Player Matchup

Gilgamesh
Gilgamesh
GilgameshIsFine
Gilgamesh
Level 3
God Stats
6W - 0L
1,802 SR
Queue Stats
7W - 0L
1,748 Elo+
Party 2
Loki
Loki
HAI-IAI-IAHA
Loki
Level 3
God Stats
9W - 2L
1,500 SR
Queue Stats
9W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Nairobi 420
Izanami
Level 37
God Stats
2W - 3L
1,463 SR
Queue Stats
88W - 70L
1,578 Elo+
Solo
Ares
Ares
Zer0gun-Fenrir
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Merlin
Merlin
Zeros_revolution
Merlin
Level 148
God Stats
1W - 0L
1,654 SR
Queue Stats
471W - 433L
1,597 Elo+
Party 2
Team Averages
Level 39
1,584 SR
1,585 Elo+

VS

Team Averages
Level 79
1,506 SR
1,534 Elo+
Nemesis
Nemesis
AlanT54
Nemesis
Level 94
God Stats
7W - 13L
1,468 SR
Queue Stats
47W - 56L
1,441 Elo+
Party 1
Fenrir
Fenrir
AskingCornet6
Fenrir
Level 102
God Stats
17W - 28L
1,445 SR
Queue Stats
419W - 484L
1,521 Elo+
Party 1
Artemis
Artemis
JohnyAlcachof4
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,659 Elo+
Party 1
Ymir
Ymir
ManyGymnast97
Ymir
Level 89
God Stats
160W - 143L
1,584 SR
Queue Stats
271W - 303L
1,515 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PIPENATOR3000
Morgan Le Fay
Level 102
God Stats
2W - 1L
1,535 SR
Queue Stats
319W - 358L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GilgameshIsFine
Gilgamesh
13
6 / 3 / 10
8,597
614
9,895
10,832
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

14
6 / 1 / 8
8,705
622
7,389
7,144
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Nairobi 420
Izanami
15
5 / 2 / 2
9,007
643
9,019
9,357
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

11
5 / 0 / 12
8,093
578
7,628
10,650
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
10 / 0 / 5
9,468
676
9,888
7,648
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlanT54
Nemesis
8
0 / 8 / 1
5,750
411
4,761
11,676
2,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 9 / 0
7,721
552
5,034
12,294
6,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 7 / 2
4,991
357
1,019
6,713
1,302
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
6,881
492
3,173
13,915
8,030
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
PIPENATOR3000
Morgan Le Fay
11
1 / 5 / 2
6,754
482
8,197
9,702
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
32
Kills
6
6
Deaths
32
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlanT54
Nemesis
0
8
1
0.06
L
3
9
0
0.33
W
Gilgamesh
GilgameshIsFine
Gilgamesh
6
3
10
3.67
W
6
1
8
10
L
0
7
2
0.14
L
2
3
1
0.83
W
Izanami
Nairobi 420
Izanami
5
2
2
3
L
Morgan Le Fay
PIPENATOR3000
Morgan Le Fay
1
5
2
0.4
W
5
0
12
11
W
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,819
Damage
22,184
45,631
Taken
54,300
25,981
Mitigated
20,884
14,305
Healing
3,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlanT54
Nemesis
4,761
1,941
0
1,460
11,676
2,384
0
3,140
8,536
0
24,088
L
5,034
692
0
360
12,294
6,527
0
2,355
9,939
2,284
29,013
W
Gilgamesh
GilgameshIsFine
Gilgamesh
9,895
2,525
415
3,506
10,832
5,030
115
732
10,058
0
49,063
W
7,389
2,018
0
2,634
7,144
2,616
0
1,466
5,590
0
50,704
L
1,019
580
0
0
6,713
1,302
0
2,220
4,493
0
5,647
L
3,173
702
60
480
13,915
8,030
0
6,118
7,797
22,285
0
W
Izanami
Nairobi 420
Izanami
9,019
6,573
0
2,688
9,357
3,725
2,609
2,733
6,584
0
75,997
L
Morgan Le Fay
PIPENATOR3000
Morgan Le Fay
8,197
119
0
1,310
9,702
2,641
0
3,683
6,019
35,273
0
W
7,628
189
0
2,305
10,650
11,371
61
3,620
6,765
12,695
0
W
9,888
485
0
2,757
7,648
3,239
34
2,829
4,465
66,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,870
Gold Earned
32,097
465
Minions Killed
233
0
Camps Cleared
0
1,420,571
Distance Traveled
1,335,495
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,750
411
46
3
0
290,646
1
L
Fenrir
7,721
552
71
5
0
240,566
1
W
Gilgamesh
8,597
614
90
6
0
271,910
2
W
Loki
8,705
622
103
7
0
311,613
2
L
Artemis
4,991
357
8
1
0
247,920
0
L
Ymir
6,881
492
33
2
0
295,308
1
W
Izanami
9,007
643
136
10
0
245,564
4
L
Morgan Le Fay
6,754
482
75
5
0
261,055
9
W
Ares
8,093
578
14
1
0
306,946
4
W
Merlin
9,468
676
122
9
0
284,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role