Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LimulusV
Izanami
Level 28
God Stats
3W - 5L
1,397 SR
Queue Stats
221W - 218L
1,514 Elo+
Solo
Arachne
Arachne
Solfernos
Arachne
Level 129
God Stats
7W - 2L
1,463 SR
Queue Stats
47W - 45L
1,418 Elo+
Solo
Team Averages
Level 117
1,472 SR
1,486 Elo+

VS

Team Averages
Level 122
1,318 SR
1,453 Elo+
Cupid
Cupid
I-IBergZwergI-I
Cupid
Level 156
God Stats
2W - 9L
1,154 SR
Queue Stats
689W - 672L
1,421 Elo+
Solo
Ymir
Ymir
NextStylZ
Ymir
Level 65
God Stats
9W - 5L
1,652 SR
Queue Stats
268W - 274L
1,388 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OMG-_-iTs_TeCHno
Morgan Le Fay
Level 109
God Stats
0W - 3L
1,114 SR
Queue Stats
129W - 161L
1,417 Elo+
Solo
Tyr
Tyr
ReXaNDeR
Tyr
Level 153
God Stats
0W - 6L
1,027 SR
Queue Stats
218W - 219L
1,523 Elo+
Solo
Jormungandr
Jormungandr
Sekthet
Jormungandr
Level 128
God Stats
2W - 2L
1,643 SR
Queue Stats
163W - 147L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
4 / 3 / 12
10,691
891
19,535
13,720
6,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
 
Bacchus
16
3 / 3 / 14
10,147
846
8,303
17,339
24,086
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
 
Baron Samedi
13
2 / 6 / 9
8,386
699
9,214
16,190
9,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
LimulusV
Izanami
19
11 / 2 / 8
11,377
948
23,414
11,928
5,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Solfernos
Arachne
17
4 / 5 / 14
10,282
857
15,604
15,064
7,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 10
9,211
768
14,331
12,867
6,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
15
1 / 5 / 9
8,906
742
4,180
20,785
21,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
OMG-_-iTs_TeCHno
Morgan Le Fay
13
1 / 8 / 10
8,116
676
10,890
14,873
5,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 12
9,777
815
14,891
21,594
16,472
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Sekthet
Jormungandr
18
9 / 3 / 8
10,850
904
15,814
15,876
18,703
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
68
24
Kills
19
19
Deaths
24
57
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
3
12
3.33
W
Bacchus
 
Bacchus
3
3
14
3.33
W
Baron Samedi
 
Baron Samedi
2
6
9
1.08
L
3
6
10
1.33
W
Izanami
LimulusV
Izanami
11
2
8
7.5
L
Ymir
1
5
9
1.1
L
Morgan Le Fay
OMG-_-iTs_TeCHno
Morgan Le Fay
1
8
10
0.75
L
5
2
12
5.5
L
Jormungandr
Sekthet
Jormungandr
9
3
8
4.33
W
Arachne
Solfernos
Arachne
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,070
Damage
60,106
74,241
Taken
85,995
53,937
Mitigated
69,285
36,733
Healing
26,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
19,535
939
1,932
5,190
13,720
6,932
600
6,479
7,241
40,587
0
W
Bacchus
 
Bacchus
8,303
615
1,998
5,302
17,339
24,086
292
7,856
9,483
14,102
0
W
Baron Samedi
 
Baron Samedi
9,214
538
3,330
5,504
16,190
9,716
569
5,440
10,750
13,205
0
L
14,331
6,151
1,614
1,207
12,867
6,316
836
7,623
5,244
0
31,050
W
Izanami
LimulusV
Izanami
23,414
15,984
666
4,276
11,928
5,815
2,808
5,237
6,691
0
49,449
L
Ymir
4,180
98
1,388
4,755
20,785
21,938
196
9,838
10,947
12,240
0
L
Morgan Le Fay
OMG-_-iTs_TeCHno
Morgan Le Fay
10,890
287
569
1,744
14,873
5,856
0
6,799
8,074
21,721
0
L
14,891
1,201
720
9,930
21,594
16,472
649
6,190
15,404
0
25,191
L
Jormungandr
Sekthet
Jormungandr
15,814
2,560
1,610
2,869
15,876
18,703
343
6,602
9,274
37,512
0
W
Arachne
Solfernos
Arachne
15,604
10,644
2,434
6,101
15,064
7,388
1,543
5,872
9,192
0
23,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,883
Gold Earned
46,860
129
Minions Killed
147
0
Camps Cleared
0
1,095,528
Distance Traveled
1,050,326
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,691
891
46
4
0
244,842
0
W
Bacchus
10,147
846
9
1
0
239,407
0
W
Baron Samedi
8,386
699
3
0
0
206,383
1
L
Cupid
9,211
768
40
3
0
177,493
0
W
Izanami
11,377
948
52
4
0
185,377
0
L
Ymir
8,906
742
16
1
0
202,785
0
L
Morgan Le Fay
8,116
676
35
3
0
201,422
0
L
Tyr
9,777
815
19
2
0
251,588
1
L
Jormungandr
10,850
904
37
3
0
217,038
1
W
Arachne
10,282
857
19
2
0
219,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role