Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond II
CatmanPants
Morgan Le Fay
Diamond II
Level 160
God Stats
14W - 14L
1,556 SR
Queue Stats
167W - 153L
2,323 MMR
Solo
Ullr
Ullr
Diamond IV
FarmBoyBarry
Ullr
Diamond IV
Level 69
God Stats
5W - 3L
1,791 SR
Queue Stats
56W - 28L
2,340 MMR
Solo
Artio
Artio
Diamond II
HyphenPMastaC
Artio
Diamond II
Level 147
God Stats
12W - 17L
1,605 SR
Queue Stats
250W - 247L
2,372 MMR
Solo
Olorun
Olorun
Masters
TheBetterBirdman
Olorun
Masters
Level 77
God Stats
1W - 1L
1,473 SR
Queue Stats
117W - 107L
2,301 MMR
Solo
Hun Batz
Hun Batz
Diamond III
Vigilantwolf1
Hun Batz
Diamond III
Level 154
God Stats
4W - 1L
1,559 SR
Queue Stats
59W - 40L
2,344 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,597 SR
2,336 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,594 SR
2,345 MMR
Bacchus
Bacchus
Diamond II
Brannonn
Bacchus
Diamond II
Level 157
God Stats
1W - 6L
1,360 SR
Queue Stats
873W - 854L
2,343 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Lianeh
Cu Chulainn
Diamond II
Level 160
God Stats
25W - 21L
1,641 SR
Queue Stats
402W - 414L
2,292 MMR
Solo
Merlin
Merlin
Masters
Rεmi
Merlin
Masters
Level 157
God Stats
38W - 42L
1,649 SR
Queue Stats
608W - 603L
2,387 MMR
Solo
Nemesis
Nemesis
Diamond III
Soyunamoto
Nemesis
Diamond III
Level 156
God Stats
3W - 5L
1,652 SR
Queue Stats
166W - 154L
2,362 MMR
Solo
Danzaburou
Danzaburou
Diamond II
xXxRandy18xXx
Danzaburou
Diamond II
Level 118
God Stats
3W - 3L
1,667 SR
Queue Stats
374W - 369L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CatmanPants
Morgan Le Fay
17
6 / 7 / 12
11,713
532
11,392
20,195
19,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
8 / 3 / 8
14,289
650
20,348
20,129
7,930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

19
2 / 4 / 12
12,468
567
15,201
26,037
35,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
8 / 3 / 11
13,023
592
22,242
15,533
6,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Vigilantwolf1
Hun Batz
19
5 / 4 / 14
12,750
580
11,227
16,730
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SkadiSolJanusIzanami

VS

Bans
CamazotzBastetVamanaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brannonn
Bacchus
13
4 / 7 / 7
9,855
448
12,349
24,635
39,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Lianeh
Cu Chulainn
16
1 / 5 / 8
10,306
468
12,978
22,017
19,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Rεmi
Merlin
16
1 / 6 / 3
10,371
471
7,945
12,261
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Soyunamoto
Nemesis
18
13 / 6 / 2
12,011
546
19,627
22,725
11,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
xXxRandy18xXx
Danzaburou
17
2 / 5 / 7
11,124
506
11,949
15,995
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
48
29
Kills
21
21
Deaths
29
57
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Brannonn
Bacchus
4
7
7
1.07
W
Morgan Le Fay
CatmanPants
Morgan Le Fay
6
7
12
1.71
W
8
3
8
4
W
2
4
12
2
L
Cu Chulainn
Lianeh
Cu Chulainn
1
5
8
1
L
Merlin
Rεmi
Merlin
1
6
3
0.42
L
Nemesis
Soyunamoto
Nemesis
13
6
2
2.33
W
8
3
11
4.5
W
Hun Batz
Vigilantwolf1
Hun Batz
5
4
14
3
L
Danzaburou
xXxRandy18xXx
Danzaburou
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,410
Damage
64,848
98,624
Taken
97,633
76,737
Mitigated
81,897
41,113
Healing
18,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Brannonn
Bacchus
12,349
1,285
191
2,619
24,635
39,601
0
13,020
10,991
30,772
0
W
Morgan Le Fay
CatmanPants
Morgan Le Fay
11,392
833
0
3,228
20,195
19,458
434
5,242
14,851
34,312
0
W
20,348
9,739
0
6,743
20,129
7,930
6,435
4,478
14,239
0
126,026
W
15,201
1,625
616
12,756
26,037
35,484
0
1,507
24,494
87,535
0
L
Cu Chulainn
Lianeh
Cu Chulainn
12,978
2,105
0
4,384
22,017
19,729
0
8,819
11,935
2,785
56,956
L
Merlin
Rεmi
Merlin
7,945
144
0
684
12,261
4,930
0
8,149
4,112
78,675
0
L
Nemesis
Soyunamoto
Nemesis
19,627
9,359
0
4,829
22,725
11,990
80
11,169
11,198
0
88,583
W
22,242
9,801
2,857
9,439
15,533
6,960
4,220
6,457
8,806
89,555
9,278
W
Hun Batz
Vigilantwolf1
Hun Batz
11,227
4,091
0
5,474
16,730
6,905
1,293
3,548
13,068
0
88,207
L
Danzaburou
xXxRandy18xXx
Danzaburou
11,949
5,029
0
5,641
15,995
5,647
378
4,114
11,784
0
77,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,243
Gold Earned
53,667
669
Minions Killed
571
0
Camps Cleared
0
2,169,603
Distance Traveled
2,066,927
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,855
448
38
2
0
417,791
2
W
Morgan Le Fay
11,713
532
35
2
0
431,372
7
W
Ullr
14,289
650
183
8
0
443,499
2
W
Artio
12,468
567
155
7
0
447,463
3
L
Cu Chulainn
10,306
468
119
5
0
410,534
3
L
Merlin
10,371
471
156
7
0
381,674
5
L
Nemesis
12,011
546
126
6
0
454,962
3
W
Olorun
13,023
592
167
8
0
384,893
6
W
Hun Batz
12,750
580
129
6
0
462,376
7
L
Danzaburou
11,124
506
132
6
0
401,966
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role