Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
EuropasGrace
Janus
Level 21
God Stats
1W - 1L
1,220 SR
Queue Stats
39W - 42L
1,436 Elo+
Party 1
Kali
Kali
joshuataker
Kali
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 43L
1,226 Elo+
Party 1
Team Averages
Level 37
1,407 SR
1,387 Elo+

VS

Team Averages
Level 59
1,270 SR
1,312 Elo+
Ganesha
Ganesha
Chaotic-Godling
Ganesha
Level 78
God Stats
5W - 6L
1,377 SR
Queue Stats
345W - 476L
1,225 Elo+
Party 2
Pele
Pele
SavageLouuu
Pele
Level 61
God Stats
1W - 5L
1,113 SR
Queue Stats
250W - 342L
1,378 Elo+
Party 2
Tiamat
Tiamat
TheGoat12564
Tiamat
Level 39
God Stats
0W - 5L
1,321 SR
Queue Stats
11W - 20L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 2 / 10
7,572
757
8,370
6,213
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 3 / 6
7,502
750
6,568
6,224
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 2 / 4
8,700
870
8,823
7,831
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,291
729
3,015
14,012
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 7 / 1
6,994
699
7,137
9,071
3,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
10
2 / 5 / 1
6,553
655
3,371
6,651
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
7
7
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
10
4
L
2
4
2
0.75
W
5
3
6
2.67
L
3
7
1
0.5
L
Tiamat
2
5
1
0.5
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
13,523
20,268
Taken
29,734
6,722
Mitigated
17,167
7,519
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,370
683
917
2,269
6,213
2,143
0
1,955
4,258
22,240
0
L
3,015
382
0
1,580
14,012
10,908
0
7,486
6,206
9,237
0
W
6,568
1,417
0
0
6,224
1,533
0
2,509
3,715
16,664
0
L
7,137
2,217
0
496
9,071
3,142
189
3,284
5,721
0
17,048
L
Tiamat
3,371
262
0
690
6,651
3,117
126
4,161
2,363
15,327
0
W
8,823
5,853
0
4,333
7,831
3,046
176
2,283
5,548
0
19,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,774
Gold Earned
20,838
83
Minions Killed
48
5
Camps Cleared
2
537,294
Distance Traveled
503,268
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,572
757
32
3
1
165,668
1
L
Ganesha
7,291
729
5
1
0
174,589
2
W
Janus
7,502
750
30
3
1
174,502
1
L
Pele
6,994
699
25
3
2
162,227
0
L
Tiamat
6,553
655
18
2
0
166,452
0
W
Kali
8,700
870
21
2
3
197,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role