Player Matchup

Medusa
Medusa
NivlekSti
Medusa
Level 121
God Stats
4W - 3L
1,548 SR
Queue Stats
25W - 25L
1,612 Elo+
Party 2
Olorun
Olorun
Sicilians
Olorun
Level 117
God Stats
0W - 1L
1,579 SR
Queue Stats
11W - 10L
1,573 Elo+
Party 2
Athena
Athena
TheBluesM00se
Athena
Level 121
God Stats
1W - 1L
1,874 SR
Queue Stats
30W - 24L
1,633 Elo+
Party 2
Team Averages
Level 120
1,667 SR
1,606 Elo+

VS

Team Averages
Level 102
1,559 SR
1,558 Elo+
Ah Puch
Ah Puch
DarkZeuus
Ah Puch
Level 59
God Stats
16W - 9L
1,641 SR
Queue Stats
168W - 174L
1,506 Elo+
Solo
King Arthur
King Arthur
Got2BeMeaty
King Arthur
Level 143
God Stats
12W - 13L
1,577 SR
Queue Stats
109W - 107L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
Kidney Farts1
Cthulhu
Level 103
God Stats
2W - 4L
1,459 SR
Queue Stats
29W - 21L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NivlekSti
Medusa
15
10 / 7 / 0
12,726
707
21,249
20,393
9,849
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
Sicilians
Olorun
13
1 / 10 / 7
10,288
572
9,343
17,503
8,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 7 / 11
11,430
635
8,657
23,050
28,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DarkZeuus
Ah Puch
18
10 / 4 / 11
13,529
752
20,196
13,717
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Got2BeMeaty
King Arthur
16
9 / 3 / 15
13,100
728
21,860
20,254
20,045
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
17
5 / 4 / 19
14,186
788
13,026
18,839
19,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
11
Kills
24
24
Deaths
11
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DarkZeuus
Ah Puch
10
4
11
3.88
W
King Arthur
Got2BeMeaty
King Arthur
9
3
15
5.5
W
Cthulhu
5
4
19
3.63
L
Medusa
NivlekSti
Medusa
10
7
0
1.43
L
Olorun
Sicilians
Olorun
1
10
7
0.45
L
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,249
Damage
55,082
60,946
Taken
52,810
46,771
Mitigated
45,123
15,101
Healing
11,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DarkZeuus
Ah Puch
20,196
1,035
0
4,409
13,717
5,438
1,122
5,019
8,698
64,415
0
W
King Arthur
Got2BeMeaty
King Arthur
21,860
3,711
0
3,467
20,254
20,045
409
8,010
12,244
6,807
38,835
W
Cthulhu
13,026
1,740
1,924
2,082
18,839
19,640
379
4,632
14,207
32,809
0
L
Medusa
NivlekSti
Medusa
21,249
9,090
0
5,707
20,393
9,849
457
12,179
8,214
0
56,839
L
Olorun
Sicilians
Olorun
9,343
3,864
2,072
3,357
17,503
8,350
750
9,879
7,624
25,512
2,286
L
8,657
1,786
0
3,965
23,050
28,572
0
13,507
9,543
22,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,444
Gold Earned
40,815
178
Minions Killed
161
8
Camps Cleared
7
830,859
Distance Traveled
1,043,463
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,529
752
91
5
6
328,833
5
W
King Arthur
13,100
728
33
2
1
354,098
4
W
Cthulhu
14,186
788
37
2
0
360,532
3
L
Medusa
12,726
707
91
5
2
247,883
4
L
Olorun
10,288
572
59
3
4
282,814
5
L
Athena
11,430
635
28
2
2
300,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role