Player Matchup

Geb
Geb
Masters
Anuvo
Geb
Masters
Level 149
God Stats
21W - 5L
2,046 SR
Queue Stats
102W - 60L
2,450 MMR
Party 2
Hou Yi
Hou Yi
Masters
Bruhzurk
Hou Yi
Masters
Level 148
God Stats
22W - 19L
1,571 SR
Queue Stats
213W - 151L
2,329 MMR
Party 2
Merlin
Merlin
Masters
UMADBRO1591
Merlin
Masters
Level 148
God Stats
19W - 9L
1,830 SR
Queue Stats
198W - 129L
2,757 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 148
1,815 SR
2,512 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,757 SR
2,488 MMR
Jormungandr
Jormungandr
Masters
Djuyce
Jormungandr
Masters
Level 107
God Stats
5W - 7L
1,585 SR
Queue Stats
83W - 82L
2,345 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond II
GlucoseDaddy
Tsukuyomi
Diamond II
Level 160
God Stats
3W - 2L
1,943 SR
Queue Stats
87W - 67L
2,419 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
nicebootyguh
Morgan Le Fay
Masters
Level 160
God Stats
8W - 6L
1,744 SR
Queue Stats
118W - 96L
2,699 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Anuvo
Geb
15
2 / 1 / 10
11,515
720
10,616
24,799
29,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
Bruhzurk
Hou Yi
15
5 / 2 / 8
11,392
712
13,382
12,689
5,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
8 / 4 / 5
11,706
732
14,449
11,361
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ArtioGilgameshFenrirThothBastet

VS

Bans
OdinAresGuan YuAchillesNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Djuyce
Jormungandr
13
0 / 3 / 6
9,455
591
11,051
14,529
6,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
GlucoseDaddy
Tsukuyomi
13
4 / 5 / 3
10,514
657
15,873
16,274
9,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
nicebootyguh
Morgan Le Fay
14
3 / 7 / 2
10,065
629
12,429
15,378
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
7
7
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Geb
Anuvo
Geb
2
1
10
7
W
Hou Yi
Bruhzurk
Hou Yi
5
2
8
4.5
L
Jormungandr
Djuyce
Jormungandr
0
3
6
1
L
Tsukuyomi
GlucoseDaddy
Tsukuyomi
4
5
3
1.1
W
Merlin
8
4
5
2.63
L
Morgan Le Fay
nicebootyguh
Morgan Le Fay
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,447
Damage
39,353
48,849
Taken
46,181
40,447
Mitigated
21,594
11,601
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Anuvo
Geb
10,616
1,419
0
5,595
24,799
29,458
205
10,460
12,291
25,145
0
W
Hou Yi
Bruhzurk
Hou Yi
13,382
4,972
0
4,623
12,689
5,829
1,569
7,558
4,064
0
51,757
L
Jormungandr
Djuyce
Jormungandr
11,051
1,622
0
3,778
14,529
6,967
115
6,027
8,154
31,451
0
L
Tsukuyomi
GlucoseDaddy
Tsukuyomi
15,873
4,306
0
3,319
16,274
9,848
168
9,743
6,168
0
37,520
W
Merlin
14,449
999
0
1,383
11,361
5,160
1,025
3,491
6,877
51,064
0
L
Morgan Le Fay
nicebootyguh
Morgan Le Fay
12,429
1,159
0
3,893
15,378
4,779
171
9,827
5,440
40,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
30,034
190
Minions Killed
162
9
Camps Cleared
6
869,451
Distance Traveled
925,682
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,515
720
29
2
2
313,135
7
W
Hou Yi
11,392
712
88
6
3
284,901
1
L
Jormungandr
9,455
591
44
3
0
311,179
11
L
Tsukuyomi
10,514
657
54
3
3
330,192
7
W
Merlin
11,706
732
73
5
4
271,415
1
L
Morgan Le Fay
10,065
629
64
4
3
284,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role