Player Matchup

Freya
Freya
DyNe Huncho
Freya
Level 58
God Stats
0W - 2L
1,285 SR
Queue Stats
79W - 77L
1,428 Elo+
Party 1
Xing Tian
Xing Tian
DyNeFunky
Xing Tian
Level 89
God Stats
3W - 2L
1,671 SR
Queue Stats
214W - 195L
1,427 Elo+
Party 1
Izanami
Izanami
DyNePhoenixx69
Izanami
Level 108
God Stats
1W - 3L
1,368 SR
Queue Stats
333W - 326L
1,436 Elo+
Party 1
Mercury
Mercury
JeromeNeedsMilk
Mercury
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 311L
1,403 Elo+
Party 1
Hun Batz
Hun Batz
Quazzi Kato
Hun Batz
Level 106
God Stats
0W - 2L
1,284 SR
Queue Stats
111W - 120L
1,446 Elo+
Party 1
Team Averages
Level 93
1,422 SR
1,428 Elo+

VS

Team Averages
Level 117
1,516 SR
1,498 Elo+
Cthulhu
Cthulhu
DBCFamishedVi
Cthulhu
Level 109
God Stats
3W - 0L
1,595 SR
Queue Stats
87W - 65L
1,575 Elo+
Party 2
Sol
Sol
REZBUBBLY
Sol
Level 104
God Stats
1W - 0L
1,707 SR
Queue Stats
49W - 39L
1,550 Elo+
Party 2
Vulcan
Vulcan
Shar1ieCheen
Vulcan
Level 160
God Stats
2W - 0L
1,669 SR
Queue Stats
12W - 14L
1,462 Elo+
Party 3
Hou Yi
Hou Yi
Tvvist3dmindz
Hou Yi
Level 102
God Stats
1W - 1L
1,402 SR
Queue Stats
248W - 301L
1,449 Elo+
Party 3
Pele
Pele
x8Steel Titan8x
Pele
Level 109
God Stats
1W - 2L
1,208 SR
Queue Stats
55W - 63L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 7
9,085
699
5,102
11,916
4,984
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
DyNeFunky
Xing Tian
16
2 / 4 / 8
9,503
731
7,575
24,629
24,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 6 / 6
11,023
848
13,244
14,283
6,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 7 / 5
9,208
708
5,338
12,871
5,957
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Quazzi Kato
Hun Batz
16
5 / 5 / 4
9,366
720
13,130
13,791
7,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
5 / 2 / 22
11,286
868
17,943
16,733
15,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 3 / 15
11,391
876
15,673
11,505
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
18
10 / 4 / 13
12,010
924
17,872
9,954
4,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 17
10,195
784
8,815
8,008
3,503
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 6 / 11
10,143
780
8,867
12,878
6,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
107
17
Kills
29
29
Deaths
18
30
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
22
8
L
1
7
7
0.64
L
Xing Tian
DyNeFunky
Xing Tian
2
4
8
1.5
L
6
6
6
1.5
L
3
7
5
0.79
L
Hun Batz
Quazzi Kato
Hun Batz
5
5
4
1.4
W
8
3
15
5.17
W
Vulcan
10
4
13
4.13
W
2
3
17
3.5
W
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,389
Damage
69,170
77,490
Taken
59,078
50,195
Mitigated
34,531
26,908
Healing
24,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
17,943
825
1,584
6,538
16,733
15,782
92
2,882
13,410
33,094
0
L
5,102
1,637
278
2,095
11,916
4,984
245
7,086
4,477
10,347
0
L
Xing Tian
DyNeFunky
Xing Tian
7,575
259
1,486
9,618
24,629
24,899
25
12,135
11,452
12,348
0
L
13,244
6,722
1,092
3,862
14,283
6,732
705
9,954
4,019
0
37,639
L
5,338
676
1,441
2,429
12,871
5,957
675
8,407
4,089
0
19,167
L
Hun Batz
Quazzi Kato
Hun Batz
13,130
609
974
3,633
13,791
7,623
0
9,800
3,549
0
23,726
W
15,673
6,042
3,183
4,920
11,505
4,744
2,721
2,209
9,116
29,459
2,248
W
Vulcan
17,872
5,133
613
1,383
9,954
4,298
895
1,608
8,133
34,056
0
W
8,815
4,956
2,671
657
8,008
3,503
962
2,153
5,855
0
21,120
W
8,867
736
618
2,117
12,878
6,204
1,066
3,825
8,947
0
13,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,185
Gold Earned
55,025
123
Minions Killed
138
0
Camps Cleared
0
1,261,660
Distance Traveled
1,303,417
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,286
868
20
2
0
285,377
0
L
Freya
9,085
699
10
1
0
237,613
0
L
Xing Tian
9,503
731
13
1
0
266,700
1
L
Izanami
11,023
848
53
4
0
233,961
0
L
Mercury
9,208
708
31
2
0
275,869
0
L
Hun Batz
9,366
720
16
1
0
247,517
0
W
Sol
11,391
876
44
3
0
251,890
0
W
Vulcan
12,010
924
36
3
0
255,013
0
W
Hou Yi
10,195
784
25
2
0
252,810
1
W
Pele
10,143
780
13
1
0
258,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role