Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Damocles16
Chaac
Level 69
God Stats
29W - 29L
1,490 SR
Queue Stats
135W - 146L
1,443 Elo+
Solo
Bakasura
Bakasura
MrVаnilla
Bakasura
Level 126
God Stats
3W - 0L
1,612 SR
Queue Stats
176W - 199L
1,565 Elo+
Party 2
Agni
Agni
ShakeItLink
Agni
Level 160
God Stats
2W - 6L
1,215 SR
Queue Stats
251W - 259L
1,603 Elo+
Solo
Team Averages
Level 135
1,464 SR
1,522 Elo+

VS

Team Averages
Level 130
1,584 SR
1,555 Elo+
Sol
Sol
 
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MrVazelin4ik
Nike
Level 156
God Stats
3W - 4L
1,782 SR
Queue Stats
155W - 117L
1,577 Elo+
Party 1
Ullr
Ullr
Nerthis
Ullr
Level 124
God Stats
10W - 10L
1,640 SR
Queue Stats
740W - 615L
1,596 Elo+
Solo
Yemoja
Yemoja
NogamiRukami
Yemoja
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 71L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
3 / 0 / 6
7,354
566
7,969
6,957
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
11
1 / 1 / 6
6,245
480
4,829
9,442
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
13
2 / 0 / 3
7,679
591
11,129
9,676
7,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
MrVаnilla
Bakasura
14
7 / 2 / 3
8,430
648
7,717
11,531
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
9 / 3 / 3
8,585
660
13,288
8,246
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 3
6,534
503
3,806
7,185
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
 
Cliodhna
10
2 / 6 / 0
6,121
471
6,780
11,869
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 0
7,201
554
7,593
14,815
8,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
Nerthis
Ullr
11
2 / 6 / 1
6,929
533
5,602
9,797
2,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
10
1 / 4 / 3
6,717
517
5,082
13,610
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
22
Kills
6
6
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
0
6
6
W
Sylvanus
 
Sylvanus
1
1
6
4
L
Sol
 
Sol
0
3
3
0.5
L
Cliodhna
 
Cliodhna
2
6
0
0.33
W
Chaac
2
0
3
3.5
L
1
3
0
0.33
W
Bakasura
MrVаnilla
Bakasura
7
2
3
4.25
L
Ullr
Nerthis
Ullr
2
6
1
0.42
L
Yemoja
1
4
3
0.63
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,932
Damage
28,863
45,852
Taken
57,276
24,799
Mitigated
24,486
17,952
Healing
16,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,969
3,879
0
2,937
6,957
2,568
1,142
2,394
4,520
0
44,008
W
Sylvanus
 
Sylvanus
4,829
1,397
2,339
3,264
9,442
7,874
34
3,157
6,285
17,880
7,185
L
Sol
 
Sol
3,806
1,433
0
3,208
7,185
1,189
0
1,399
5,775
35,492
0
L
Cliodhna
 
Cliodhna
6,780
739
0
2,524
11,869
3,001
0
3,211
7,978
0
32,704
W
Chaac
11,129
2,509
0
5,216
9,676
7,505
1,104
1,598
7,388
11,359
39,402
L
7,593
1,423
0
4,984
14,815
8,225
0
5,135
9,628
739
44,213
W
Bakasura
MrVаnilla
Bakasura
7,717
5,082
0
3,027
11,531
4,212
0
1,436
10,095
0
47,402
L
Ullr
Nerthis
Ullr
5,602
1,591
0
480
9,797
2,931
0
4,867
4,104
0
34,391
L
Yemoja
5,082
978
1,189
3,869
13,610
9,140
0
5,155
7,759
16,672
0
W
13,288
1,704
0
1,169
8,246
2,640
43
1,132
6,942
54,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,293
Gold Earned
33,502
449
Minions Killed
322
0
Camps Cleared
0
1,301,389
Distance Traveled
1,206,000
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,354
566
81
6
0
269,944
5
W
Sylvanus
6,245
480
33
3
0
222,173
1
L
Sol
6,534
503
85
7
0
226,997
5
L
Cliodhna
6,121
471
66
5
0
237,596
0
W
Chaac
7,679
591
99
8
0
251,285
1
L
Nike
7,201
554
102
8
0
270,153
1
W
Bakasura
8,430
648
116
9
0
303,540
3
L
Ullr
6,929
533
53
4
0
220,577
3
L
Yemoja
6,717
517
16
1
0
250,677
5
W
Agni
8,585
660
120
9
0
254,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role