Player Matchup

Achilles
Achilles
Mac-At-Tac
Achilles
Level 37
God Stats
17W - 5L
1,630 SR
Queue Stats
32W - 17L
1,749 Elo+
Solo
Apollo
Apollo
StrangledBeef
Apollo
Level 24
God Stats
4W - 5L
1,748 SR
Queue Stats
152W - 88L
1,483 Elo+
Party 1
Sol
Sol
TheGickSquad
Sol
Level 47
God Stats
6W - 5L
1,619 SR
Queue Stats
188W - 185L
1,487 Elo+
Party 1
Team Averages
Level 36
1,665 SR
1,573 Elo+

VS

Team Averages
Level 82
1,500 SR
1,349 Elo+
Osiris
Osiris
CausticGreed
Osiris
Level 69
God Stats
16W - 10L
1,492 SR
Queue Stats
83W - 86L
1,387 Elo+
Solo
Vulcan
Vulcan
StaySlangingPipe
Vulcan
Level 82
God Stats
6W - 5L
1,508 SR
Queue Stats
108W - 95L
1,428 Elo+
Party 2
Ullr
Ullr
Vekhelven
Ullr
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mac-At-Tac
Achilles
7
0 / 0 / 1
7,613
508
886
1,454
693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 3 / 0
9,448
630
12,791
13,599
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 2
9,610
641
7,367
11,565
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
2 / 2 / 2
9,805
654
7,425
9,837
9,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 1
10,595
706
11,762
10,331
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
11
0 / 3 / 2
8,781
585
2,097
7,768
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
7
Kills
5
5
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
2
2
1.5
L
Achilles
Mac-At-Tac
Achilles
0
0
1
0.5
W
3
2
1
1.75
L
4
3
0
1.33
L
3
2
2
2
W
Ullr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,044
Damage
21,284
26,618
Taken
27,936
10,474
Mitigated
14,449
7,499
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,425
1,693
0
1,636
9,837
9,247
933
3,022
6,724
3,981
15,853
L
Achilles
Mac-At-Tac
Achilles
886
29
0
524
1,454
693
0
566
701
0
3,741
W
11,762
5,876
16
2,292
10,331
3,453
388
2,993
7,273
53,853
0
L
12,791
5,663
125
1,286
13,599
5,366
0
6,843
6,256
0
46,789
L
7,367
2,114
67
5,497
11,565
4,415
208
5,760
5,090
40,532
3,896
W
Ullr
2,097
989
0
851
7,768
1,749
1,540
1,420
6,348
0
16,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,671
Gold Earned
29,181
167
Minions Killed
158
7
Camps Cleared
3
638,733
Distance Traveled
836,454
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,805
654
20
1
0
280,809
3
L
Achilles
7,613
508
7
0
0
89,986
2
W
Vulcan
10,595
706
108
7
1
293,492
3
L
Apollo
9,448
630
81
5
3
271,823
7
L
Sol
9,610
641
79
5
4
276,924
2
W
Ullr
8,781
585
30
2
2
262,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role