Player Matchup

Nike
Nike
Cyanix_Juankk
Nike
Level 27
God Stats
10W - 15L
1,551 SR
Queue Stats
35W - 71L
1,194 Elo+
Party 2
Thanatos
Thanatos
Cyanix_SMR
Thanatos
Level 68
God Stats
2W - 5L
1,436 SR
Queue Stats
33W - 40L
1,322 Elo+
Party 2
Cthulhu
Cthulhu
Greenmachine99_
Cthulhu
Level 49
God Stats
8W - 15L
1,362 SR
Queue Stats
46W - 63L
1,313 Elo+
Party 3
Izanami
Izanami
II-Hoodie-Il
Izanami
Level 43
God Stats
3W - 5L
1,393 SR
Queue Stats
42W - 58L
1,294 Elo+
Party 3
Sol
Sol
TheOwlsEcho
Sol
Level 60
God Stats
5W - 5L
1,364 SR
Queue Stats
50W - 65L
1,268 Elo+
Party 3
Team Averages
Level 49
1,421 SR
1,278 Elo+

VS

Team Averages
Level 69
1,364 SR
1,334 Elo+
Sun Wukong
Sun Wukong
AllDay12312
Sun Wukong
Level 106
God Stats
8W - 8L
1,359 SR
Queue Stats
81W - 85L
1,353 Elo+
Party 1
Ra
Ra
CDeRollo05
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,285 Elo+
Solo
Fenrir
Fenrir
DemonTimez_ytis
Fenrir
Level 69
God Stats
1W - 4L
1,227 SR
Queue Stats
208W - 276L
1,359 Elo+
Solo
Jormungandr
Jormungandr
Shnoob23
Jormungandr
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,353 Elo+
Party 1
Hachiman
Hachiman
eman04
Hachiman
Level 52
God Stats
0W - 4L
1,235 SR
Queue Stats
11W - 18L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,216
481
4,462
9,835
4,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Cyanix_SMR
Thanatos
14
9 / 2 / 2
8,768
585
9,105
12,482
5,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 8
7,872
525
10,033
10,211
7,256
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
II-Hoodie-Il
Izanami
8
3 / 0 / 5
6,563
438
4,514
4,741
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 2 / 4
8,113
541
8,734
9,751
3,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AllDay12312
Sun Wukong
12
2 / 2 / 1
7,373
492
7,494
11,833
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 7 / 2
6,956
464
6,301
8,277
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 4 / 2
7,586
506
5,760
13,378
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Shnoob23
Jormungandr
9
0 / 5 / 1
5,923
395
4,830
13,786
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
eman04
Hachiman
10
2 / 4 / 1
6,303
420
3,826
8,410
1,985
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
22
Kills
8
8
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AllDay12312
Sun Wukong
2
2
1
1.25
L
1
7
2
0.29
W
2
3
2
1
W
Thanatos
Cyanix_SMR
Thanatos
9
2
2
5
L
3
4
2
1
W
4
1
8
8
W
Izanami
II-Hoodie-Il
Izanami
3
0
5
5.5
L
Jormungandr
Shnoob23
Jormungandr
0
5
1
0.1
W
4
2
4
3
L
Hachiman
eman04
Hachiman
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,848
Damage
28,211
47,020
Taken
55,684
22,954
Mitigated
25,590
26,481
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AllDay12312
Sun Wukong
7,494
1,480
0
4,928
11,833
7,746
646
1,797
10,036
1,521
39,246
L
6,301
847
227
1,517
8,277
2,445
0
5,292
2,985
33,507
0
W
4,462
604
0
1,013
9,835
4,907
0
440
8,705
0
25,663
W
Thanatos
Cyanix_SMR
Thanatos
9,105
3,037
0
11,803
12,482
5,922
0
1,871
10,482
0
59,169
L
5,760
1,566
0
5,588
13,378
4,773
0
3,170
10,208
0
41,474
W
10,033
1,424
335
5,557
10,211
7,256
1,310
4,149
5,942
33,770
0
W
Izanami
II-Hoodie-Il
Izanami
4,514
3,864
109
2,722
4,741
1,065
1,180
1,325
3,416
0
21,330
L
Jormungandr
Shnoob23
Jormungandr
4,830
990
0
579
13,786
8,641
0
3,910
9,876
27,070
0
W
8,734
2,099
270
4,672
9,751
3,804
2,387
3,716
6,035
44,536
3,859
L
Hachiman
eman04
Hachiman
3,826
2,458
0
1,405
8,410
1,985
0
4,204
4,206
0
18,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,532
Gold Earned
34,141
334
Minions Killed
285
0
Camps Cleared
0
1,283,730
Distance Traveled
1,363,667
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,373
492
76
5
0
276,130
5
L
Ra
6,956
464
63
4
0
258,771
0
W
Nike
7,216
481
51
3
0
281,610
1
W
Thanatos
8,768
585
99
7
0
310,301
0
L
Fenrir
7,586
506
71
5
0
301,474
0
W
Cthulhu
7,872
525
44
3
0
287,312
5
W
Izanami
6,563
438
43
3
0
150,922
2
L
Jormungandr
5,923
395
39
3
0
266,600
0
W
Sol
8,113
541
97
6
0
253,585
2
L
Hachiman
6,303
420
36
2
0
260,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role