Player Matchup

Anubis
Anubis
Daxter9718
Anubis
Level 39
God Stats
24W - 15L
1,747 SR
Queue Stats
117W - 80L
1,653 Elo+
Party 2
Neith
Neith
NovaMoonFox
Neith
Level 89
God Stats
2W - 4L
1,582 SR
Queue Stats
117W - 105L
1,554 Elo+
Party 2
Arachne
Arachne
Shojikina_Tsuki
Arachne
Level 158
God Stats
4W - 6L
1,538 SR
Queue Stats
454W - 502L
1,614 Elo+
Party 2
Kali
Kali
hawkeye132450
Kali
Level 108
God Stats
9W - 11L
1,615 SR
Queue Stats
266W - 296L
1,534 Elo+
Party 2
Atlas
Atlas
jet_stream_98
Atlas
Level 69
God Stats
9W - 4L
1,797 SR
Queue Stats
147W - 151L
1,551 Elo+
Party 2
Team Averages
Level 93
1,656 SR
1,581 Elo+

VS

Team Averages
Level 42
1,416 SR
1,518 Elo+
Chaac
Chaac
Axelino 1
Chaac
Level 28
God Stats
4W - 4L
1,207 SR
Queue Stats
67W - 83L
1,349 Elo+
Party 1
Ra
Ra
MedeuceOnUrFace
Ra
Level 18
God Stats
4W - 4L
1,501 SR
Queue Stats
78W - 42L
1,683 Elo+
Party 3
Ymir
Ymir
SunWuStrong
Ymir
Level 22
God Stats
6W - 2L
1,681 SR
Queue Stats
45W - 33L
1,621 Elo+
Party 3
Set
Set
The Donvar
Set
Level 109
God Stats
0W - 1L
1,308 SR
Queue Stats
160W - 199L
1,499 Elo+
Party 3
Izanami
Izanami
Wicho283
Izanami
Level 35
God Stats
3W - 3L
1,386 SR
Queue Stats
76W - 95L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daxter9718
Anubis
11
3 / 1 / 2
6,388
532
5,999
7,545
3,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 2
7,011
584
6,021
4,921
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 2 / 1
7,428
619
9,231
10,595
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 0 / 2
6,856
571
2,594
7,831
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 5
6,070
506
3,386
5,661
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Axelino 1
Chaac
9
1 / 4 / 1
6,004
500
7,249
10,320
7,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 4 / 1
6,102
509
5,650
6,696
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
5,795
483
4,262
8,070
5,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 4 / 0
5,428
452
2,754
7,813
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Wicho283
Izanami
11
1 / 2 / 0
6,525
544
2,900
4,704
953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
4
4
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Axelino 1
Chaac
1
4
1
0.38
W
Anubis
Daxter9718
Anubis
3
1
2
4
L
0
4
1
0.13
W
4
1
2
5
W
5
2
1
2.75
L
1
2
2
1
L
1
4
0
0.25
L
Izanami
Wicho283
Izanami
1
2
0
0.5
W
3
0
2
4
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,231
Damage
22,815
36,553
Taken
37,603
15,474
Mitigated
17,824
19,173
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Axelino 1
Chaac
7,249
1,988
0
3,188
10,320
7,913
0
0
9,725
0
26,419
W
Anubis
Daxter9718
Anubis
5,999
94
0
3,722
7,545
3,415
0
4,335
2,887
33,461
0
L
5,650
861
433
2,249
6,696
1,667
0
3,929
2,767
39,575
0
W
6,021
2,641
0
2,515
4,921
1,227
470
181
4,676
0
53,010
W
9,231
5,856
0
6,411
10,595
4,707
0
270
9,725
0
40,899
L
4,262
748
301
2,169
8,070
5,325
0
2,459
5,611
18,349
0
L
2,754
1,246
0
1,203
7,813
1,966
0
2,186
5,545
0
16,082
L
Izanami
Wicho283
Izanami
2,900
1,571
0
500
4,704
953
808
811
3,893
0
38,688
W
2,594
1,319
0
4,394
7,831
2,586
0
1,920
5,759
0
38,383
W
3,386
1,177
0
2,131
5,661
3,539
217
2,390
2,969
13,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,753
Gold Earned
29,854
371
Minions Killed
284
0
Camps Cleared
0
1,179,762
Distance Traveled
1,149,735
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,004
500
66
6
0
223,949
0
W
Anubis
6,388
532
64
5
0
208,418
2
L
Ra
6,102
509
63
5
0
237,025
3
W
Neith
7,011
584
101
8
0
217,094
5
W
Arachne
7,428
619
94
8
0
243,554
0
L
Ymir
5,795
483
28
2
0
226,628
2
L
Set
5,428
452
33
3
0
247,002
1
L
Izanami
6,525
544
94
8
0
215,131
0
W
Kali
6,856
571
89
7
0
283,273
2
W
Atlas
6,070
506
23
2
0
227,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role