
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,503
500
21
2
0
279,033
5
L
Olorun
7,200
554
107
8
0
230,614
5
W
Ullr
8,315
640
147
11
0
246,865
5
W
Thoth
6,900
531
126
10
0
249,698
5
L
Kuzenbo
6,991
538
32
2
0
287,111
4
L
Kali
6,819
525
87
7
0
273,790
4
W
Hercules
8,229
633
103
8
0
273,330
0
W
Hun Batz
7,307
562
97
7
0
294,440
1
L
Medusa
6,966
536
135
10
0
274,993
0
L
Xing Tian
5,742
442
49
4
0
226,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role