Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
Brrrazy
Kuzenbo
Bronze III
Level 48
God Stats
2W - 1L
1,560 SR
Queue Stats
2W - 1L
1,433 MMR
Party 1
Sol
Sol
Silver IV
stephen5271
Sol
Silver IV
Level 65
God Stats
4W - 2L
1,594 SR
Queue Stats
8W - 9L
1,293 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 70
1,551 SR
1,409 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,453 SR
1,341 MMR
Cthulhu
Cthulhu
Bronze III
Domino314
Cthulhu
Bronze III
Level 87
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Bastet
Bastet
Silver II
Peiyz 3
Bastet
Silver II
Level 71
God Stats
3W - 4L
1,611 SR
Queue Stats
29W - 39L
1,213 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
vBill Bosby
Ah Muzen Cab
Bronze III
Level 82
God Stats
0W - 1L
1,178 SR
Queue Stats
1W - 3L
1,311 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
8 / 5 / 11
14,449
760
19,377
27,050
36,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
Brrrazy
Kuzenbo
17
6 / 4 / 11
14,497
763
14,151
29,117
53,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 10 / 11
13,381
704
19,186
19,829
7,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AresGebChaacCu ChulainnZeus

VS

Bans
AnubisScyllaCharybdisHelApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domino314
Cthulhu
15
5 / 7 / 10
12,008
632
13,440
23,833
23,215
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Peiyz 3
Bastet
15
7 / 7 / 10
12,518
659
19,001
21,528
7,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
vBill Bosby
Ah Muzen Cab
15
7 / 6 / 11
12,619
664
24,702
17,752
6,490
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
50
20
Kills
19
19
Deaths
20
33
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
5
11
2.7
W
Kuzenbo
Brrrazy
Kuzenbo
6
4
11
2.88
L
Cthulhu
Domino314
Cthulhu
5
7
10
1.43
L
Bastet
Peiyz 3
Bastet
7
7
10
1.71
W
6
10
11
1.15
L
Ah Muzen Cab
vBill Bosby
Ah Muzen Cab
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,714
Damage
57,143
75,996
Taken
63,113
97,876
Mitigated
36,906
17,833
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
19,377
3,766
1,148
8,193
27,050
36,743
725
5,569
21,481
10,469
40,912
W
Kuzenbo
Brrrazy
Kuzenbo
14,151
4,237
679
3,751
29,117
53,921
451
3,674
25,443
34,479
0
L
Cthulhu
Domino314
Cthulhu
13,440
577
1,109
4,805
23,833
23,215
108
14,076
9,201
35,077
0
L
Bastet
Peiyz 3
Bastet
19,001
5,357
0
5,159
21,528
7,201
290
13,107
7,727
0
37,629
W
19,186
7,292
20
4,042
19,829
7,212
2,132
4,802
15,027
58,026
0
L
Ah Muzen Cab
vBill Bosby
Ah Muzen Cab
24,702
6,744
0
2,417
17,752
6,490
540
9,322
8,012
0
61,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,327
Gold Earned
37,145
213
Minions Killed
181
8
Camps Cleared
8
1,013,047
Distance Traveled
933,689
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,449
760
63
3
3
366,645
3
W
Kuzenbo
14,497
763
43
2
0
350,968
1
L
Cthulhu
12,008
632
56
3
1
324,005
1
L
Bastet
12,518
659
29
2
5
310,343
1
W
Sol
13,381
704
107
6
5
295,434
0
L
Ah Muzen Cab
12,619
664
96
5
2
299,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role