Player Matchup

Bacchus
Bacchus
DanLeFay
Bacchus
Level 160
God Stats
4W - 1L
1,704 SR
Queue Stats
99W - 94L
1,649 Elo+
Party 1
Thanatos
Thanatos
KiraYoshikageキ
Thanatos
Level 160
God Stats
0W - 4L
1,400 SR
Queue Stats
131W - 135L
1,599 Elo+
Party 1
Sol
Sol
MissWhiskerz
Sol
Level 157
God Stats
6W - 4L
1,878 SR
Queue Stats
106W - 97L
1,622 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Trout73
Ah Muzen Cab
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 162L
1,751 Elo+
Solo
Cu Chulainn
Cu Chulainn
jakeholo
Cu Chulainn
Level 158
God Stats
5W - 2L
1,820 SR
Queue Stats
315W - 314L
1,567 Elo+
Party 1
Team Averages
Level 140
1,660 SR
1,638 Elo+

VS

Team Averages
Level 145
1,583 SR
1,770 Elo+
Thor
Thor
Fratzby
Thor
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 82L
1,620 Elo+
Solo
Skadi
Skadi
MrSneaky4
Skadi
Level 135
God Stats
17W - 7L
1,859 SR
Queue Stats
1,051W - 410L
1,829 Elo+
Party 2
Bacchus
Bacchus
Narvì
Bacchus
Level 156
God Stats
1W - 1L
1,195 SR
Queue Stats
633W - 316L
1,818 Elo+
Party 2
Osiris
Osiris
SlimyBiscuit
Osiris
Level 160
God Stats
20W - 18L
1,666 SR
Queue Stats
520W - 406L
1,772 Elo+
Solo
Janus
Janus
jolipapi
Janus
Level 116
God Stats
14W - 8L
1,693 SR
Queue Stats
509W - 236L
1,810 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DanLeFay
Bacchus
15
0 / 6 / 8
9,284
404
8,846
26,280
36,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 7 / 4
11,835
515
19,299
22,397
10,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
0 / 8 / 5
9,198
400
10,820
20,859
6,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Trout73
Ah Muzen Cab
17
2 / 10 / 2
11,018
479
9,445
18,462
7,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cu Chulainn
jakeholo
Cu Chulainn
16
2 / 9 / 3
10,648
463
15,516
25,506
14,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Fratzby
Thor
20
10 / 2 / 12
13,879
603
18,495
17,448
7,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
MrSneaky4
Skadi
20
12 / 3 / 7
17,206
748
28,342
20,275
8,290
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Narvì
Bacchus
18
6 / 0 / 21
13,482
586
14,380
26,316
41,594
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
20
9 / 1 / 12
14,866
646
21,965
22,191
22,952
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Janus
jolipapi
Janus
20
3 / 6 / 11
13,684
595
10,341
16,725
5,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
103
12
Kills
40
40
Deaths
12
22
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DanLeFay
Bacchus
0
6
8
0.67
W
Thor
Fratzby
Thor
10
2
12
8
L
8
7
4
1.43
L
0
8
5
0.31
W
Skadi
MrSneaky4
Skadi
12
3
7
5.17
W
Bacchus
Narvì
Bacchus
6
0
21
16.5
W
Osiris
9
1
12
15
L
Ah Muzen Cab
Trout73
Ah Muzen Cab
2
10
2
0.3
L
Cu Chulainn
jakeholo
Cu Chulainn
2
9
3
0.39
W
Janus
jolipapi
Janus
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,926
Damage
93,523
113,504
Taken
102,955
75,595
Mitigated
86,616
33,020
Healing
47,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DanLeFay
Bacchus
8,846
798
474
2,375
26,280
36,713
0
7,343
18,749
36,034
0
W
Thor
Fratzby
Thor
18,495
4,548
0
7,973
17,448
7,972
3,760
4,781
12,580
0
85,335
L
19,299
5,868
0
13,842
22,397
10,373
0
4,757
17,558
0
75,854
L
10,820
1,768
107
6,607
20,859
6,789
0
6,401
14,280
60,300
0
W
Skadi
MrSneaky4
Skadi
28,342
20,040
0
11,270
20,275
8,290
10,444
3,421
16,805
0
190,662
W
Bacchus
Narvì
Bacchus
14,380
2,585
1,044
7,385
26,316
41,594
136
6,441
17,554
31,544
0
W
Osiris
21,965
10,437
0
14,765
22,191
22,952
1,834
3,874
16,636
0
98,645
L
Ah Muzen Cab
Trout73
Ah Muzen Cab
9,445
2,992
0
2,962
18,462
7,332
0
2,243
16,187
0
86,597
L
Cu Chulainn
jakeholo
Cu Chulainn
15,516
4,952
0
6,653
25,506
14,388
802
4,196
21,298
0
69,830
W
Janus
jolipapi
Janus
10,341
314
446
4,860
16,725
5,808
194
3,074
13,606
106,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,983
Gold Earned
73,117
561
Minions Killed
784
0
Camps Cleared
0
2,011,761
Distance Traveled
2,258,133
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,284
404
55
2
0
431,626
7
W
Thor
13,879
603
128
6
0
458,238
3
L
Thanatos
11,835
515
115
5
0
459,401
1
L
Sol
9,198
400
112
5
0
388,130
7
W
Skadi
17,206
748
278
12
0
414,162
2
W
Bacchus
13,482
586
33
1
0
443,880
8
W
Osiris
14,866
646
163
7
0
495,900
7
L
Ah Muzen Cab
11,018
479
153
7
0
363,787
6
L
Cu Chulainn
10,648
463
126
5
0
368,817
7
W
Janus
13,684
595
182
8
0
445,953
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role