Player Matchup

Nemesis
Nemesis
Goblicide
Nemesis
Level 122
God Stats
20W - 13L
1,542 SR
Queue Stats
150W - 177L
1,529 Elo+
Party 2
Ganesha
Ganesha
Jespr77
Ganesha
Level 26
God Stats
27W - 27L
1,612 SR
Queue Stats
30W - 30L
1,526 Elo+
Party 2
Neith
Neith
Rhizle
Neith
Level 142
God Stats
2W - 3L
1,542 SR
Queue Stats
114W - 139L
1,512 Elo+
Party 2
Chaac
Chaac
monkey-man1776
Chaac
Level 62
God Stats
5W - 6L
1,561 SR
Queue Stats
72W - 103L
1,475 Elo+
Party 2
Nu Wa
Nu Wa
tuftedbeast
Nu Wa
Level 105
God Stats
3W - 5L
1,320 SR
Queue Stats
38W - 57L
1,485 Elo+
Party 2
Team Averages
Level 91
1,516 SR
1,505 Elo+

VS

Team Averages
Level 95
1,551 SR
1,412 Elo+
Charybdis
Charybdis
IriaZeph
Charybdis
Level 155
God Stats
39W - 50L
1,439 SR
Queue Stats
621W - 660L
1,437 Elo+
Solo
King Arthur
King Arthur
Kraz823
King Arthur
Level 106
God Stats
5W - 5L
1,503 SR
Queue Stats
12W - 15L
1,387 Elo+
Party 1
Ymir
Ymir
Lankyy
Ymir
Level 17
God Stats
0W - 1L
1,814 SR
Queue Stats
3W - 7L
1,364 Elo+
Party 1
Ra
Ra
iamwhiss23
Ra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,405 Elo+
Party 1
Loki
Loki
jimspro
Loki
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Goblicide
Nemesis
7
1 / 0 / 1
4,057
811
1,389
2,759
612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
Jespr77
Ganesha
5
0 / 0 / 2
3,532
706
684
2,583
1,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Rhizle
Neith
7
1 / 0 / 0
4,105
821
989
2,046
462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,931
786
747
2,566
1,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
2 / 0 / 2
3,981
796
2,518
1,648
319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IriaZeph
Charybdis
3
0 / 0 / 0
3,060
612
9
836
139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Kraz823
King Arthur
6
0 / 0 / 0
3,631
726
1,222
1,557
339
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
Lankyy
Ymir
5
0 / 0 / 0
3,144
629
185
2,762
1,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 2 / 0
3,363
673
672
2,421
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
jimspro
Loki
6
0 / 3 / 0
3,564
713
2,160
4,070
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Goblicide
Nemesis
1
0
1
1.5
L
Charybdis
IriaZeph
Charybdis
0
0
0
0
W
Ganesha
Jespr77
Ganesha
0
0
2
1
L
King Arthur
Kraz823
King Arthur
0
0
0
0
L
Ymir
Lankyy
Ymir
0
0
0
0
W
Neith
Rhizle
Neith
1
0
0
1
L
0
2
0
0
L
Loki
jimspro
Loki
0
3
0
0
W
1
0
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,327
Damage
4,248
11,602
Taken
11,646
3,675
Mitigated
3,229
4,442
Healing
3,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Goblicide
Nemesis
1,389
993
0
412
2,759
612
0
50
2,709
0
18,501
L
Charybdis
IriaZeph
Charybdis
9
0
0
458
836
139
0
200
636
0
5,915
W
Ganesha
Jespr77
Ganesha
684
0
0
839
2,583
1,083
0
299
2,266
6,615
0
L
King Arthur
Kraz823
King Arthur
1,222
384
0
765
1,557
339
0
88
1,386
0
13,701
L
Ymir
Lankyy
Ymir
185
50
0
470
2,762
1,132
0
514
2,248
6,323
0
W
Neith
Rhizle
Neith
989
63
0
1,446
2,046
462
135
0
2,046
0
25,886
L
672
78
72
589
2,421
667
0
1,487
934
9,140
0
L
Loki
jimspro
Loki
2,160
653
0
1,080
4,070
952
0
913
3,157
0
15,070
W
747
405
0
1,395
2,566
1,199
0
0
2,566
0
11,663
W
2,518
403
0
350
1,648
319
0
428
1,158
12,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,606
Gold Earned
16,762
161
Minions Killed
106
0
Camps Cleared
0
547,828
Distance Traveled
476,092
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,057
811
44
9
0
136,863
0
L
Charybdis
3,060
612
17
3
0
55,216
1
W
Ganesha
3,532
706
3
1
0
113,045
4
L
King Arthur
3,631
726
23
5
0
116,750
1
L
Ymir
3,144
629
16
3
0
98,089
0
W
Neith
4,105
821
62
12
0
89,923
1
L
Ra
3,363
673
14
3
0
96,969
0
L
Loki
3,564
713
36
7
0
109,068
0
W
Chaac
3,931
786
34
7
0
110,345
0
W
Nu Wa
3,981
796
18
4
0
97,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role